[opengl] port path fix when crosscompiling (#14724)

* Update portfile to use native file path.

Fixes cross-compilation paths.

* Update portfile.cmake

* Update CONTROL

* Update ports/opengl/CONTROL

Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>

Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
This commit is contained in:
Nemirtingas 2020-12-01 23:12:13 +01:00 committed by GitHub
parent 00553d0269
commit 18c93abcb4
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 26 additions and 18 deletions

View File

@ -1,3 +1,4 @@
Source: opengl
Version: 0.0-7
Version: 0.0
Port-Version: 8
Description: Open Graphics Library (OpenGL)[3][4][5] is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.

View File

@ -2,13 +2,13 @@ if(NOT VCPKG_CMAKE_SYSTEM_NAME OR VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore
vcpkg_get_windows_sdk(WINDOWS_SDK)
if (WINDOWS_SDK MATCHES "10.")
set(LIBGLFILEPATH "$ENV{WindowsSdkDir}Lib\\${WINDOWS_SDK}\\um\\${TRIPLET_SYSTEM_ARCH}\\OpenGL32.Lib")
set(LIBGLUFILEPATH "$ENV{WindowsSdkDir}Lib\\${WINDOWS_SDK}\\um\\${TRIPLET_SYSTEM_ARCH}\\GlU32.Lib")
set(HEADERSPATH "$ENV{WindowsSdkDir}Include\\${WINDOWS_SDK}\\um")
file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Lib/${WINDOWS_SDK}/um/${TRIPLET_SYSTEM_ARCH}/OpenGL32.Lib" LIBGLFILEPATH)
file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Lib/${WINDOWS_SDK}/um/${TRIPLET_SYSTEM_ARCH}/GlU32.Lib" LIBGLUFILEPATH)
file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Include/${WINDOWS_SDK}/um" HEADERSPATH)
elseif(WINDOWS_SDK MATCHES "8.")
set(LIBGLFILEPATH "$ENV{WindowsSdkDir}Lib\\winv6.3\\um\\${TRIPLET_SYSTEM_ARCH}\\OpenGL32.Lib")
set(LIBGLUFILEPATH "$ENV{WindowsSdkDir}Lib\\winv6.3\\um\\${TRIPLET_SYSTEM_ARCH}\\GlU32.Lib")
set(HEADERSPATH "$ENV{WindowsSdkDir}Include\\um")
file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Lib/winv6.3/um/${TRIPLET_SYSTEM_ARCH}/OpenGL32.Lib" LIBGLFILEPATH)
file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Lib/winv6.3/um/${TRIPLET_SYSTEM_ARCH}/GlU32.Lib" LIBGLUFILEPATH)
file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Include/um" HEADERSPATH)
else()
message(FATAL_ERROR "Portfile not yet configured for Windows SDK with version: ${WINDOWS_SDK}")
endif()
@ -21,33 +21,40 @@ if(NOT VCPKG_CMAKE_SYSTEM_NAME OR VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore
message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${LIBGLUFILEPATH}")
endif()
file(TO_NATIVE_PATH "${CURRENT_PACKAGES_DIR}/include/gl" INCLUDEGLPATH)
file(TO_NATIVE_PATH "${CURRENT_PACKAGES_DIR}/share/opengl" SHAREOPENGLPATH)
file(TO_NATIVE_PATH "${CURRENT_PACKAGES_DIR}/lib" RELEASELIBPATH)
file(TO_NATIVE_PATH "${CURRENT_PACKAGES_DIR}/debug/lib" DEBUGLIBPATH)
file(TO_NATIVE_PATH "${HEADERSPATH}/gl/GL.h" GLGLHPATH)
file(TO_NATIVE_PATH "${HEADERSPATH}/gl/GLU.h" GLGLUHPATH)
file(MAKE_DIRECTORY
${CURRENT_PACKAGES_DIR}/include/gl
${CURRENT_PACKAGES_DIR}/share/opengl
"${INCLUDEGLPATH}"
"${SHAREOPENGLPATH}"
)
if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "release")
file(MAKE_DIRECTORY
${CURRENT_PACKAGES_DIR}/lib
"${RELEASELIBPATH}"
)
endif()
if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "debug")
file(MAKE_DIRECTORY
${CURRENT_PACKAGES_DIR}/debug/lib
"${DEBUGLIBPATH}"
)
endif()
file(COPY
"${HEADERSPATH}\\gl\\GL.h"
"${HEADERSPATH}\\gl\\GLU.h"
DESTINATION ${CURRENT_PACKAGES_DIR}/include/gl
"${GLGLHPATH}"
"${GLGLUHPATH}"
DESTINATION "${INCLUDEGLPATH}"
)
if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "release")
file(COPY ${LIBGLFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
file(COPY ${LIBGLUFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
file(COPY ${LIBGLFILEPATH} DESTINATION "${RELEASELIBPATH}")
file(COPY ${LIBGLUFILEPATH} DESTINATION "${RELEASELIBPATH}")
endif()
if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "debug")
file(COPY ${LIBGLFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
file(COPY ${LIBGLUFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
file(COPY ${LIBGLFILEPATH} DESTINATION "${DEBUGLIBPATH}")
file(COPY ${LIBGLUFILEPATH} DESTINATION "${DEBUGLIBPATH}")
endif()
if (WINDOWS_SDK MATCHES "10.")