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[vcpkg] Place VS user-wide integration into a C++ specific folder instead of for all projects.
This avoids a bug where the IDE would erroneously add x86, x64, and ARM architectures to C# projects.
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@ -6,6 +6,7 @@
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#include <fstream>
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#include <iostream>
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#include <regex>
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#include <array>
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#include "vcpkg_Environment.h"
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#include "vcpkg_Checks.h"
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#include "vcpkg_System.h"
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@ -13,8 +14,11 @@
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namespace vcpkg
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{
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static const fs::path old_system_wide_targets_file = "C:/Program Files (x86)/MSBuild/14.0/Microsoft.Common.Targets/ImportBefore/vcpkg.nuget.targets";
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static const fs::path system_wide_targets_file = "C:/Program Files (x86)/MSBuild/14.0/Microsoft.Common.Targets/ImportBefore/vcpkg.system.targets";
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static const std::array<fs::path, 2> old_system_target_files = {
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"C:/Program Files (x86)/MSBuild/14.0/Microsoft.Common.Targets/ImportBefore/vcpkg.nuget.targets",
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"C:/Program Files (x86)/MSBuild/14.0/Microsoft.Common.Targets/ImportBefore/vcpkg.system.targets"
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};
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static const fs::path system_wide_targets_file = "C:/Program Files (x86)/MSBuild/Microsoft.Cpp/v4.0/V140/ImportBefore/Default/vcpkg.system.props";
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static std::string create_appdata_targets_shortcut(const std::string& target_path) noexcept
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{
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@ -145,6 +149,7 @@ namespace vcpkg
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static void integrate_install(const vcpkg_paths& paths)
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{
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// TODO: This block of code should eventually be removed
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for (auto&& old_system_wide_targets_file : old_system_target_files)
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{
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if (fs::exists(old_system_wide_targets_file))
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{
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