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[vsg] Update to version 1.1.7 (#40239)
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@ -1,79 +0,0 @@
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diff --git a/CMakeLists.txt b/CMakeLists.txt
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index 85d18322..0ad18049 100644
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--- a/CMakeLists.txt
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+++ b/CMakeLists.txt
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@@ -36,13 +36,14 @@ endif()
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find_package(Vulkan ${Vulkan_MIN_VERSION} REQUIRED)
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find_package(Threads REQUIRED)
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+find_package(glslang CONFIG REQUIRED)
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# Set the instrumentation level to compile into sources
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set(VSG_MAX_INSTRUMENTATION_LEVEL 1 CACHE STRING "Set the instrumentation level to build into the VSG ibrary, 0 for off, 1 coarse grained, 2 medium, 3 fine grained." )
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# Enable/disable shader compilation support that pulls in glslang
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set(VSG_SUPPORTS_ShaderCompiler 1 CACHE STRING "Optional shader compiler support, 0 for off, 1 for enabled." )
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-if (VSG_SUPPORTS_ShaderCompiler)
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+if (FALSE)
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if (NOT EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/src/glslang/build_vars.cmake)
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if (Git_FOUND)
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diff --git a/src/vsg/CMakeLists.txt b/src/vsg/CMakeLists.txt
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index 36597e0f..9f8cd47e 100644
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--- a/src/vsg/CMakeLists.txt
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+++ b/src/vsg/CMakeLists.txt
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@@ -254,7 +254,7 @@ set(SOURCES
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utils/Profiler.cpp
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)
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-if (${VSG_SUPPORTS_ShaderCompiler})
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+if (FALSE)
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# include glslang source code directly into the VulkanScenegraph library build.
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include(../glslang/build_vars.cmake)
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@@ -264,6 +264,10 @@ endif()
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set(LIBRARIES PUBLIC
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Vulkan::Vulkan
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Threads::Threads
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+ PRIVATE
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+ glslang::glslang
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+ glslang::glslang-default-resource-limits
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+ glslang::SPIRV
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)
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# Check for std::atomic
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@@ -402,9 +406,6 @@ target_include_directories(vsg
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PUBLIC
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$<BUILD_INTERFACE:${VSG_SOURCE_DIR}/include>
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$<BUILD_INTERFACE:${VSG_BINARY_DIR}/include>
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- PRIVATE
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- $<BUILD_INTERFACE:${VSG_SOURCE_DIR}/src/glslang>
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- $<BUILD_INTERFACE:${GLSLANG_GENERATED_INCLUDEDIR}>
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)
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target_link_libraries(vsg ${LIBRARIES})
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diff --git a/src/vsg/utils/ShaderCompiler.cpp b/src/vsg/utils/ShaderCompiler.cpp
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index a8f8dec9..2ca86f87 100644
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--- a/src/vsg/utils/ShaderCompiler.cpp
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+++ b/src/vsg/utils/ShaderCompiler.cpp
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@@ -20,7 +20,7 @@ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLI
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#include <vsg/utils/ShaderCompiler.h>
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#if VSG_SUPPORTS_ShaderCompiler
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-# include <SPIRV/GlslangToSpv.h>
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+# include <glslang/SPIRV/GlslangToSpv.h>
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# include <glslang/Public/ResourceLimits.h>
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# include <glslang/Public/ShaderLang.h>
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#endif
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diff --git a/src/vsg/vsgConfig.cmake.in b/src/vsg/vsgConfig.cmake.in
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index 7ea0de02..4f7e77bd 100644
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--- a/src/vsg/vsgConfig.cmake.in
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+++ b/src/vsg/vsgConfig.cmake.in
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@@ -2,6 +2,7 @@ include(CMakeFindDependencyMacro)
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find_package(Vulkan @Vulkan_MIN_VERSION@ REQUIRED)
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find_dependency(Threads)
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+find_dependency(glslang)
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@FIND_DEPENDENCY_WINDOWING@
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include("${CMAKE_CURRENT_LIST_DIR}/vsgTargets.cmake")
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@ -2,9 +2,8 @@ vcpkg_from_github(
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OUT_SOURCE_PATH SOURCE_PATH
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REPO vsg-dev/VulkanSceneGraph
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REF "v${VERSION}"
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SHA512 01502b0f812b3325dcb95511ea61f7c64bb476d7644f79f05b0106cf14a6442235f1d7ecb4d604b1668d99ca01db804d241dd4bbab7cad48307b03bc35cce4d1
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SHA512 a9a1d2f82badc393b7be8db9616ef6bd5fa74cd65f83dd65d7d7344b61eb9d52d24f34de71f98f2de1a5bd4c41c7aae5e538a4f58346ff1a9ec5108cbef759cf
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HEAD_REF master
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PATCHES devendor-glslang.patch
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)
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vcpkg_cmake_configure(SOURCE_PATH "${SOURCE_PATH}")
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@ -1,6 +1,6 @@
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{
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"name": "vsg",
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"version": "1.1.2",
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"version": "1.1.7",
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"description": "A modern, cross platform, high performance scene graph library built upon Vulkan.",
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"homepage": "http://www.vulkanscenegraph.org/",
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"license": "MIT",
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@ -9333,7 +9333,7 @@
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"port-version": 2
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},
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"vsg": {
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"baseline": "1.1.2",
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"baseline": "1.1.7",
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"port-version": 0
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},
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"vsgimgui": {
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@ -1,5 +1,10 @@
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{
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"versions": [
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{
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"git-tree": "cc734f695e25c4a6641584e4f785fd95f81abf48",
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"version": "1.1.7",
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"port-version": 0
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},
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{
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"git-tree": "7b85c33c8bf83e25afe90f8f02dbd5dd5c77bed5",
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"version": "1.1.2",
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