[angle] Add option /bigobj to compiler

This commit is contained in:
wangli28 2019-10-29 06:38:09 +00:00
parent b9f30b7197
commit 3758f583e9
2 changed files with 2 additions and 2 deletions

View File

@ -14,7 +14,7 @@ else()
endif()
if(MSVC)
add_compile_options(/d2guard4 /Wv:18 /guard:cf /permissive)
add_compile_options(/d2guard4 /Wv:18 /guard:cf /permissive /bigobj)
else()
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)

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@ -1,5 +1,5 @@
Source: angle
Version: 2019-07-19-2
Version: 2019-07-19-3
Homepage: https://github.com/google/angle
Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.