[SDL2] Add patch for SDL2 hid_enumerate bug 4391 (#5820)

Applies patch for SDL 2.0.9 bug 4391: "hid_enumerate() sometimes causes game to freeze for a few seconds"

See: https://bugzilla.libsdl.org/show_bug.cgi?id=4391
This commit is contained in:
past-due 2019-03-26 13:55:08 -04:00 committed by Phil Christensen
parent 207855d843
commit 367ca52d9e
3 changed files with 77 additions and 1 deletions

View File

@ -1,5 +1,5 @@
Source: sdl2
Version: 2.0.9-1
Version: 2.0.9-2
Description: Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.
Feature: vulkan

View File

@ -0,0 +1,75 @@
# HG changeset patch
# User Sam Lantinga <slouken@libsdl.org>
# Date 1542691020 28800
# Node ID 9091b20040cf04cdc348d290ca22373b36364c39
# Parent 144400e4630d885d2eb0761b7174433b4c0d90bb
Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds
Daniel Gibson
Even though my game (dhewm3) doesn't use SDL_INIT_JOYSTICK, SDL_PumpEvent() calls SDL_JoystickUpdate() which ends up calling hid_enumerate() every three seconds, and sometimes on my Win7 box hid_enumerate() takes about 5 seconds, which causes the whole game to freeze for that time.
diff -r 144400e4630d -r 9091b20040cf include/SDL_bits.h
--- a/include/SDL_bits.h Sun Nov 18 19:28:20 2018 +0300
+++ b/include/SDL_bits.h Mon Nov 19 21:17:00 2018 -0800
@@ -101,6 +101,15 @@
#endif
}
+SDL_FORCE_INLINE SDL_bool
+SDL_HasExactlyOneBitSet32(Uint32 x)
+{
+ if (x && !(x & (x - 1))) {
+ return SDL_TRUE;
+ }
+ return SDL_FALSE;
+}
+
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
diff -r 144400e4630d -r 9091b20040cf src/SDL.c
--- a/src/SDL.c Sun Nov 18 19:28:20 2018 +0300
+++ b/src/SDL.c Mon Nov 19 21:17:00 2018 -0800
@@ -348,6 +348,12 @@
int num_subsystems = SDL_arraysize(SDL_SubsystemRefCount);
Uint32 initialized = 0;
+ /* Fast path for checking one flag */
+ if (SDL_HasExactlyOneBitSet32(flags)) {
+ int subsystem_index = SDL_MostSignificantBitIndex32(flags);
+ return SDL_SubsystemRefCount[subsystem_index] ? flags : 0;
+ }
+
if (!flags) {
flags = SDL_INIT_EVERYTHING;
}
diff -r 144400e4630d -r 9091b20040cf src/joystick/SDL_joystick.c
--- a/src/joystick/SDL_joystick.c Sun Nov 18 19:28:20 2018 +0300
+++ b/src/joystick/SDL_joystick.c Mon Nov 19 21:17:00 2018 -0800
@@ -1016,6 +1016,10 @@
int i;
SDL_Joystick *joystick;
+ if (!SDL_WasInit(SDL_INIT_JOYSTICK)) {
+ return;
+ }
+
SDL_LockJoysticks();
if (SDL_updating_joystick) {
diff -r 144400e4630d -r 9091b20040cf src/sensor/SDL_sensor.c
--- a/src/sensor/SDL_sensor.c Sun Nov 18 19:28:20 2018 +0300
+++ b/src/sensor/SDL_sensor.c Mon Nov 19 21:17:00 2018 -0800
@@ -505,6 +505,10 @@
int i;
SDL_Sensor *sensor;
+ if (!SDL_WasInit(SDL_INIT_SENSOR)) {
+ return;
+ }
+
SDL_LockSensors();
if (SDL_updating_sensor) {

View File

@ -10,6 +10,7 @@ vcpkg_from_github(
export-symbols-only-in-shared-build.patch
fix-x86-windows.patch
enable-winrt-cmake.patch
SDL-2.0.9-bug-4391-fix.patch # See: https://bugzilla.libsdl.org/show_bug.cgi?id=4391 # Can be removed once SDL 2.0.10 is released
)
string(COMPARE EQUAL "${VCPKG_LIBRARY_LINKAGE}" "static" SDL_STATIC)