diff --git a/ports/sdl2/CONTROL b/ports/sdl2/CONTROL index 397b81ed5b1..18e867b7c67 100644 --- a/ports/sdl2/CONTROL +++ b/ports/sdl2/CONTROL @@ -1,3 +1,3 @@ Source: sdl2 -Version: 2.0.8-3 +Version: 2.0.9-1 Description: Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. diff --git a/ports/sdl2/enable-winrt-cmake.patch b/ports/sdl2/enable-winrt-cmake.patch index dcd2afa67c9..858c7d460ab 100644 --- a/ports/sdl2/enable-winrt-cmake.patch +++ b/ports/sdl2/enable-winrt-cmake.patch @@ -1,206 +1,175 @@ -diff --git a/CMakeLists.txt b/CMakeLists.txt -index 73d9407..082fbc5 100644 ---- a/CMakeLists.txt -+++ b/CMakeLists.txt -@@ -3,7 +3,11 @@ if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR}) - endif() - - cmake_minimum_required(VERSION 2.8.11) --project(SDL2 C) -+if(CMAKE_SYSTEM_NAME STREQUAL "WindowsStore") -+ project(SDL2 C CXX) -+else() -+ project(SDL2 C) -+endif() - - # !!! FIXME: this should probably do "MACOSX_RPATH ON" as a target property - # !!! FIXME: for the SDL2 shared library (so you get an -@@ -358,7 +362,6 @@ file(GLOB SOURCE_FILES - ${SDL2_SOURCE_DIR}/src/timer/*.c - ${SDL2_SOURCE_DIR}/src/video/*.c) - -- - if(ASSERTIONS STREQUAL "auto") - # Do nada - use optimization settings to determine the assertion level - elseif(ASSERTIONS STREQUAL "disabled") -@@ -1132,6 +1135,22 @@ elseif(WINDOWS) - file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES}) - -+ if(WINDOWS_STORE) -+ cmake_minimum_required(VERSION 3.0) -+ add_definitions(-DSDL_BUILDING_WINRT=1 -ZW) -+ link_libraries( -+ -nodefaultlib:vccorlib$<$:d> -+ -nodefaultlib:msvcrt$<$:d> -+ vccorlib$<$:d>.lib -+ msvcrt$<$:d>.lib -+ ) -+ endif() -+ -+ if(WINDOWS_STORE) -+ file(GLOB WINRT_SOURCE_FILES ${SDL2_SOURCE_DIR}/src/core/winrt/*.c ${SDL2_SOURCE_DIR}/src/core/winrt/*.cpp) -+ set(SOURCE_FILES ${SOURCE_FILES} ${WINRT_SOURCE_FILES}) -+ endif() -+ - if(MSVC) - # Prevent codegen that would use the VC runtime libraries. - set_property(DIRECTORY . APPEND PROPERTY COMPILE_OPTIONS "/GS-") -@@ -1176,7 +1195,11 @@ elseif(WINDOWS) - check_include_file(d3d11_1.h HAVE_D3D11_H) - check_include_file(ddraw.h HAVE_DDRAW_H) - check_include_file(dsound.h HAVE_DSOUND_H) -- check_include_file(dinput.h HAVE_DINPUT_H) -+ if(WINDOWS_STORE) -+ set(HAVE_DINPUT_H 0) -+ else() -+ check_include_file(dinput.h HAVE_DINPUT_H) -+ endif() - check_include_file(xaudio2.h HAVE_XAUDIO2_H) - check_include_file(mmdeviceapi.h HAVE_MMDEVICEAPI_H) - check_include_file(audioclient.h HAVE_AUDIOCLIENT_H) -@@ -1193,12 +1216,14 @@ elseif(WINDOWS) - endif() - - if(SDL_AUDIO) -- set(SDL_AUDIO_DRIVER_WINMM 1) -- file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c) -- set(SOURCE_FILES ${SOURCE_FILES} ${WINMM_AUDIO_SOURCES}) -- set(HAVE_SDL_AUDIO TRUE) -+ if(NOT WINDOWS_STORE) -+ set(SDL_AUDIO_DRIVER_WINMM 1) -+ file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c) -+ set(SOURCE_FILES ${SOURCE_FILES} ${WINMM_AUDIO_SOURCES}) -+ set(HAVE_SDL_AUDIO TRUE) -+ endif() - -- if(HAVE_DSOUND_H) -+ if(HAVE_DSOUND_H AND NOT WINDOWS_STORE) - set(SDL_AUDIO_DRIVER_DSOUND 1) - file(GLOB DSOUND_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/directsound/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES}) -@@ -1208,9 +1233,10 @@ elseif(WINDOWS) - set(SDL_AUDIO_DRIVER_XAUDIO2 1) - file(GLOB XAUDIO2_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/xaudio2/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${XAUDIO2_AUDIO_SOURCES}) -+ set(HAVE_SDL_AUDIO TRUE) - endif() - -- if(HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H) -+ if(HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H AND NOT WINDOWS_STORE) - set(SDL_AUDIO_DRIVER_WASAPI 1) - file(GLOB WASAPI_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/wasapi/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${WASAPI_AUDIO_SOURCES}) -@@ -1222,11 +1248,20 @@ elseif(WINDOWS) - if(NOT SDL_LOADSO) - message_error("SDL_VIDEO requires SDL_LOADSO, which is not enabled") - endif() -- set(SDL_VIDEO_DRIVER_WINDOWS 1) -- file(GLOB WIN_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/windows/*.c) -+ if(WINDOWS_STORE) -+ set(SDL_VIDEO_DRIVER_WINRT 1) -+ file(GLOB WIN_VIDEO_SOURCES -+ ${SDL2_SOURCE_DIR}/src/video/winrt/*.c -+ ${SDL2_SOURCE_DIR}/src/video/winrt/*.cpp -+ ${SDL2_SOURCE_DIR}/src/render/direct3d11/*.cpp -+ ) -+ else() -+ set(SDL_VIDEO_DRIVER_WINDOWS 1) -+ file(GLOB WIN_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/windows/*.c) -+ endif() - set(SOURCE_FILES ${SOURCE_FILES} ${WIN_VIDEO_SOURCES}) - -- if(RENDER_D3D AND HAVE_D3D_H) -+ if(RENDER_D3D AND HAVE_D3D_H AND NOT WINDOWS_STORE) - set(SDL_VIDEO_RENDER_D3D 1) - set(HAVE_RENDER_D3D TRUE) - endif() -@@ -1249,20 +1284,31 @@ elseif(WINDOWS) - endif() - - if(SDL_POWER) -- set(SDL_POWER_WINDOWS 1) -- set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/windows/SDL_syspower.c) -+ if(WINDOWS_STORE) -+ set(SDL_POWER_WINRT 1) -+ set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/winrt/SDL_syspower.cpp) -+ else() -+ set(SDL_POWER_WINDOWS 1) -+ set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/windows/SDL_syspower.c) -+ endif() - set(HAVE_SDL_POWER TRUE) - endif() - - if(SDL_FILESYSTEM) - set(SDL_FILESYSTEM_WINDOWS 1) -- file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/windows/*.c) -+ if(WINDOWS_STORE) -+ file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/winrt/*.cpp) -+ else() -+ file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/windows/*.c) -+ endif() - set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES}) - set(HAVE_SDL_FILESYSTEM TRUE) - endif() - - # Libraries for Win32 native and MinGW -- list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid) -+ if(NOT WINDOWS_STORE) -+ list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid) -+ endif() - - # TODO: in configure.in the check for timers is set on - # cygwin | mingw32* - does this include mingw32CE? -@@ -1284,7 +1330,7 @@ elseif(WINDOWS) - set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES}) - - if(SDL_VIDEO) -- if(VIDEO_OPENGL) -+ if(VIDEO_OPENGL AND NOT WINDOWS_STORE) - set(SDL_VIDEO_OPENGL 1) - set(SDL_VIDEO_OPENGL_WGL 1) - set(SDL_VIDEO_RENDER_OGL 1) -@@ -1688,9 +1734,11 @@ endif() - set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}") - - # Always build SDLmain --add_library(SDL2main STATIC ${SDLMAIN_SOURCES}) --target_include_directories(SDL2main PUBLIC $) --set(_INSTALL_LIBS "SDL2main") -+if(NOT WINDOWS_STORE) -+ add_library(SDL2main STATIC ${SDLMAIN_SOURCES}) -+ target_include_directories(SDL2main PUBLIC $) -+ set(_INSTALL_LIBS "SDL2main") -+endif() - - if(SDL_SHARED) - add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES}) -diff --git a/include/SDL_config.h.cmake b/include/SDL_config.h.cmake -index 9b20398..7ae6e35 100644 ---- a/include/SDL_config.h.cmake -+++ b/include/SDL_config.h.cmake -@@ -298,6 +298,7 @@ - #cmakedefine SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC @SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC@ - #cmakedefine SDL_VIDEO_DRIVER_DUMMY @SDL_VIDEO_DRIVER_DUMMY@ - #cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@ -+#cmakedefine SDL_VIDEO_DRIVER_WINRT @SDL_VIDEO_DRIVER_WINRT@ - #cmakedefine SDL_VIDEO_DRIVER_WAYLAND @SDL_VIDEO_DRIVER_WAYLAND@ - #cmakedefine SDL_VIDEO_DRIVER_RPI @SDL_VIDEO_DRIVER_RPI@ - #cmakedefine SDL_VIDEO_DRIVER_VIVANTE @SDL_VIDEO_DRIVER_VIVANTE@ -@@ -365,6 +366,7 @@ - #cmakedefine SDL_POWER_ANDROID @SDL_POWER_ANDROID@ - #cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@ - #cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@ -+#cmakedefine SDL_POWER_WINRT @SDL_POWER_WINRT@ - #cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@ - #cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@ - #cmakedefine SDL_POWER_EMSCRIPTEN @SDL_POWER_EMSCRIPTEN@ -@@ -387,7 +389,7 @@ - #cmakedefine SDL_LIBSAMPLERATE_DYNAMIC @SDL_LIBSAMPLERATE_DYNAMIC@ - - /* Platform specific definitions */ --#if !defined(__WIN32__) -+#if !defined(__WIN32__) && !defined(__WINRT__) - # if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H) - typedef unsigned int size_t; - typedef signed char int8_t; +diff --git a/CMakeLists.txt b/CMakeLists.txt +index 0128c7a..bd534e4 100644 +--- a/CMakeLists.txt ++++ b/CMakeLists.txt +@@ -5,6 +5,18 @@ endif() + cmake_minimum_required(VERSION 2.8.11) + project(SDL2 C) + ++if(WINDOWS_STORE) ++ enable_language(CXX) ++ cmake_minimum_required(VERSION 3.11) ++ add_definitions(-DSDL_BUILDING_WINRT=1 -ZW) ++ link_libraries( ++ -nodefaultlib:vccorlib$<$:d> ++ -nodefaultlib:msvcrt$<$:d> ++ vccorlib$<$:d>.lib ++ msvcrt$<$:d>.lib ++ ) ++endif() ++ + # !!! FIXME: this should probably do "MACOSX_RPATH ON" as a target property + # !!! FIXME: for the SDL2 shared library (so you get an + # !!! FIXME: install_name ("soname") of "@rpath/libSDL-whatever.dylib" +@@ -1166,6 +1178,11 @@ elseif(WINDOWS) + file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c) + set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES}) + ++ if(WINDOWS_STORE) ++ file(GLOB WINRT_SOURCE_FILES ${SDL2_SOURCE_DIR}/src/core/winrt/*.c ${SDL2_SOURCE_DIR}/src/core/winrt/*.cpp) ++ list(APPEND SOURCE_FILES ${WINRT_SOURCE_FILES}) ++ endif() ++ + if(MSVC) + # Prevent codegen that would use the VC runtime libraries. + set_property(DIRECTORY . APPEND PROPERTY COMPILE_OPTIONS "/GS-") +@@ -1211,6 +1228,9 @@ elseif(WINDOWS) + check_include_file(ddraw.h HAVE_DDRAW_H) + check_include_file(dsound.h HAVE_DSOUND_H) + check_include_file(dinput.h HAVE_DINPUT_H) ++ if(WINDOWS_STORE) ++ set(HAVE_DINPUT_H 0) ++ endif() + check_include_file(dxgi.h HAVE_DXGI_H) + if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H) + set(HAVE_DIRECTX TRUE) +@@ -1229,18 +1249,20 @@ elseif(WINDOWS) + check_include_file(endpointvolume.h HAVE_ENDPOINTVOLUME_H) + + if(SDL_AUDIO) ++ if(NOT WINDOWS_STORE) + set(SDL_AUDIO_DRIVER_WINMM 1) + file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c) + set(SOURCE_FILES ${SOURCE_FILES} ${WINMM_AUDIO_SOURCES}) ++ endif() + set(HAVE_SDL_AUDIO TRUE) + +- if(HAVE_DSOUND_H) ++ if(HAVE_DSOUND_H AND NOT WINDOWS_STORE) + set(SDL_AUDIO_DRIVER_DSOUND 1) + file(GLOB DSOUND_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/directsound/*.c) + set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES}) + endif() + +- if(WASAPI AND HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H) ++ if(WASAPI AND HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H AND NOT WINDOWS_STORE) + set(SDL_AUDIO_DRIVER_WASAPI 1) + file(GLOB WASAPI_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/wasapi/*.c) + set(SOURCE_FILES ${SOURCE_FILES} ${WASAPI_AUDIO_SOURCES}) +@@ -1252,11 +1274,20 @@ elseif(WINDOWS) + if(NOT SDL_LOADSO) + message_error("SDL_VIDEO requires SDL_LOADSO, which is not enabled") + endif() ++ if(WINDOWS_STORE) ++ set(SDL_VIDEO_DRIVER_WINRT 1) ++ file(GLOB WIN_VIDEO_SOURCES ++ ${SDL2_SOURCE_DIR}/src/video/winrt/*.c ++ ${SDL2_SOURCE_DIR}/src/video/winrt/*.cpp ++ ${SDL2_SOURCE_DIR}/src/render/direct3d11/*.cpp ++ ) ++ else() + set(SDL_VIDEO_DRIVER_WINDOWS 1) + file(GLOB WIN_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/windows/*.c) ++ endif() + set(SOURCE_FILES ${SOURCE_FILES} ${WIN_VIDEO_SOURCES}) + +- if(RENDER_D3D AND HAVE_D3D_H) ++ if(RENDER_D3D AND HAVE_D3D_H AND NOT WINDOWS_STORE) + set(SDL_VIDEO_RENDER_D3D 1) + set(HAVE_RENDER_D3D TRUE) + endif() +@@ -1279,20 +1310,31 @@ elseif(WINDOWS) + endif() + + if(SDL_POWER) ++ if(WINDOWS_STORE) ++ set(SDL_POWER_WINRT 1) ++ set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/winrt/SDL_syspower.cpp) ++ else() + set(SDL_POWER_WINDOWS 1) + set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/windows/SDL_syspower.c) ++ endif() + set(HAVE_SDL_POWER TRUE) + endif() + + if(SDL_FILESYSTEM) + set(SDL_FILESYSTEM_WINDOWS 1) ++ if(WINDOWS_STORE) ++ file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/winrt/*.cpp) ++ else() + file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/windows/*.c) ++ endif() + set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES}) + set(HAVE_SDL_FILESYSTEM TRUE) + endif() + + # Libraries for Win32 native and MinGW ++ if(NOT WINDOWS_STORE) + list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid advapi32 shell32) ++ endif() + + # TODO: in configure.in the check for timers is set on + # cygwin | mingw32* - does this include mingw32CE? +@@ -1314,7 +1356,7 @@ elseif(WINDOWS) + set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES}) + + if(SDL_VIDEO) +- if(VIDEO_OPENGL) ++ if(VIDEO_OPENGL AND NOT WINDOWS_STORE) + set(SDL_VIDEO_OPENGL 1) + set(SDL_VIDEO_OPENGL_WGL 1) + set(SDL_VIDEO_RENDER_OGL 1) +@@ -1731,12 +1773,14 @@ endif() + set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}") + + # Always build SDLmain ++if(NOT WINDOWS_STORE) + add_library(SDL2main STATIC ${SDLMAIN_SOURCES}) + target_include_directories(SDL2main PUBLIC "$" $) + set(_INSTALL_LIBS "SDL2main") + if (NOT ANDROID) + set_target_properties(SDL2main PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX}) + endif() ++endif() + + if(SDL_SHARED) + add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES}) +diff --git a/include/SDL_config.h.cmake b/include/SDL_config.h.cmake +index 48dd2d4..0c4fa28 100644 +--- a/include/SDL_config.h.cmake ++++ b/include/SDL_config.h.cmake +@@ -324,6 +324,7 @@ + #cmakedefine SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC @SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC@ + #cmakedefine SDL_VIDEO_DRIVER_DUMMY @SDL_VIDEO_DRIVER_DUMMY@ + #cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@ ++#cmakedefine SDL_VIDEO_DRIVER_WINRT @SDL_VIDEO_DRIVER_WINRT@ + #cmakedefine SDL_VIDEO_DRIVER_WAYLAND @SDL_VIDEO_DRIVER_WAYLAND@ + #cmakedefine SDL_VIDEO_DRIVER_RPI @SDL_VIDEO_DRIVER_RPI@ + #cmakedefine SDL_VIDEO_DRIVER_VIVANTE @SDL_VIDEO_DRIVER_VIVANTE@ +@@ -392,6 +393,7 @@ + #cmakedefine SDL_POWER_ANDROID @SDL_POWER_ANDROID@ + #cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@ + #cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@ ++#cmakedefine SDL_POWER_WINRT @SDL_POWER_WINRT@ + #cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@ + #cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@ + #cmakedefine SDL_POWER_EMSCRIPTEN @SDL_POWER_EMSCRIPTEN@ +@@ -414,7 +416,7 @@ + #cmakedefine SDL_LIBSAMPLERATE_DYNAMIC @SDL_LIBSAMPLERATE_DYNAMIC@ + + /* Platform specific definitions */ +-#if !defined(__WIN32__) ++#if !defined(__WIN32__) && !defined(__WINRT__) + # if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H) + typedef unsigned int size_t; + typedef signed char int8_t; diff --git a/ports/sdl2/fix-x86-windows.patch b/ports/sdl2/fix-x86-windows.patch new file mode 100644 index 00000000000..853b68722cd --- /dev/null +++ b/ports/sdl2/fix-x86-windows.patch @@ -0,0 +1,15 @@ +diff --git a/src/events/SDL_mouse.c b/src/events/SDL_mouse.c +index ff23c5e..fc90bba 100644 +--- a/src/events/SDL_mouse.c ++++ b/src/events/SDL_mouse.c +@@ -20,6 +20,10 @@ + */ + #include "../SDL_internal.h" + ++#ifdef __WIN32__ ++#include "../core/windows/SDL_windows.h" ++#endif ++ + /* General mouse handling code for SDL */ + + #include "SDL_assert.h" diff --git a/ports/sdl2/portfile.cmake b/ports/sdl2/portfile.cmake index 69d788fb06c..4bcfa5a9afc 100644 --- a/ports/sdl2/portfile.cmake +++ b/ports/sdl2/portfile.cmake @@ -3,11 +3,12 @@ include(vcpkg_common_functions) vcpkg_from_github( OUT_SOURCE_PATH SOURCE_PATH REPO SDL-Mirror/SDL - REF release-2.0.8 - SHA512 5922dbeb14bb22991160251664b417d3f846867c18b5ecc1bd19c328ffd69b16252b7d45b9a317bafd1207fdb66d93a022dfb239e02447db9babd941956b6b37 + REF release-2.0.9 + SHA512 444c906c0baa720c86ca72d1b4cd66fdf6f516d5d2a9836169081a2997a5aebaaf9caa687ec060fa02292d79cfa4a62442333e00f90a0239edd1601529f6b056 HEAD_REF master PATCHES export-symbols-only-in-shared-build.patch + fix-x86-windows.patch enable-winrt-cmake.patch ) @@ -72,5 +73,5 @@ if(NOT VCPKG_CMAKE_SYSTEM_NAME) endif() file(COPY ${CMAKE_CURRENT_LIST_DIR}/vcpkg-cmake-wrapper.cmake DESTINATION ${CURRENT_PACKAGES_DIR}/share/sdl2) -file(INSTALL ${SOURCE_PATH}/COPYING.txt DESTINATION ${CURRENT_PACKAGES_DIR}/share/sdl2 RENAME copyright) +configure_file(${SOURCE_PATH}/COPYING.txt ${CURRENT_PACKAGES_DIR}/share/sdl2/copyright COPYONLY) vcpkg_copy_pdbs()