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[ shaderwriter ]Update to version 1.0.0 (#15948)
* Updated shaderwriter port to version 1.0.0 * Updated version files. * Fixed license file install script. * Fixed version file again
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@ -1,16 +1,15 @@
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vcpkg_from_github(OUT_SOURCE_PATH SOURCE_PATH
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vcpkg_from_github(OUT_SOURCE_PATH SOURCE_PATH
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REPO DragonJoker/ShaderWriter
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REPO DragonJoker/ShaderWriter
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REF e978c96c959e8aa41eedaef322dcc6a0ec00ad49
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REF v1.0.0
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HEAD_REF master
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SHA512 60e63dd1f519869a5e3b8d4ee699339b2d26dea2a7502d16de578b6164131ea4954b7731a89763cd6a3a4750a1eb15afc2592261cc7c8209e8a3667edecdb94b
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SHA512 4f1ea1fd97392edc2b3dd9b6453fa395772e75a52f28d7bbd5a63d2fe8eca40c8a0d4016e2017e126f22fc03acf28ab29db6de037d64c7687f95884b8435b7c7
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)
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)
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vcpkg_from_github(OUT_SOURCE_PATH CMAKE_SOURCE_PATH
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vcpkg_from_github(OUT_SOURCE_PATH CMAKE_SOURCE_PATH
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REPO DragonJoker/CMakeUtils
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REPO DragonJoker/CMakeUtils
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REF 6b76e6873afe33baeb59c233d3a70bd391f01769
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REF 811d4acb15de70cb81e2a5788333ba4b50d89e81
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HEAD_REF master
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HEAD_REF master
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SHA512 d7834cf8eeff12575acc526d9dc39471ededad1ff25bec0b85e27a36381157f797c1eb168983410a40b60c001b52b787baea498aef80ffa08c9b7d9a9f5eb7ae
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SHA512 b546cabc0f1a7c0e73abe22a742629c7e6d9bef7ed2d1de8a528369931e1871a9902d38efc8f77a3aec9923d62ca328b0c3c8c6c51f2ff527682a3197550dae7
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)
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)
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get_filename_component(SRC_PATH ${CMAKE_SOURCE_PATH} DIRECTORY)
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get_filename_component(SRC_PATH ${CMAKE_SOURCE_PATH} DIRECTORY)
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@ -29,6 +28,7 @@ vcpkg_configure_cmake(
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OPTIONS
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OPTIONS
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-DPROJECTS_USE_PRECOMPILED_HEADERS=OFF
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-DPROJECTS_USE_PRECOMPILED_HEADERS=OFF
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-DSDW_GENERATE_SOURCE=OFF
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-DSDW_GENERATE_SOURCE=OFF
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-DSDW_BUILD_VULKAN_LAYER=OFF
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-DSDW_BUILD_TESTS=OFF
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-DSDW_BUILD_TESTS=OFF
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-DSDW_BUILD_STATIC_SDW=${BUILD_STATIC}
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-DSDW_BUILD_STATIC_SDW=${BUILD_STATIC}
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-DSDW_BUILD_EXPORTER_GLSL_STATIC=${BUILD_STATIC}
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-DSDW_BUILD_EXPORTER_GLSL_STATIC=${BUILD_STATIC}
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@ -39,4 +39,4 @@ vcpkg_configure_cmake(
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vcpkg_install_cmake()
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vcpkg_install_cmake()
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vcpkg_fixup_cmake_targets(CONFIG_PATH lib/cmake/shaderwriter)
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vcpkg_fixup_cmake_targets(CONFIG_PATH lib/cmake/shaderwriter)
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file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/shaderwriter RENAME copyright)
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file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)
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@ -1,6 +1,6 @@
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{
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{
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"name": "shaderwriter",
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"name": "shaderwriter",
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"version-string": "2020-10-15",
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"version-string": "1.0.0",
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"description": "Library to write shaders directly from C++ code, supports GLSL, HLSL and SPIRV outputs.",
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"description": "Library to write shaders directly from C++ code, supports GLSL, HLSL and SPIRV outputs.",
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"homepage": "https://github.com/DragonJoker/ShaderWriter"
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"homepage": "https://github.com/DragonJoker/ShaderWriter"
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}
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}
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@ -5329,7 +5329,7 @@
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"port-version": 0
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"port-version": 0
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},
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},
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"shaderwriter": {
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"shaderwriter": {
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"baseline": "2020-10-15",
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"baseline": "1.0.0",
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"port-version": 0
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"port-version": 0
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},
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},
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"shapelib": {
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"shapelib": {
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@ -1,5 +1,10 @@
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{
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{
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"versions": [
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"versions": [
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{
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"git-tree": "ec535c5e829a1afeab64cd517f9f8c6cf453d7bb",
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"version-string": "1.0.0",
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"port-version": 0
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},
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{
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{
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"git-tree": "f65600030bc48b3b5c3317f4af7affbfa3e2d818",
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"git-tree": "f65600030bc48b3b5c3317f4af7affbfa3e2d818",
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"version-string": "2020-10-15",
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"version-string": "2020-10-15",
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