use macros VCPKG_TARGET_IS_ instead of VCPKG_CMAKE_SYSTEM_NAME

This commit is contained in:
JackBoosY 2019-10-07 20:10:46 -07:00
parent c784f08ee0
commit bc80d3c00e

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@ -10,13 +10,18 @@
# VCPKG_LIBRARY_LINKAGE = target library linkage type (static, dynamic)
# VCPKG_ROOT_DIR = <C:\path\to\current\vcpkg>
# VCPKG_TARGET_ARCHITECTURE = target architecture (x64, x86, arm)
# VCPKG_CMAKE_SYSTEM_NAME = "WindowsStore" "WindowsPhone" "Linux" "Darwin" "Windows" "FreeBSD" empty(windows)
# VCPKG_TOOLCHAIN = ON OFF
# TRIPLET_SYSTEM_ARCH = arm x86 x64
# BUILD_ARCH = "Win32" "x64" "ARM"
# MSBUILD_PLATFORM = "Win32"/"x64"/${TRIPLET_SYSTEM_ARCH}
# DEBUG_CONFIG = "Debug Static" "Debug Dll"
# RELEASE_CONFIG = "Release Static"" "Release DLL"
# VCPKG_TARGET_IS_WINDOWS
# VCPKG_TARGET_IS_UWP
# VCPKG_TARGET_IS_LINUX
# VCPKG_TARGET_IS_OSX
# VCPKG_TARGET_IS_FREEBSD
# VCPKG_TARGET_IS_ANDROID
# VCPKG_TARGET_EXECUTABLE_SUFFIX
# VCPKG_TARGET_STATIC_LIBRARY_SUFFIX
# VCPKG_TARGET_SHARED_LIBRARY_SUFFIX