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[gamenetworkingsockets] update to 1.3.0 (#18313)
* [gamenetworkingsockets] update to v1.3.0 * [gamenetworkingsockets] run x-add-version * requested changes * [gamenetworkingsockets] fix hash
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@ -3,8 +3,8 @@ vcpkg_check_linkage(ONLY_DYNAMIC_LIBRARY)
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vcpkg_from_github(
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OUT_SOURCE_PATH SOURCE_PATH
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REPO ValveSoftware/GameNetworkingSockets
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REF 681ce028953088fc585c239bdf39c4cd9f516737 #2021-04-26
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SHA512 9d5453aa1e82a672a05c2c54c94c446e2b4a2bb46474d3a0c191a57c146aa58c35974ebecf46b59a68f7c74e10b2c3baf240c3d4e99728cb9d349fcf051b3512
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REF 9875f39ad3fae8c913daa310c7ff0a7a54b1e6c2 # v1.3.0
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SHA512 edf814ef10a11b67045d90d589a3bd6471fa46bc3f16cf1e83d1806df6bb48306dcda4096a2ff80fee78b24ce36d164cd46808680c9f5f8f546455fce7bf9aa0
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HEAD_REF master
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)
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@ -24,6 +24,7 @@ vcpkg_install_cmake()
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file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)
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vcpkg_fixup_cmake_targets(CONFIG_PATH "lib/cmake/GameNetworkingSockets" TARGET_PATH "share/GameNetworkingSockets")
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vcpkg_fixup_pkgconfig()
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file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/share")
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file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include")
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@ -1,6 +1,6 @@
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{
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"name": "gamenetworkingsockets",
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"version-date": "2021-04-26",
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"version": "1.3.0",
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"description": "GameNetworkingSockets is a basic transport layer for games.",
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"homepage": "https://github.com/ValveSoftware/GameNetworkingSockets",
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"license": "BSD-3-Clause",
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@ -2173,7 +2173,7 @@
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"port-version": 0
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},
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"gamenetworkingsockets": {
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"baseline": "2021-04-26",
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"baseline": "1.3.0",
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"port-version": 0
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},
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"gamma": {
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@ -1,5 +1,10 @@
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{
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"versions": [
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{
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"git-tree": "02453dad9eb5272c445ba8e22c3d1aa3383a1a11",
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"version": "1.3.0",
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"port-version": 0
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},
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{
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"git-tree": "90689fcdbec5631f59725d83ee13c75f9686a2b4",
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"version-date": "2021-04-26",
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