[libsquish] Add new port (#6038)

* Add libsquish port

* Populate CONTROL

* Fix version field

* Fix exporting symbols for Windows

* Fix typo
This commit is contained in:
Francesco Bertolaccini 2019-04-15 13:26:55 +02:00 committed by Griffin Downs
parent ff932937f0
commit 574f2d218e
3 changed files with 141 additions and 0 deletions

3
ports/libsquish/CONTROL Normal file
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@ -0,0 +1,3 @@
Source: libsquish
Version: 1.15
Description: Open source DXT compression library.

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@ -0,0 +1,98 @@
diff --git a/CMakeLists.txt b/CMakeLists.txt
index a36e574..a3ecdde 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -75,6 +75,13 @@ INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR})
ADD_LIBRARY(squish ${SQUISH_SRCS} ${SQUISH_HDRS})
+INCLUDE(GenerateExportHeader)
+GENERATE_EXPORT_HEADER(squish
+ EXPORT_FILE_NAME ${CMAKE_CURRENT_SOURCE_DIR}/squish_export.h
+ )
+
+list(APPEND SQUISH_HDRS "squish_export.h")
+
SET_TARGET_PROPERTIES(
squish PROPERTIES
PUBLIC_HEADER "${SQUISH_HDRS}"
@@ -109,9 +116,12 @@ IF (BUILD_SQUISH_EXTRA)
ENDIF (PNG_FOUND)
ENDIF (BUILD_SQUISH_EXTRA)
+INCLUDE(GNUInstallDirs)
+
INSTALL(
TARGETS squish
- LIBRARY DESTINATION lib
- ARCHIVE DESTINATION lib
- PUBLIC_HEADER DESTINATION include
+ LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
+ ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
+ RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
+ PUBLIC_HEADER DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)
diff --git a/squish.h b/squish.h
index 14c9bb5..aaffbb2 100644
--- a/squish.h
+++ b/squish.h
@@ -26,6 +26,8 @@
#ifndef SQUISH_H
#define SQUISH_H
+#include "squish_export.h"
+
//! All squish API functions live in this namespace.
namespace squish {
@@ -176,7 +178,7 @@ inline void Compress( u8 const* rgba, void* block, int flags, float* metric = 0
however, DXT1 will be used by default if none is specified. All other flags
are ignored.
*/
-void Decompress( u8* rgba, void const* block, int flags );
+SQUISH_EXPORT void Decompress( u8* rgba, void const* block, int flags );
// -----------------------------------------------------------------------------
@@ -194,7 +196,7 @@ void Decompress( u8* rgba, void const* block, int flags );
function supports arbitrary size images by allowing the outer blocks to
be only partially used.
*/
-int GetStorageRequirements( int width, int height, int flags );
+SQUISH_EXPORT int GetStorageRequirements( int width, int height, int flags );
// -----------------------------------------------------------------------------
@@ -249,8 +251,8 @@ int GetStorageRequirements( int width, int height, int flags );
Windows platform but for other platforms like MacOS X a different
gamma value may be more suitable.
*/
-void CompressImage( u8 const* rgba, int width, int height, int pitch, void* blocks, int flags, float* metric = 0 );
-void CompressImage( u8 const* rgba, int width, int height, void* blocks, int flags, float* metric = 0 );
+SQUISH_EXPORT void CompressImage( u8 const* rgba, int width, int height, int pitch, void* blocks, int flags, float* metric = 0 );
+SQUISH_EXPORT void CompressImage( u8 const* rgba, int width, int height, void* blocks, int flags, float* metric = 0 );
// -----------------------------------------------------------------------------
@@ -274,8 +276,8 @@ void CompressImage( u8 const* rgba, int width, int height, void* blocks, int fla
Internally this function calls squish::Decompress for each block.
*/
-void DecompressImage( u8* rgba, int width, int height, int pitch, void const* blocks, int flags );
-void DecompressImage( u8* rgba, int width, int height, void const* blocks, int flags );
+SQUISH_EXPORT void DecompressImage( u8* rgba, int width, int height, int pitch, void const* blocks, int flags );
+SQUISH_EXPORT void DecompressImage( u8* rgba, int width, int height, void const* blocks, int flags );
// -----------------------------------------------------------------------------
@@ -299,8 +301,8 @@ void DecompressImage( u8* rgba, int width, int height, void const* blocks, int f
Internally this function calls squish::Decompress for each block.
*/
-void ComputeMSE(u8 const *rgba, int width, int height, int pitch, u8 const *dxt, int flags, double &colourMSE, double &alphaMSE);
-void ComputeMSE(u8 const *rgba, int width, int height, u8 const *dxt, int flags, double &colourMSE, double &alphaMSE);
+SQUISH_EXPORT void ComputeMSE(u8 const *rgba, int width, int height, int pitch, u8 const *dxt, int flags, double &colourMSE, double &alphaMSE);
+SQUISH_EXPORT void ComputeMSE(u8 const *rgba, int width, int height, u8 const *dxt, int flags, double &colourMSE, double &alphaMSE);
// -----------------------------------------------------------------------------

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# Common Ambient Variables:
# CURRENT_BUILDTREES_DIR = ${VCPKG_ROOT_DIR}\buildtrees\${PORT}
# CURRENT_PACKAGES_DIR = ${VCPKG_ROOT_DIR}\packages\${PORT}_${TARGET_TRIPLET}
# CURRENT_PORT_DIR = ${VCPKG_ROOT_DIR}\ports\${PORT}
# PORT = current port name (zlib, etc)
# TARGET_TRIPLET = current triplet (x86-windows, x64-windows-static, etc)
# VCPKG_CRT_LINKAGE = C runtime linkage type (static, dynamic)
# VCPKG_LIBRARY_LINKAGE = target library linkage type (static, dynamic)
# VCPKG_ROOT_DIR = <C:\path\to\current\vcpkg>
# VCPKG_TARGET_ARCHITECTURE = target architecture (x64, x86, arm)
#
include(vcpkg_common_functions)
vcpkg_download_distfile(ARCHIVE
URLS "https://downloads.sourceforge.net/project/libsquish/libsquish-1.15.tgz"
FILENAME "libsquish-1.15.tgz"
SHA512 5b569b7023874c7a43063107e2e428ea19e6eb00de045a4a13fafe852ed5402093db4b65d540b5971ec2be0d21cb97dfad9161ebfe6cf6e5376174ff6c6c3e7a
)
vcpkg_extract_source_archive_ex(
OUT_SOURCE_PATH SOURCE_PATH
ARCHIVE ${ARCHIVE}
NO_REMOVE_ONE_LEVEL
REF v1.15
PATCHES
fix-export-symbols.patch
)
vcpkg_configure_cmake(
SOURCE_PATH ${SOURCE_PATH}
PREFER_NINJA
)
vcpkg_install_cmake()
file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include)
file(COPY ${SOURCE_PATH}/LICENSE.txt DESTINATION ${CURRENT_PACKAGES_DIR}/share/libsquish)
file(RENAME ${CURRENT_PACKAGES_DIR}/share/libsquish/LICENSE.txt ${CURRENT_PACKAGES_DIR}/share/libsquish/copyright)