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[physx] Update to 4.1.1 (with support for Visual Studio 2019) (#7679)
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@ -1,3 +1,3 @@
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Source: physx
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Version: commit-624f2cb6c0392013d54b235d9072a49d01c3cb6c
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Version: 4.1.1-1
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Description: The NVIDIA PhysX SDK is a scalable multi-platform physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs
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13
ports/physx/msvc_142_bug_workaround.patch
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13
ports/physx/msvc_142_bug_workaround.patch
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@ -0,0 +1,13 @@
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diff --git a/physx/source/foundation/include/windows/PsWindowsInlineAoS.h b/physx/source/foundation/include/windows/PsWindowsInlineAoS.h
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index 881dffb..7111189 100644
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--- a/physx/source/foundation/include/windows/PsWindowsInlineAoS.h
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+++ b/physx/source/foundation/include/windows/PsWindowsInlineAoS.h
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@@ -363,7 +363,7 @@
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PX_FORCE_INLINE Vec3V V3LoadA(const PxF32* const f)
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{
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ASSERT_ISALIGNED16(f);
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- return V4ClearW(_mm_load_ps(f));
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+ return [ & ](){ return V4ClearW(_mm_load_ps(f)); }(); // MSVC 142 bug workaround
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}
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PX_FORCE_INLINE Vec3V V3LoadU(const PxF32* const i)
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@ -20,6 +20,9 @@ if (VCPKG_PLATFORM_TOOLSET STREQUAL "v140")
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elseif (VCPKG_PLATFORM_TOOLSET STREQUAL "v141")
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set(MSVC_VERSION "15")
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set(TOOLSET_VERSION "141")
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elseif (VCPKG_PLATFORM_TOOLSET STREQUAL "v142")
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set(MSVC_VERSION "16")
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set(TOOLSET_VERSION "142")
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else()
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message(FATAL_ERROR "Unsupported platform toolset.")
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endif()
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@ -27,9 +30,10 @@ endif()
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vcpkg_from_github(
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OUT_SOURCE_PATH SOURCE_PATH
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REPO NVIDIAGameWorks/PhysX
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REF 624f2cb6c0392013d54b235d9072a49d01c3cb6c
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SHA512 80b465f6214434fd53954fe124d8f8aa1ddfcb60d80261f1dc06713bf7fb0f42d8cd96a393fbc46547d9c2199039f386220d7eea63c849ad98863ff26b731e0c
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REF ae80dede0546d652040ae6260a810e53e20a06fa
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SHA512 f3a690039cf39fe2db9a728b82af0d39eaa02340a853bdad4b5152d63532367eb24fc7033a614882168049b80d803b6225fc60ed2900a9d0deab847f220540be
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HEAD_REF master
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PATCHES msvc_142_bug_workaround.patch
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)
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set(BUILD_SNIPPETS "False")
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@ -73,13 +77,14 @@ set(RELEASE_CONFIGURATION "release")
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set(DEBUG_CONFIGURATION "debug")
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vcpkg_build_msbuild(
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PROJECT_PATH ${SOURCE_PATH}/physx/compiler/vc15win${WINDOWS_PLATFORM}/PhysXSDK.sln
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PROJECT_PATH ${SOURCE_PATH}/physx/compiler/vc${MSVC_VERSION}win${WINDOWS_PLATFORM}/PhysXSDK.sln
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RELEASE_CONFIGURATION ${RELEASE_CONFIGURATION}
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DEBUG_CONFIGURATION ${DEBUG_CONFIGURATION}
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PLATFORM ${MSBUILD_PLATFORM}
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)
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file(INSTALL ${SOURCE_PATH}/physx/include/ DESTINATION ${CURRENT_PACKAGES_DIR}/include/physx/)
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file(INSTALL ${SOURCE_PATH}/pxshared/include/ DESTINATION ${CURRENT_PACKAGES_DIR}/include/physx/)
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if (VCPKG_LIBRARY_LINKAGE STREQUAL dynamic)
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file(GLOB RELEASE_BINS ${SOURCE_PATH}/physx/bin/win.x86_${WINDOWS_PLATFORM}.vc${TOOLSET_VERSION}.${RUNTIME_LIBRARY_LINKAGE}/${RELEASE_CONFIGURATION}/*.dll)
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