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[angle] Fix static build (#32120)
* [angle] Fix static build * update version database
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@ -58,6 +58,16 @@ if(ANGLE_USE_D3D11_COMPOSITOR_NATIVE_WINDOW)
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endif()
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set(angle_enable_d3d11_compositor_native_window TRUE)
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endif()
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if(NOT BUILD_SHARED_LIBS)
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add_definitions(
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-DANGLE_EXPORT=
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-DANGLE_STATIC=1
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-DANGLE_UTIL_EXPORT=
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-DEGLAPI=
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-DGL_APICALL=
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-DGL_API=
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)
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endif()
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find_package(ZLIB REQUIRED)
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@ -416,20 +426,52 @@ install(TARGETS ${_installableTargets} EXPORT ANGLEExport
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install(EXPORT ANGLEExport FILE unofficial-angle-targets.cmake NAMESPACE unofficial::angle:: DESTINATION share/unofficial-angle)
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install(FILES unofficial-angle-config.cmake DESTINATION share/unofficial-angle)
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if(NOT DISABLE_INSTALL_HEADERS)
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install(
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DIRECTORY "${ANGLE_FRAMEWORK_HEADERS_DIR}"
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DESTINATION include
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FILES_MATCHING
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PATTERN "*.h"
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PATTERN "*.inc"
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PATTERN "CL" EXCLUDE
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PATTERN "GLSLANG" EXCLUDE
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PATTERN "egl.h" EXCLUDE
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PATTERN "eglext.h" EXCLUDE
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PATTERN "eglplatform.h" EXCLUDE
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PATTERN "KHR" EXCLUDE
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PATTERN "WGL" EXCLUDE
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PATTERN "export.h" EXCLUDE
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)
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install(
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DIRECTORY "${ANGLE_FRAMEWORK_HEADERS_DIR}/"
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DESTINATION include
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FILES_MATCHING
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PATTERN "*.h"
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PATTERN "*.inc"
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PATTERN "CL" EXCLUDE
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PATTERN "GLSLANG" EXCLUDE
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PATTERN "EGL/egl.h" EXCLUDE
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PATTERN "EGL/eglext.h" EXCLUDE
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PATTERN "EGL/eglplatform.h" EXCLUDE
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PATTERN "KHR" EXCLUDE
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PATTERN "WGL" EXCLUDE
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PATTERN "export.h" EXCLUDE
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PATTERN "GLES/egl.h" EXCLUDE
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PATTERN "GLES/gl.h" EXCLUDE
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PATTERN "GLES/glext.h" EXCLUDE
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PATTERN "GLES/glplatform.h" EXCLUDE
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PATTERN "GLES2/gl2.h" EXCLUDE
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PATTERN "GLES2/gl2ext.h" EXCLUDE
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PATTERN "GLES2/gl2platform.h" EXCLUDE
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PATTERN "GLES3/gl3.h" EXCLUDE
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PATTERN "GLES3/gl31.h" EXCLUDE
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PATTERN "GLES3/gl32.h" EXCLUDE
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PATTERN "GLES3/gl3platform.h" EXCLUDE
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)
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install(
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DIRECTORY "${ANGLE_FRAMEWORK_HEADERS_DIR}/"
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DESTINATION include/angle
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FILES_MATCHING
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PATTERN "*.h"
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PATTERN "*.inc"
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PATTERN "CL" EXCLUDE
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PATTERN "GLSLANG" EXCLUDE
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PATTERN "EGL/egl.h" EXCLUDE
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PATTERN "EGL/eglext.h" EXCLUDE
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PATTERN "EGL/eglplatform.h" EXCLUDE
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PATTERN "KHR" EXCLUDE
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PATTERN "WGL" EXCLUDE
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PATTERN "export.h" EXCLUDE
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)
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if(NOT BUILD_SHARED_LIBS)
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foreach(angle_target EGL GLESv2 ANGLE)
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if(TARGET ${angle_target})
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target_compile_definitions(${angle_target} INTERFACE $<INSTALL_INTERFACE:KHRONOS_STATIC>)
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endif()
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endforeach()
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endif()
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@ -168,31 +168,19 @@ vcpkg_copy_pdbs()
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file(INSTALL "${SOURCE_PATH}/LICENSE" DESTINATION "${CURRENT_PACKAGES_DIR}/share/${PORT}" RENAME copyright)
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# File conflict with opengl-registry! Make sure headers are similar on Update!
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# angle defines some additional entrypoints.
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# opengl-registry probably needs an upstream update to account for those
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# Due to that all angle headers get moved to include/angle.
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# If you want to use those instead of the onces provided by opengl-registry make sure
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# VCPKG_INSTALLED_DIR/include/angle is before VCPKG_INSTALLED_DIR/include
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file(GLOB_RECURSE angle_includes "${CURRENT_PACKAGES_DIR}/include")
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file(COPY ${angle_includes} DESTINATION "${CURRENT_PACKAGES_DIR}/include/angle")
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set(_double_files
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"include/GLES/egl.h"
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"include/GLES/gl.h"
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"include/GLES/glext.h"
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"include/GLES/glplatform.h"
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"include/GLES2/gl2.h"
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"include/GLES2/gl2ext.h"
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"include/GLES2/gl2platform.h"
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"include/GLES3/gl3.h"
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"include/GLES3/gl31.h"
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"include/GLES3/gl32.h"
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"include/GLES3/gl3platform.h")
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foreach(_file ${_double_files})
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if(EXISTS "${CURRENT_PACKAGES_DIR}/${_file}")
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file(REMOVE "${CURRENT_PACKAGES_DIR}/${_file}")
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file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include")
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# Remove empty directories inside include directory
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file(GLOB directory_children RELATIVE "${CURRENT_PACKAGES_DIR}/include" "${CURRENT_PACKAGES_DIR}/include/*")
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foreach(directory_child ${directory_children})
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if(IS_DIRECTORY "${CURRENT_PACKAGES_DIR}/include/${directory_child}")
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file(GLOB_RECURSE subdirectory_children "${CURRENT_PACKAGES_DIR}/include/${directory_child}/*")
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if("${subdirectory_children}" STREQUAL "")
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file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/include/${directory_child}")
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endif()
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endif()
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endforeach()
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unset(subdirectory_children)
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unset(directory_child)
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unset(directory_children)
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file(INSTALL "${CMAKE_CURRENT_LIST_DIR}/usage" DESTINATION "${CURRENT_PACKAGES_DIR}/share/${PORT}")
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@ -1,7 +1,7 @@
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{
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"name": "angle",
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"version-string": "chromium_5414",
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"port-version": 2,
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"port-version": 3,
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"description": [
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"A conformant OpenGL ES implementation for Windows, Mac and Linux.",
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"The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support."
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@ -1,5 +1,10 @@
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{
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"versions": [
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{
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"git-tree": "d5671959f9f2a59ecd232c72df54682bb10a14be",
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"version-string": "chromium_5414",
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"port-version": 3
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},
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{
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"git-tree": "784aa16c1dacc9aedb49de3bd1393bb6ef6b853d",
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"version-string": "chromium_5414",
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@ -122,7 +122,7 @@
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},
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"angle": {
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"baseline": "chromium_5414",
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"port-version": 2
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"port-version": 3
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},
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"annoy": {
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"baseline": "1.17.2",
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