vcpkg/ports/angle/cmake-buildsystem/PlatformMac.cmake

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find_library(COREGRAPHICS_LIBRARY CoreGraphics)
find_library(FOUNDATION_LIBRARY Foundation)
find_library(IOKIT_LIBRARY IOKit)
find_library(IOSURFACE_LIBRARY IOSurface)
find_library(QUARTZ_LIBRARY Quartz)
find_package(ZLIB REQUIRED)
list(APPEND ANGLE_SOURCES
${libangle_gpu_info_util_mac_sources}
${libangle_gpu_info_util_sources}
${libangle_mac_sources}
)
list(APPEND ANGLEGLESv2_LIBRARIES
${COREGRAPHICS_LIBRARY}
${FOUNDATION_LIBRARY}
${IOKIT_LIBRARY}
${IOSURFACE_LIBRARY}
${QUARTZ_LIBRARY}
)
# Metal backend
if(USE_METAL)
find_library(METAL_LIBRARY Metal)
list(APPEND ANGLE_SOURCES
${_metal_backend_sources}
${angle_translator_lib_metal_sources}
${angle_glslang_wrapper}
)
list(APPEND ANGLE_DEFINITIONS
ANGLE_ENABLE_METAL
)
list(APPEND ANGLEGLESv2_LIBRARIES
${METAL_LIBRARY}
)
endif()
# OpenGL backend
if(USE_OPENGL)
list(APPEND ANGLE_SOURCES
${angle_translator_glsl_base_sources}
${angle_translator_glsl_sources}
${angle_translator_apple_sources}
)
# Enable GLSL compiler output.
list(APPEND ANGLE_DEFINITIONS ANGLE_ENABLE_GLSL ANGLE_ENABLE_GL_DESKTOP_BACKEND ANGLE_ENABLE_APPLE_WORKAROUNDS)
endif()
if(USE_ANGLE_EGL OR ENABLE_WEBGL)
list(APPEND ANGLE_SOURCES
${_gl_backend_sources}
${libangle_gl_egl_dl_sources}
${libangle_gl_egl_sources}
${libangle_gl_sources}
)
list(APPEND ANGLE_DEFINITIONS
ANGLE_ENABLE_OPENGL
)
endif()