[sdl2] Fix CMake include directory (#10092)

This commit is contained in:
Mohamed Akram 2020-03-02 22:05:47 +04:00 committed by GitHub
parent 705764c635
commit 1e697e97da
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 38 additions and 10 deletions

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@ -1,5 +1,5 @@
Source: sdl2
Version: 2.0.10-2
Version: 2.0.10-3
Homepage: https://github.com/SDL-Mirror/SDL
Description: Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.

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@ -135,7 +135,7 @@ index 0128c7a..bd534e4 100644
# Always build SDLmain
+if(NOT WINDOWS_STORE)
add_library(SDL2main STATIC ${SDLMAIN_SOURCES})
target_include_directories(SDL2main PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include/SDL2>)
target_include_directories(SDL2main PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include> $<INSTALL_INTERFACE:include/SDL2>)
set(_INSTALL_LIBS "SDL2main")
if (NOT ANDROID)
set_target_properties(SDL2main PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})

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@ -0,0 +1,31 @@
diff --git a/CMakeLists.txt b/CMakeLists.txt
index bd59d89b2..85ebe5f7b 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1789,7 +1789,7 @@ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}")
# Always build SDLmain
add_library(SDL2main STATIC ${SDLMAIN_SOURCES})
-target_include_directories(SDL2main PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include/SDL2>)
+target_include_directories(SDL2main PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include> $<INSTALL_INTERFACE:include/SDL2>)
set(_INSTALL_LIBS "SDL2main")
if (NOT ANDROID)
set_target_properties(SDL2main PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
@@ -1820,7 +1820,7 @@ if(SDL_SHARED)
endif()
set(_INSTALL_LIBS "SDL2" ${_INSTALL_LIBS})
target_link_libraries(SDL2 ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
- target_include_directories(SDL2 PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include/SDL2>)
+ target_include_directories(SDL2 PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include> $<INSTALL_INTERFACE:include/SDL2>)
if (NOT ANDROID)
set_target_properties(SDL2 PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
endif()
@@ -1860,7 +1860,7 @@ if(SDL_STATIC)
# libraries - do we need to consider this?
set(_INSTALL_LIBS "SDL2-static" ${_INSTALL_LIBS})
target_link_libraries(SDL2-static ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
- target_include_directories(SDL2-static PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include/SDL2>)
+ target_include_directories(SDL2-static PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include> $<INSTALL_INTERFACE:include/SDL2>)
if (NOT ANDROID)
set_target_properties(SDL2-static PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
endif()

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@ -1,5 +1,3 @@
include(vcpkg_common_functions)
vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO SDL-Mirror/SDL
@ -8,6 +6,7 @@ vcpkg_from_github(
HEAD_REF master
PATCHES
export-symbols-only-in-shared-build.patch
fix-cmake-include-dir.patch
enable-winrt-cmake.patch
fix-arm64-headers.patch
disable-hidapi-for-uwp.patch
@ -18,18 +17,16 @@ string(COMPARE EQUAL "${VCPKG_LIBRARY_LINKAGE}" "static" SDL_STATIC)
string(COMPARE EQUAL "${VCPKG_LIBRARY_LINKAGE}" "dynamic" SDL_SHARED)
string(COMPARE EQUAL "${VCPKG_CRT_LINKAGE}" "static" FORCE_STATIC_VCRT)
set(VULKAN_VIDEO OFF)
if("vulkan" IN_LIST FEATURES)
set(VULKAN_VIDEO ON)
endif()
vcpkg_check_features(OUT_FEATURE_OPTIONS FEATURE_OPTIONS
vulkan VIDEO_VULKAN
)
vcpkg_configure_cmake(
SOURCE_PATH ${SOURCE_PATH}
PREFER_NINJA
OPTIONS
OPTIONS ${FEATURE_OPTIONS}
-DSDL_STATIC=${SDL_STATIC}
-DSDL_SHARED=${SDL_SHARED}
-DVIDEO_VULKAN=${VULKAN_VIDEO}
-DFORCE_STATIC_VCRT=${FORCE_STATIC_VCRT}
-DLIBC=ON
)