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[opengl] port path fix when crosscompiling (#14724)
* Update portfile to use native file path. Fixes cross-compilation paths. * Update portfile.cmake * Update CONTROL * Update ports/opengl/CONTROL Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com> Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
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@ -1,3 +1,4 @@
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Source: opengl
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Version: 0.0-7
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Version: 0.0
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Port-Version: 8
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Description: Open Graphics Library (OpenGL)[3][4][5] is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.
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@ -2,13 +2,13 @@ if(NOT VCPKG_CMAKE_SYSTEM_NAME OR VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore
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vcpkg_get_windows_sdk(WINDOWS_SDK)
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if (WINDOWS_SDK MATCHES "10.")
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set(LIBGLFILEPATH "$ENV{WindowsSdkDir}Lib\\${WINDOWS_SDK}\\um\\${TRIPLET_SYSTEM_ARCH}\\OpenGL32.Lib")
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set(LIBGLUFILEPATH "$ENV{WindowsSdkDir}Lib\\${WINDOWS_SDK}\\um\\${TRIPLET_SYSTEM_ARCH}\\GlU32.Lib")
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set(HEADERSPATH "$ENV{WindowsSdkDir}Include\\${WINDOWS_SDK}\\um")
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file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Lib/${WINDOWS_SDK}/um/${TRIPLET_SYSTEM_ARCH}/OpenGL32.Lib" LIBGLFILEPATH)
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file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Lib/${WINDOWS_SDK}/um/${TRIPLET_SYSTEM_ARCH}/GlU32.Lib" LIBGLUFILEPATH)
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file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Include/${WINDOWS_SDK}/um" HEADERSPATH)
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elseif(WINDOWS_SDK MATCHES "8.")
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set(LIBGLFILEPATH "$ENV{WindowsSdkDir}Lib\\winv6.3\\um\\${TRIPLET_SYSTEM_ARCH}\\OpenGL32.Lib")
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set(LIBGLUFILEPATH "$ENV{WindowsSdkDir}Lib\\winv6.3\\um\\${TRIPLET_SYSTEM_ARCH}\\GlU32.Lib")
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set(HEADERSPATH "$ENV{WindowsSdkDir}Include\\um")
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file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Lib/winv6.3/um/${TRIPLET_SYSTEM_ARCH}/OpenGL32.Lib" LIBGLFILEPATH)
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file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Lib/winv6.3/um/${TRIPLET_SYSTEM_ARCH}/GlU32.Lib" LIBGLUFILEPATH)
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file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Include/um" HEADERSPATH)
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else()
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message(FATAL_ERROR "Portfile not yet configured for Windows SDK with version: ${WINDOWS_SDK}")
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endif()
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@ -21,33 +21,40 @@ if(NOT VCPKG_CMAKE_SYSTEM_NAME OR VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore
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message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${LIBGLUFILEPATH}")
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endif()
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file(TO_NATIVE_PATH "${CURRENT_PACKAGES_DIR}/include/gl" INCLUDEGLPATH)
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file(TO_NATIVE_PATH "${CURRENT_PACKAGES_DIR}/share/opengl" SHAREOPENGLPATH)
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file(TO_NATIVE_PATH "${CURRENT_PACKAGES_DIR}/lib" RELEASELIBPATH)
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file(TO_NATIVE_PATH "${CURRENT_PACKAGES_DIR}/debug/lib" DEBUGLIBPATH)
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file(TO_NATIVE_PATH "${HEADERSPATH}/gl/GL.h" GLGLHPATH)
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file(TO_NATIVE_PATH "${HEADERSPATH}/gl/GLU.h" GLGLUHPATH)
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file(MAKE_DIRECTORY
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${CURRENT_PACKAGES_DIR}/include/gl
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${CURRENT_PACKAGES_DIR}/share/opengl
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"${INCLUDEGLPATH}"
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"${SHAREOPENGLPATH}"
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)
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if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "release")
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file(MAKE_DIRECTORY
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${CURRENT_PACKAGES_DIR}/lib
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"${RELEASELIBPATH}"
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)
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endif()
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if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "debug")
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file(MAKE_DIRECTORY
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${CURRENT_PACKAGES_DIR}/debug/lib
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"${DEBUGLIBPATH}"
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)
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endif()
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file(COPY
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"${HEADERSPATH}\\gl\\GL.h"
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"${HEADERSPATH}\\gl\\GLU.h"
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DESTINATION ${CURRENT_PACKAGES_DIR}/include/gl
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"${GLGLHPATH}"
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"${GLGLUHPATH}"
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DESTINATION "${INCLUDEGLPATH}"
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)
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if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "release")
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file(COPY ${LIBGLFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
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file(COPY ${LIBGLUFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
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file(COPY ${LIBGLFILEPATH} DESTINATION "${RELEASELIBPATH}")
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file(COPY ${LIBGLUFILEPATH} DESTINATION "${RELEASELIBPATH}")
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endif()
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if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "debug")
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file(COPY ${LIBGLFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
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file(COPY ${LIBGLUFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
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file(COPY ${LIBGLFILEPATH} DESTINATION "${DEBUGLIBPATH}")
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file(COPY ${LIBGLUFILEPATH} DESTINATION "${DEBUGLIBPATH}")
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endif()
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if (WINDOWS_SDK MATCHES "10.")
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