[imgui]: Update to 1.91.5 (#42244)

This commit is contained in:
Tom Conder 2024-11-22 17:21:15 -06:00 committed by GitHub
parent 5b55679a99
commit ab65510cb3
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
24 changed files with 304 additions and 185 deletions

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@ -8,6 +8,7 @@ vcpkg_from_github(
HEAD_REF master
PATCHES
fix-upw.patch
use-new-imguiimagebutton.patch # Upstream commit: https://github.com/pthom/hello_imgui/commit/3ba369ad5b9bc281f01a2b2ee78d64ecef7d632a
)
vcpkg_check_features(OUT_FEATURE_OPTIONS FEATURE_OPTIONS

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@ -0,0 +1,28 @@
diff --git a/src/hello_imgui/internal/image_from_asset.cpp b/src/hello_imgui/internal/image_from_asset.cpp
index 7416a69..b838d88 100644
--- a/src/hello_imgui/internal/image_from_asset.cpp
+++ b/src/hello_imgui/internal/image_from_asset.cpp
@@ -116,7 +116,7 @@ namespace HelloImGui
auto textureId = cachedImage->TextureID();
auto imageSize = ImVec2((float)cachedImage->Width, (float)cachedImage->Height);
ImVec2 displayedSize = ImageProportionalSize(size, imageSize);
- bool clicked = ImGui::ImageButton(textureId, displayedSize, uv0, uv1, frame_padding, bg_col, tint_col);
+ bool clicked = ImGui::ImageButton(assetPath, textureId, displayedSize, uv0, uv1, bg_col, tint_col);
return clicked;
}
diff --git a/src/hello_imgui/internal/image_gl_deprecated.cpp b/src/hello_imgui/internal/image_gl_deprecated.cpp
index 5c66c24..98d21d5 100644
--- a/src/hello_imgui/internal/image_gl_deprecated.cpp
+++ b/src/hello_imgui/internal/image_gl_deprecated.cpp
@@ -67,7 +67,9 @@ bool ImageGl::DrawButton(
const ImVec4& tint_col)
{
ImVec2 displayedSize = ImageProportionalSize(size, this->imageSize);
- return ImGui::ImageButton(this->imTextureId, displayedSize, uv0, uv1, frame_padding, bg_col, tint_col);
+ char str_id[64];
+ snprintf(str_id, 64, "ImageButton_%p", this->imTextureId);
+ return ImGui::ImageButton(str_id, this->imTextureId, displayedSize, uv0, uv1, bg_col, tint_col);
}
ImageGlPtr ImageGl::FactorImage(const char *assetPath)

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@ -1,6 +1,7 @@
{
"name": "hello-imgui",
"version": "1.5.2",
"port-version": 1,
"description": "Hello ImGui: unleash your creativity in app development and prototyping",
"homepage": "https://pthom.github.io/hello_imgui/",
"license": "MIT",

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@ -8,6 +8,7 @@ vcpkg_from_github(
HEAD_REF master
PATCHES
fix-vec2-math-operators.patch
remove-getkeyindex.patch # GetKeyIndex() is a no-op since 1.87; see https://github.com/ocornut/imgui/issues/5979#issuecomment-1345349492
)
file(COPY "${CMAKE_CURRENT_LIST_DIR}/CMakeLists.txt" DESTINATION "${SOURCE_PATH}")

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@ -0,0 +1,72 @@
diff --git a/imgui_node_editor.cpp b/imgui_node_editor.cpp
index 1d2bb06..f70d099 100644
--- a/imgui_node_editor.cpp
+++ b/imgui_node_editor.cpp
@@ -60,6 +60,7 @@ namespace Detail {
DECLARE_KEY_TESTER(ImGuiKey_F);
DECLARE_KEY_TESTER(ImGuiKey_D);
+DECLARE_KEY_TESTER(ImGuiKey_Delete);
static inline int GetKeyIndexForF()
{
@@ -70,6 +71,11 @@ static inline int GetKeyIndexForD()
{
return KeyTester_ImGuiKey_D::Get<ImGuiKey_>(nullptr);
}
+
+static inline int GetKeyIndexForDelete()
+{
+ return KeyTester_ImGuiKey_Delete::Get<ImGuiKey_>(nullptr);
+}
# else
static inline ImGuiKey GetKeyIndexForF()
{
@@ -80,6 +86,11 @@ static inline ImGuiKey GetKeyIndexForD()
{
return ImGuiKey_D;
}
+
+static inline ImGuiKey GetKeyIndexForDelete()
+{
+ return ImGuiKey_Delete;
+}
# endif
} // namespace Detail
@@ -4391,6 +4402,7 @@ ed::EditorAction::AcceptResult ed::ShortcutAction::Accept(const Control& control
Action candidateAction = None;
auto& io = ImGui::GetIO();
+# if !defined(IMGUI_VERSION_NUM) || (IMGUI_VERSION_NUM < 18822)
if (io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_X)))
candidateAction = Cut;
if (io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_C)))
@@ -4401,6 +4413,18 @@ ed::EditorAction::AcceptResult ed::ShortcutAction::Accept(const Control& control
candidateAction = Duplicate;
if (!io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Space)))
candidateAction = CreateNode;
+# else
+ if (io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(ImGuiKey_X))
+ candidateAction = Cut;
+ if (io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(ImGuiKey_C))
+ candidateAction = Copy;
+ if (io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(ImGuiKey_V))
+ candidateAction = Paste;
+ if (io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(GetKeyIndexForD()))
+ candidateAction = Duplicate;
+ if (!io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(ImGuiKey_Space))
+ candidateAction = CreateNode;
+# endif
if (candidateAction != None)
{
@@ -4953,7 +4977,7 @@ ed::EditorAction::AcceptResult ed::DeleteItemsAction::Accept(const Control& cont
return False;
auto& io = ImGui::GetIO();
- if (Editor->CanAcceptUserInput() && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Delete)) && Editor->AreShortcutsEnabled())
+ if (Editor->CanAcceptUserInput() && ImGui::IsKeyPressed(GetKeyIndexForDelete()) && Editor->AreShortcutsEnabled())
{
auto& selection = Editor->GetSelectedObjects();
if (!selection.empty())

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@ -1,7 +1,7 @@
{
"name": "imgui-node-editor",
"version": "0.9.3",
"port-version": 1,
"port-version": 2,
"description": "Node Editor built using Dear ImGui",
"homepage": "https://github.com/thedmd/imgui-node-editor",
"license": "MIT",

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@ -0,0 +1,58 @@
diff --git a/imgui-SFML.cpp b/imgui-SFML.cpp
index d9c4f52..6ae99c1 100644
--- a/imgui-SFML.cpp
+++ b/imgui-SFML.cpp
@@ -867,36 +867,9 @@ void SetJoystickRTriggerThreshold(float threshold) {
void SetJoystickMapping(int key, unsigned int joystickButton) {
assert(s_currWindowCtx);
- // This function now expects ImGuiKey_* values.
- // For partial backwards compatibility, also expect some ImGuiNavInput_* values.
- ImGuiKey finalKey;
- switch (key) {
- case ImGuiNavInput_Activate:
- finalKey = ImGuiKey_GamepadFaceDown;
- break;
- case ImGuiNavInput_Cancel:
- finalKey = ImGuiKey_GamepadFaceRight;
- break;
- case ImGuiNavInput_Input:
- finalKey = ImGuiKey_GamepadFaceUp;
- break;
- case ImGuiNavInput_Menu:
- finalKey = ImGuiKey_GamepadFaceLeft;
- break;
- case ImGuiNavInput_FocusPrev:
- case ImGuiNavInput_TweakSlow:
- finalKey = ImGuiKey_GamepadL1;
- break;
- case ImGuiNavInput_FocusNext:
- case ImGuiNavInput_TweakFast:
- finalKey = ImGuiKey_GamepadR1;
- break;
- default:
- assert(key >= ImGuiKey_NamedKey_BEGIN && key < ImGuiKey_NamedKey_END);
- finalKey = static_cast<ImGuiKey>(key);
- }
+ assert(key >= ImGuiKey_NamedKey_BEGIN && key < ImGuiKey_NamedKey_END);
assert(joystickButton < sf::Joystick::ButtonCount);
- s_currWindowCtx->joystickMapping[joystickButton] = finalKey;
+ s_currWindowCtx->joystickMapping[joystickButton] = static_cast<ImGuiKey>(key);
}
void SetDPadXAxis(sf::Joystick::Axis dPadXAxis, bool inverted) {
@@ -1228,11 +1201,11 @@ void RenderDrawLists(ImDrawData* draw_data) {
const ImDrawVert* vtx_buffer = cmd_list->VtxBuffer.Data;
const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data;
glVertexPointer(2, GL_FLOAT, sizeof(ImDrawVert),
- (const GLvoid*)((const char*)vtx_buffer + IM_OFFSETOF(ImDrawVert, pos)));
+ (const GLvoid*)((const char*)vtx_buffer + offsetof(ImDrawVert, pos)));
glTexCoordPointer(2, GL_FLOAT, sizeof(ImDrawVert),
- (const GLvoid*)((const char*)vtx_buffer + IM_OFFSETOF(ImDrawVert, uv)));
+ (const GLvoid*)((const char*)vtx_buffer + offsetof(ImDrawVert, uv)));
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(ImDrawVert),
- (const GLvoid*)((const char*)vtx_buffer + IM_OFFSETOF(ImDrawVert, col)));
+ (const GLvoid*)((const char*)vtx_buffer + offsetof(ImDrawVert, col)));
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) {
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];

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@ -0,0 +1,111 @@
diff --git a/imgui-SFML.cpp b/imgui-SFML.cpp
index 6ae99c1..069fdeb 100644
--- a/imgui-SFML.cpp
+++ b/imgui-SFML.cpp
@@ -984,49 +984,30 @@ void Image(const sf::Sprite& sprite, const sf::Vector2f& size, const sf::Color&
/////////////// Image Button Overloads for sf::Texture
-bool ImageButton(const sf::Texture& texture, const int framePadding, const sf::Color& bgColor,
- const sf::Color& tintColor) {
- return ImageButton(texture, static_cast<sf::Vector2f>(texture.getSize()), framePadding, bgColor,
- tintColor);
-}
-
-bool ImageButton(const sf::Texture& texture, const sf::Vector2f& size, const int framePadding,
+bool ImageButton(const char* id, const sf::Texture& texture, const sf::Vector2f& size,
const sf::Color& bgColor, const sf::Color& tintColor) {
ImTextureID textureID = convertGLTextureHandleToImTextureID(texture.getNativeHandle());
- return ImGui::ImageButton(textureID, ImVec2(size.x, size.y), ImVec2(0, 0), ImVec2(1, 1),
- framePadding, toImColor(bgColor), toImColor(tintColor));
+ return ImGui::ImageButton(id, textureID, ImVec2(size.x, size.y), ImVec2(0, 0), ImVec2(1, 1),
+ toImColor(bgColor), toImColor(tintColor));
}
/////////////// Image Button Overloads for sf::RenderTexture
-bool ImageButton(const sf::RenderTexture& texture, const int framePadding, const sf::Color& bgColor,
- const sf::Color& tintColor) {
- return ImageButton(texture, static_cast<sf::Vector2f>(texture.getSize()), framePadding, bgColor,
- tintColor);
-}
-
-bool ImageButton(const sf::RenderTexture& texture, const sf::Vector2f& size, const int framePadding,
+bool ImageButton(const char* id, const sf::RenderTexture& texture, const sf::Vector2f& size,
const sf::Color& bgColor, const sf::Color& tintColor) {
ImTextureID textureID =
convertGLTextureHandleToImTextureID(texture.getTexture().getNativeHandle());
- return ImGui::ImageButton(textureID, ImVec2(size.x, size.y), ImVec2(0, 1),
+ return ImGui::ImageButton(id, textureID, ImVec2(size.x, size.y), ImVec2(0, 1),
ImVec2(1, 0), // flipped vertically, because textures in
// sf::RenderTexture are stored this way
- framePadding, toImColor(bgColor), toImColor(tintColor));
+ toImColor(bgColor), toImColor(tintColor));
}
/////////////// Image Button Overloads for sf::Sprite
-bool ImageButton(const sf::Sprite& sprite, const int framePadding, const sf::Color& bgColor,
- const sf::Color& tintColor) {
- sf::FloatRect spriteSize = sprite.getGlobalBounds();
- return ImageButton(sprite, sf::Vector2f(spriteSize.width, spriteSize.height), framePadding,
- bgColor, tintColor);
-}
-
-bool ImageButton(const sf::Sprite& sprite, const sf::Vector2f& size, const int framePadding,
+bool ImageButton(const char* id, const sf::Sprite& sprite, const sf::Vector2f& size,
const sf::Color& bgColor, const sf::Color& tintColor) {
#if SFML_VERSION_MAJOR >= 3
const sf::Texture& texture = sprite.getTexture();
@@ -1045,8 +1026,8 @@ bool ImageButton(const sf::Sprite& sprite, const sf::Vector2f& size, const int f
(textureRect.top + textureRect.height) / textureSize.y);
ImTextureID textureID = convertGLTextureHandleToImTextureID(texture.getNativeHandle());
- return ImGui::ImageButton(textureID, ImVec2(size.x, size.y), uv0, uv1, framePadding,
- toImColor(bgColor), toImColor(tintColor));
+ return ImGui::ImageButton(id, textureID, ImVec2(size.x, size.y), uv0, uv1, toImColor(bgColor),
+ toImColor(tintColor));
}
/////////////// Draw_list Overloads
diff --git a/imgui-SFML.h b/imgui-SFML.h
index e431e99..8cce4d6 100644
--- a/imgui-SFML.h
+++ b/imgui-SFML.h
@@ -99,29 +99,19 @@ IMGUI_SFML_API void Image(const sf::Sprite& sprite, const sf::Vector2f& size,
const sf::Color& borderColor = sf::Color::Transparent);
// ImageButton overloads for sf::Texture
-IMGUI_SFML_API bool ImageButton(const sf::Texture& texture, const int framePadding = -1,
- const sf::Color& bgColor = sf::Color::Transparent,
- const sf::Color& tintColor = sf::Color::White);
-IMGUI_SFML_API bool ImageButton(const sf::Texture& texture, const sf::Vector2f& size,
- const int framePadding = -1,
+IMGUI_SFML_API bool ImageButton(const char* id, const sf::Texture& texture,
+ const sf::Vector2f& size,
const sf::Color& bgColor = sf::Color::Transparent,
const sf::Color& tintColor = sf::Color::White);
// ImageButton overloads for sf::RenderTexture
-IMGUI_SFML_API bool ImageButton(const sf::RenderTexture& texture, const int framePadding = -1,
- const sf::Color& bgColor = sf::Color::Transparent,
- const sf::Color& tintColor = sf::Color::White);
-IMGUI_SFML_API bool ImageButton(const sf::RenderTexture& texture, const sf::Vector2f& size,
- const int framePadding = -1,
+IMGUI_SFML_API bool ImageButton(const char* id, const sf::RenderTexture& texture,
+ const sf::Vector2f& size,
const sf::Color& bgColor = sf::Color::Transparent,
const sf::Color& tintColor = sf::Color::White);
// ImageButton overloads for sf::Sprite
-IMGUI_SFML_API bool ImageButton(const sf::Sprite& sprite, const int framePadding = -1,
- const sf::Color& bgColor = sf::Color::Transparent,
- const sf::Color& tintColor = sf::Color::White);
-IMGUI_SFML_API bool ImageButton(const sf::Sprite& sprite, const sf::Vector2f& size,
- const int framePadding = -1,
+IMGUI_SFML_API bool ImageButton(const char* id, const sf::Sprite& sprite, const sf::Vector2f& size,
const sf::Color& bgColor = sf::Color::Transparent,
const sf::Color& tintColor = sf::Color::White);

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@ -8,6 +8,8 @@ vcpkg_from_github(
HEAD_REF master
PATCHES
0001-fix_find_package.patch
0002-clean-deprecated-api.patch # see https://github.com/SFML/imgui-sfml/pull/305
0003-use-explicit-id.patch # see https://github.com/SFML/imgui-sfml/pull/266
)
vcpkg_cmake_configure(

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@ -1,6 +1,7 @@
{
"name": "imgui-sfml",
"version": "2.6",
"port-version": 1,
"description": "ImGui binding for use with SFML",
"homepage": "https://github.com/eliasdaler/imgui-sfml",
"license": "MIT",

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@ -5,7 +5,7 @@ if ("docking-experimental" IN_LIST FEATURES)
OUT_SOURCE_PATH SOURCE_PATH
REPO ocornut/imgui
REF "v${VERSION}-docking"
SHA512 07492ef56d0518b1a941d8da6ccb1cfe9a8253db3057f2875a033b144047065f43240e0cb8f4ef5d3cad76ccd84fd26fc673c673f4a484d10d2c8545ec286bdb
SHA512 2864672d3b08caf3396f69affe1b83d7977d2300f571864378ebe5b4a1a1b5634e6e171c8870444b7f8947fdc681aeaf07f59b25a290c94059d36226fc7e1aad
HEAD_REF docking
)
else()
@ -13,7 +13,7 @@ else()
OUT_SOURCE_PATH SOURCE_PATH
REPO ocornut/imgui
REF "v${VERSION}"
SHA512 dbf0ce45dc6fb100c02bb4fda3d95e0bed615ae9d91b269ad6f42b11fb5aa6a22ec7649ac8c96eb260bed454db56e975de33cd6ab55fa8b7e249f9c87b07a90e
SHA512 85ced14d0c4c3506caf0cff5897dc2c49521fe6de5bcadbc1107e2b63d6bd9a19f967960ba31206187fc2c830246f635e8f2b29b0b1ff522be209dd2a5349529
HEAD_REF master
)
endif()
@ -63,7 +63,7 @@ if ("test-engine" IN_LIST FEATURES)
OUT_SOURCE_PATH TEST_ENGINE_SOURCE_PATH
REPO ocornut/imgui_test_engine
REF "v${VERSION}"
SHA512 4c4d7fd32504c1a56a5f1816f5032e4390ea9eb5d56c1ee2293950c808e23c1b94df9edf524fcc4122d27fa86d749454862ddb0d1a83633c014fe33f900836b5
SHA512 b18d64732629f01eb4153c7f7dbc2184d7ad1d63d0dc1b4f42120209c673f20ebc202bf7bc6ab27ae1a23a9437d40cc9f77c3e100e0e6de3ed6eb0087c41b7a4
HEAD_REF master
)

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@ -1,6 +1,6 @@
{
"name": "imgui",
"version": "1.91.0",
"version": "1.91.5",
"description": "Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies.",
"homepage": "https://github.com/ocornut/imgui",
"license": "MIT",

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@ -1,54 +0,0 @@
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 27b8bd8..33fe623 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -2,8 +2,8 @@ if (${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
message(FATAL_ERROR "Prevented in-tree built. Please create a build directory outside of the source code and call cmake from there")
endif ()
-project(sfml-imgui)
cmake_minimum_required(VERSION 3.9)
+project(milerius-sfml-imgui)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
##! Package
@@ -26,7 +26,7 @@ include(CMakePackageConfigHelpers)
install(TARGETS
${PROJECT_NAME}
- EXPORT sfml-imgui-targets
+ EXPORT milerius-sfml-imgui-targets
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
@@ -39,7 +39,7 @@ install(EXPORT ${PROJECT_NAME}-targets
)
configure_package_config_file(
- "${PROJECT_SOURCE_DIR}/cmake/${PROJECT_NAME}-config.cmake.in"
+ "${PROJECT_SOURCE_DIR}/cmake/sfml-imgui-config.cmake.in"
"${PROJECT_BINARY_DIR}/${PROJECT_NAME}-config.cmake"
INSTALL_DESTINATION lib/cmake/${PROJECT_NAME}
)
@@ -51,6 +51,6 @@ install(FILES
install(DIRECTORY
${CMAKE_CURRENT_SOURCE_DIR}/sfml-imgui
DESTINATION
- ${CMAKE_INSTALL_INCLUDEDIR}/sfml-imgui
+ ${CMAKE_INSTALL_INCLUDEDIR}/
FILES_MATCHING PATTERN "*.h*"
)
diff --git a/cmake/sfml-imgui-config.cmake.in b/cmake/sfml-imgui-config.cmake.in
index cd790be..e1bdd77 100644
--- a/cmake/sfml-imgui-config.cmake.in
+++ b/cmake/sfml-imgui-config.cmake.in
@@ -2,5 +2,5 @@
find_package(SFML CONFIG REQUIRED graphics)
find_package(imgui CONFIG REQUIRED)
find_package(OpenGL REQUIRED)
-include("${CMAKE_CURRENT_LIST_DIR}/sfml-imgui-targets.cmake")
-check_required_components("sfml-imgui")
\ No newline at end of file
+include("${CMAKE_CURRENT_LIST_DIR}/milerius-sfml-imgui-targets.cmake")
+check_required_components("milerius-sfml-imgui")
\ No newline at end of file

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@ -1,12 +0,0 @@
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 27b8bd8..ac65300 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -14,6 +14,7 @@ find_package(OpenGL REQUIRED)
##! Library
add_library(${PROJECT_NAME} SHARED sfml-imgui/imgui-SFML.cpp)
target_link_libraries(${PROJECT_NAME} PUBLIC imgui::imgui sfml-graphics OpenGL::GL)
+target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_11)
target_include_directories(${PROJECT_NAME} PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/sfml-imgui>

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@ -1,22 +0,0 @@
diff --git a/sfml-imgui/imgui-SFML.cpp b/sfml-imgui/imgui-SFML.cpp
index 36a1a91..cacc9a8 100644
--- a/sfml-imgui/imgui-SFML.cpp
+++ b/sfml-imgui/imgui-SFML.cpp
@@ -159,7 +159,7 @@ namespace
// Returns first id of connected joystick
unsigned int getConnectedJoystickId();
- void updateJoystickActionState(ImGuiIO& io, ImGuiNavInput_ action);
+ void updateJoystickActionState(ImGuiIO& io, ImGuiNavInput action);
void updateJoystickDPadState(ImGuiIO& io);
void updateJoystickLStickState(ImGuiIO& io);
}
@@ -734,7 +734,7 @@ namespace
ImGui::SFML::SetJoytickLStickThreshold(5.f);
}
- void updateJoystickActionState(ImGuiIO& io, ImGuiNavInput_ action)
+ void updateJoystickActionState(ImGuiIO& io, ImGuiNavInput action)
{
bool isPressed = sf::Joystick::isButtonPressed(s_joystickId, s_joystickMapping[action]);
io.NavInputs[action] = isPressed ? 1.0f : 0.0f;

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@ -1,24 +0,0 @@
vcpkg_check_linkage(ONLY_DYNAMIC_LIBRARY)
vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO Milerius/imgui-sfml-shared
REF 1.1
SHA512 191184f7b302f643bd7c241b69d9f9edc0d03c6f5a0b3a49f57ac84f3828202f8065291fb17993073a2c07f1237ba491de677c47e2f8160dc70ea77f20eb1946
HEAD_REF master
PATCHES
FixFindPackageIssue.patch
cpp11.patch
fix-imgui-dependency.patch
)
vcpkg_cmake_configure(
SOURCE_PATH "${SOURCE_PATH}"
)
vcpkg_cmake_install()
vcpkg_cmake_config_fixup(CONFIG_PATH lib/cmake/milerius-sfml-imgui)
vcpkg_copy_pdbs()
file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include")
file(INSTALL "${SOURCE_PATH}/LICENSE" DESTINATION "${CURRENT_PACKAGES_DIR}/share/${PORT}" RENAME copyright)

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@ -1,20 +0,0 @@
{
"name": "milerius-sfml-imgui",
"version": "1.1",
"port-version": 6,
"description": "imgui dll for sfml usage",
"homepage": "https://github.com/Milerius/imgui-sfml-shared",
"license": "MIT",
"dependencies": [
"imgui",
"sfml",
{
"name": "vcpkg-cmake",
"host": true
},
{
"name": "vcpkg-cmake-config",
"host": true
}
]
}

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@ -720,7 +720,6 @@ memorymodule:x64-android=fail
mesa:x64-linux=fail
mesa:x64-osx=fail
mesa:arm64-osx=fail
milerius-sfml-imgui:x64-windows-static=fail
minifb:arm-neon-android=fail
minifb:arm64-android=fail
minifb:x64-android=fail

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@ -3478,7 +3478,7 @@
},
"hello-imgui": {
"baseline": "1.5.2",
"port-version": 0
"port-version": 1
},
"hexl": {
"baseline": "1.2.5",
@ -3701,16 +3701,16 @@
"port-version": 0
},
"imgui": {
"baseline": "1.91.0",
"baseline": "1.91.5",
"port-version": 0
},
"imgui-node-editor": {
"baseline": "0.9.3",
"port-version": 1
"port-version": 2
},
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View File

@ -1,5 +1,10 @@
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View File

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View File

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View File

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View File

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