[opengl] If-def on Windows vs other

This commit is contained in:
Alexander Karatarakis 2018-03-22 14:05:23 -07:00 committed by Robert Schumacher
parent 8d8e676711
commit a6866d477d

View File

@ -1,47 +1,51 @@
include(vcpkg_common_functions) include(vcpkg_common_functions)
vcpkg_get_program_files_32_bit(PROGRAM_FILES_32_BIT) if(NOT VCPKG_CMAKE_SYSTEM_NAME OR VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
vcpkg_get_windows_sdk(WINDOWS_SDK) vcpkg_get_program_files_32_bit(PROGRAM_FILES_32_BIT)
vcpkg_get_windows_sdk(WINDOWS_SDK)
if (WINDOWS_SDK MATCHES "10.") if (WINDOWS_SDK MATCHES "10.")
set(LIBGLFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Lib\\${WINDOWS_SDK}\\um\\${TRIPLET_SYSTEM_ARCH}\\OpenGL32.Lib") set(LIBGLFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Lib\\${WINDOWS_SDK}\\um\\${TRIPLET_SYSTEM_ARCH}\\OpenGL32.Lib")
set(LIBGLUFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Lib\\${WINDOWS_SDK}\\um\\${TRIPLET_SYSTEM_ARCH}\\GlU32.Lib") set(LIBGLUFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Lib\\${WINDOWS_SDK}\\um\\${TRIPLET_SYSTEM_ARCH}\\GlU32.Lib")
set(HEADERSPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Include\\${WINDOWS_SDK}\\um") set(HEADERSPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Include\\${WINDOWS_SDK}\\um")
elseif(WINDOWS_SDK MATCHES "8.") elseif(WINDOWS_SDK MATCHES "8.")
set(LIBGLFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\8.1\\Lib\\winv6.3\\um\\${TRIPLET_SYSTEM_ARCH}\\OpenGL32.Lib") set(LIBGLFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\8.1\\Lib\\winv6.3\\um\\${TRIPLET_SYSTEM_ARCH}\\OpenGL32.Lib")
set(LIBGLUFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\8.1\\Lib\\winv6.3\\um\\${TRIPLET_SYSTEM_ARCH}\\GlU32.Lib") set(LIBGLUFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\8.1\\Lib\\winv6.3\\um\\${TRIPLET_SYSTEM_ARCH}\\GlU32.Lib")
set(HEADERSPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\8.1\\Include\\um") set(HEADERSPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\8.1\\Include\\um")
else() else()
message(FATAL_ERROR "Portfile not yet configured for Windows SDK with version: ${WINDOWS_SDK}") message(FATAL_ERROR "Portfile not yet configured for Windows SDK with version: ${WINDOWS_SDK}")
endif() endif()
if (NOT EXISTS "${LIBGLFILEPATH}") if (NOT EXISTS "${LIBGLFILEPATH}")
message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${LIBGLFILEPATH}") message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${LIBGLFILEPATH}")
endif() endif()
if (NOT EXISTS "${LIBGLUFILEPATH}") if (NOT EXISTS "${LIBGLUFILEPATH}")
message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${LIBGLUFILEPATH}") message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${LIBGLUFILEPATH}")
endif() endif()
file(MAKE_DIRECTORY file(MAKE_DIRECTORY
${CURRENT_PACKAGES_DIR}/include/gl ${CURRENT_PACKAGES_DIR}/include/gl
${CURRENT_PACKAGES_DIR}/lib ${CURRENT_PACKAGES_DIR}/lib
${CURRENT_PACKAGES_DIR}/debug/lib ${CURRENT_PACKAGES_DIR}/debug/lib
${CURRENT_PACKAGES_DIR}/share/opengl ${CURRENT_PACKAGES_DIR}/share/opengl
) )
file(COPY file(COPY
"${HEADERSPATH}\\gl\\GL.h" "${HEADERSPATH}\\gl\\GL.h"
"${HEADERSPATH}\\gl\\GLU.h" "${HEADERSPATH}\\gl\\GLU.h"
DESTINATION ${CURRENT_PACKAGES_DIR}/include/gl DESTINATION ${CURRENT_PACKAGES_DIR}/include/gl
) )
file(COPY ${LIBGLFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/lib) file(COPY ${LIBGLFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
file(COPY ${LIBGLUFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/lib) file(COPY ${LIBGLUFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
file(COPY ${LIBGLFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib) file(COPY ${LIBGLFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
file(COPY ${LIBGLUFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib) file(COPY ${LIBGLUFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
if (WINDOWS_SDK MATCHES "10.") if (WINDOWS_SDK MATCHES "10.")
file(WRITE ${CURRENT_PACKAGES_DIR}/share/opengl/copyright "See https://developer.microsoft.com/windows/downloads/windows-10-sdk for the Windows 10 SDK license") file(WRITE ${CURRENT_PACKAGES_DIR}/share/opengl/copyright "See https://developer.microsoft.com/windows/downloads/windows-10-sdk for the Windows 10 SDK license")
elseif(WINDOWS_SDK MATCHES "8.") elseif(WINDOWS_SDK MATCHES "8.")
file(WRITE ${CURRENT_PACKAGES_DIR}/share/opengl/copyright "See https://developer.microsoft.com/windows/downloads/windows-8-1-sdk for the Windows 8.1 SDK license") file(WRITE ${CURRENT_PACKAGES_DIR}/share/opengl/copyright "See https://developer.microsoft.com/windows/downloads/windows-8-1-sdk for the Windows 8.1 SDK license")
endif()
else()
set(VCPKG_POLICY_EMPTY_PACKAGE enabled)
endif() endif()