vcpkg/ports/folly/portfile.cmake

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2.4 KiB
CMake
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if(NOT VCPKG_TARGET_ARCHITECTURE STREQUAL x64)
message(FATAL_ERROR "Folly only supports the x64 architecture.")
endif()
if (VCPKG_LIBRARY_LINKAGE STREQUAL dynamic)
message(STATUS "Warning: Dynamic building not supported yet. Building static.")
set(VCPKG_LIBRARY_LINKAGE static)
endif()
include(vcpkg_common_functions)
# Required to run build/generate_escape_tables.py et al.
vcpkg_find_acquire_program(PYTHON3)
get_filename_component(PYTHON3_DIR "${PYTHON3}" DIRECTORY)
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vcpkg_add_to_path("${PYTHON3_DIR}")
vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO facebook/folly
REF v2018.11.26.00
SHA512 7a404df7287c9a3278bc47205023881ade188a1d3ade35748ae9ae4f35485faedc9f8c0264cfd0f3565b2d5891235deda0f515946a2c313570ef41751a3693ac
HEAD_REF master
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PATCHES
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find-gflags.patch
no-werror.patch
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)
file(COPY
${CMAKE_CURRENT_LIST_DIR}/FindLZ4.cmake
${CMAKE_CURRENT_LIST_DIR}/FindSnappy.cmake
DESTINATION ${SOURCE_PATH}/CMake/
)
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file(REMOVE ${SOURCE_PATH}/CMake/FindGFlags.cmake)
if(VCPKG_CRT_LINKAGE STREQUAL static)
set(MSVC_USE_STATIC_RUNTIME ON)
else()
set(MSVC_USE_STATIC_RUNTIME OFF)
endif()
set(FEATURE_OPTIONS)
macro(feature FEATURENAME PACKAGENAME)
if("${FEATURENAME}" IN_LIST FEATURES)
list(APPEND FEATURE_OPTIONS -DCMAKE_DISABLE_FIND_PACKAGE_${PACKAGENAME}=OFF)
else()
list(APPEND FEATURE_OPTIONS -DCMAKE_DISABLE_FIND_PACKAGE_${PACKAGENAME}=ON)
endif()
endmacro()
feature(zlib ZLIB)
feature(bzip2 BZip2)
feature(lzma LibLZMA)
feature(lz4 LZ4)
feature(zstd Zstd)
feature(snappy Snappy)
vcpkg_configure_cmake(
SOURCE_PATH ${SOURCE_PATH}
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PREFER_NINJA
OPTIONS
-DMSVC_USE_STATIC_RUNTIME=${MSVC_USE_STATIC_RUNTIME}
-DCMAKE_DISABLE_FIND_PACKAGE_LibDwarf=ON
-DCMAKE_DISABLE_FIND_PACKAGE_Libiberty=ON
-DCMAKE_DISABLE_FIND_PACKAGE_LibAIO=ON
-DLIBAIO_FOUND=OFF
-DLIBURCU_FOUND=OFF
-DCMAKE_DISABLE_FIND_PACKAGE_LibURCU=ON
-DCMAKE_INSTALL_DIR=share/folly
${FEATURE_OPTIONS}
)
vcpkg_install_cmake(ADD_BIN_TO_PATH)
vcpkg_copy_pdbs()
vcpkg_fixup_cmake_targets(CONFIG_PATH share/folly)
file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include)
# Handle copyright
file(COPY ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/folly)
file(RENAME ${CURRENT_PACKAGES_DIR}/share/folly/LICENSE ${CURRENT_PACKAGES_DIR}/share/folly/copyright)