vcpkg/ports/gamedev-framework/portfile.cmake

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CMake
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vcpkg_fail_port_install(
ON_ARCH "arm"
)
vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO GamedevFramework/gf
HEAD_REF master
REF v0.18.0
SHA512 3a09939715d9e225df0e3ef1e7d1e74a7f84c1926657fc55be6c77e7869d0cb3e3f4bd9ee97c21e0920947d05837736a1cd2d6aa02aa09e6f294c8b6fdb6ece5
)
vcpkg_configure_cmake(
SOURCE_PATH ${SOURCE_PATH}
PREFER_NINJA
OPTIONS
-DGF_VCPKG=ON
-DGF_USE_EMBEDDED_LIBS=OFF
-DGF_BUILD_GAMES=OFF
-DGF_BUILD_EXAMPLES=OFF
-DGF_BUILD_DOCUMENTATION=OFF
-DGF_SINGLE_COMPILTATION_UNIT=ON
-DBUILD_TESTING=OFF
-DBUILD_SHARED_LIBS=${BUILD_SHARED_LIBS}
OPTIONS_RELEASE -DGF_DEBUG=OFF
OPTIONS_DEBUG -DGF_DEBUG=ON
)
vcpkg_install_cmake()
vcpkg_fixup_cmake_targets(CONFIG_PATH lib/cmake/gf TARGET_PATH share/gf)
vcpkg_copy_pdbs()
file(REMOVE_RECURSE
"${CURRENT_PACKAGES_DIR}/debug/share"
"${CURRENT_PACKAGES_DIR}/debug/include"
"${CURRENT_PACKAGES_DIR}/share/doc"
"${CURRENT_PACKAGES_DIR}/debug/bin/gf_info.exe"
"${CURRENT_PACKAGES_DIR}/bin/gf_info.exe"
)
if(VCPKG_LIBRARY_LINKAGE STREQUAL "static")
file(REMOVE_RECURSE
"${CURRENT_PACKAGES_DIR}/bin"
"${CURRENT_PACKAGES_DIR}/debug/bin"
)
endif()
file(INSTALL ${SOURCE_PATH}/LICENSE.txt DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)