vcpkg/ports/directxmesh/portfile.cmake

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vcpkg_check_linkage(ONLY_STATIC_LIBRARY ONLY_DYNAMIC_CRT)
vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO Microsoft/DirectXMesh
REF jul2020
SHA512 27618f56fbce39d908417a44ea42ef0040254888fbb92108ecb06f6d70e06c1b168c0366c01f65c6b3d2c9915e445d1da85a48e11c23980cb4ab4b41e0b2904a
HEAD_REF master
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)
IF (TRIPLET_SYSTEM_ARCH MATCHES "x86")
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SET(BUILD_ARCH "Win32")
ELSE()
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SET(BUILD_ARCH ${TRIPLET_SYSTEM_ARCH})
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ENDIF()
if (VCPKG_PLATFORM_TOOLSET STREQUAL "v140")
set(VS_VERSION "2015")
elseif (VCPKG_PLATFORM_TOOLSET STREQUAL "v141")
set(VS_VERSION "2017")
elseif (VCPKG_PLATFORM_TOOLSET STREQUAL "v142")
set(VS_VERSION "2019")
else()
message(FATAL_ERROR "Unsupported platform toolset.")
endif()
if(VCPKG_TARGET_IS_UWP)
set(SLN_NAME "Windows10_${VS_VERSION}")
else()
if(TRIPLET_SYSTEM_ARCH STREQUAL "arm64")
set(SLN_NAME "Desktop_${VS_VERSION}_Win10")
else()
set(SLN_NAME "Desktop_${VS_VERSION}")
# fix solution file to include DirectX 12 in build
file(READ ${SOURCE_PATH}/DirectXMesh/DirectXMesh_${SLN_NAME}.vcxproj _contents)
string(REPLACE "_WIN32_WINNT=0x0601" "_WIN32_WINNT=0x0A00" _contents "${_contents}")
file(WRITE ${SOURCE_PATH}/DirectXMesh/DirectXMesh_${SLN_NAME}.vcxproj "${_contents}")
# fix solution file to include DirectX 12 in build
file(READ ${SOURCE_PATH}/Meshconvert/Meshconvert_${SLN_NAME}.vcxproj _contents)
string(REPLACE "_WIN32_WINNT=0x0601" "_WIN32_WINNT=0x0A00" _contents "${_contents}")
file(WRITE ${SOURCE_PATH}/Meshconvert/Meshconvert_${SLN_NAME}.vcxproj "${_contents}")
endif()
endif()
vcpkg_build_msbuild(
PROJECT_PATH ${SOURCE_PATH}/DirectXMesh_${SLN_NAME}.sln
PLATFORM ${TRIPLET_SYSTEM_ARCH}
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)
file(INSTALL
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${SOURCE_PATH}/DirectXMesh/DirectXMesh.h
${SOURCE_PATH}/DirectXMesh/DirectXMesh.inl
DESTINATION ${CURRENT_PACKAGES_DIR}/include
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)
file(INSTALL
${SOURCE_PATH}/DirectXMesh/Bin/${SLN_NAME}/${BUILD_ARCH}/Debug/DirectXMesh.lib
${SOURCE_PATH}/DirectXMesh/Bin/${SLN_NAME}/${BUILD_ARCH}/Debug/DirectXMesh.pdb
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DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
file(INSTALL
${SOURCE_PATH}/DirectXMesh/Bin/${SLN_NAME}/${BUILD_ARCH}/Release/DirectXMesh.lib
${SOURCE_PATH}/DirectXMesh/Bin/${SLN_NAME}/${BUILD_ARCH}/Release/DirectXMesh.pdb
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DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
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if(NOT VCPKG_TARGET_IS_UWP AND NOT TRIPLET_SYSTEM_ARCH STREQUAL "arm64")
set(TOOL_PATH ${CURRENT_PACKAGES_DIR}/tools/directxmesh)
file(MAKE_DIRECTORY ${TOOL_PATH})
file(INSTALL
${SOURCE_PATH}/Meshconvert/Bin/${SLN_NAME}/${BUILD_ARCH}/Release/Meshconvert.exe
DESTINATION ${TOOL_PATH})
endif()
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file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)