vcpkg/ports/sdl2-gfx/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.0)
project(SDL2_gfx VERSION 1.0.4 LANGUAGES C)
set(CONFIG_NAME "sdl2-gfx")
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find_path(SDL_INCLUDE_DIR SDL2/SDL.h)
find_package(SDL2 CONFIG REQUIRED)
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# builtin formats
set(SDL_GFX_DEFINES WIN32)
if(BUILD_SHARED_LIBS)
list(APPEND SDL_GFX_DEFINES DLL_EXPORT)
endif()
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add_library(${PROJECT_NAME}
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SDL2_framerate.c
SDL2_gfxPrimitives.c
SDL2_imageFilter.c
SDL2_rotozoom.c)
target_include_directories(${PROJECT_NAME} PUBLIC
$<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}>
$<INSTALL_INTERFACE:include>
$<INSTALL_INTERFACE:include/SDL2>
)
if(WIN32)
add_compile_definitions(${SDL_GFX_DEFINES})
endif()
target_include_directories(${PROJECT_NAME} PRIVATE ${SDL_INCLUDE_DIR}/SDL2)
target_link_libraries(${PROJECT_NAME} PRIVATE SDL2::SDL2)
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install(TARGETS ${PROJECT_NAME}
EXPORT ${PROJECT_NAME}
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RUNTIME DESTINATION bin
ARCHIVE DESTINATION lib
LIBRARY DESTINATION lib)
install(EXPORT ${PROJECT_NAME}
FILE ${CONFIG_NAME}-targets.cmake
NAMESPACE SDL2::
DESTINATION share/${CONFIG_NAME}/
)
file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/${CONFIG_NAME}-config.cmake
"include(CMakeFindDependencyMacro)
find_dependency(SDL2 CONFIG)
include(\${CMAKE_CURRENT_LIST_DIR}/${CONFIG_NAME}-targets.cmake)"
)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${CONFIG_NAME}-config.cmake DESTINATION share/${CONFIG_NAME})
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if(NOT SDL_GFX_SKIP_HEADERS)
install(FILES SDL2_framerate.h SDL2_gfxPrimitives.h SDL2_imageFilter.h SDL2_rotozoom.h SDL2_gfxPrimitives_font.h DESTINATION include/SDL2)
endif()