vcpkg/ports/directx12-agility/directx12-config.cmake.in

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CMake
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get_filename_component(_dx12_root "${CMAKE_CURRENT_LIST_FILE}" PATH)
get_filename_component(_dx12_root "${_dx12_root}" PATH)
get_filename_component(_dx12_root "${_dx12_root}" PATH)
if (EXISTS "${_dx12_root}/bin/D3D12Core.dll")
find_library(D3D12_LIB NAMES d3d12)
if("${D3D12_LIB}" STREQUAL "D3D12_LIB-NOTFOUND")
message(FATAL_ERROR "D3D12.LIB import library from the Windows SDK is required")
endif()
add_library(Microsoft::DirectX12-Core SHARED IMPORTED)
set_target_properties(Microsoft::DirectX12-Core PROPERTIES
IMPORTED_LOCATION_RELEASE "${_dx12_root}/bin/D3D12Core.dll"
IMPORTED_LOCATION_DEBUG "${_dx12_root}/debug/bin/D3D12Core.dll"
IMPORTED_IMPLIB "${D3D12_LIB}"
IMPORTED_CONFIGURATIONS "Debug;Release"
IMPORTED_LINK_INTERFACE_LANGUAGES "C")
add_library(Microsoft::DirectX12-Layers SHARED IMPORTED)
set_target_properties(Microsoft::DirectX12-Layers PROPERTIES
IMPORTED_LOCATION_RELEASE "${_dx12_root}/debug/bin/d3d12SDKLayers.dll"
IMPORTED_LOCATION_DEBUG "${_dx12_root}/debug/bin/d3d12SDKLayers.dll"
IMPORTED_IMPLIB "${D3D12_LIB}"
IMPORTED_CONFIGURATIONS "Debug;Release"
IMPORTED_LINK_INTERFACE_LANGUAGES "C")
add_library(Microsoft::DirectX12-Agility INTERFACE IMPORTED)
set_target_properties(Microsoft::DirectX12-Agility PROPERTIES
INTERFACE_LINK_LIBRARIES "Microsoft::DirectX12-Core;Microsoft::DirectX12-Layers")
set(directx12-agility_FOUND TRUE)
else()
set(directx12-agility_FOUND FALSE)
endif()
unset(_dx12_root)