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[Irrlicht] Add new port (#5431)
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ports/irrlicht/CMakeLists.txt
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208
ports/irrlicht/CMakeLists.txt
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#
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# Irrlicht 3D engine
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#
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cmake_minimum_required(VERSION 3.8)
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project(Irrlicht)
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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# Irrlicht directories
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# -------------------------------------------------------------------------------------------------
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set(IRR_ROOT_DIR "")
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set(IRR_SRC_DIR "source/Irrlicht")
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set(IRR_INC_DIR "include")
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# Options
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# -------------------------------------------------------------------------------------------------
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set(DXSDK "")
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if(DEFINED ENV{DXSDK_DIR})
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set(DXSDK "ENV{DXSDK_DIR}")
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endif()
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set(IRR_FAST_MATH 0 CACHE BOOL "Whether to enable fast maths (at the expense of precision)")
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set(IRR_SHARED_LIB 1 CACHE BOOL "Whether to generate shared libraries instead of static libraries")
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set(IRR_DIRECTX_SDK ${DXSDK} CACHE PATH "Path to the DirectX SDK (for DirectX 9, this folder should contain /Include, /Lib)")
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set(IRR_BUILD_TOOLS 0 CACHE BOOL "Whether to generate the tools")
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# Some helper functions
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# -------------------------------------------------------------------------------------------------
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function(glob_c_cpp_sources result folder)
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file(GLOB res
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"${folder}/*.c"
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"${folder}/*.cpp"
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"${folder}/*.h"
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"${folder}/*.hpp"
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"${folder}/*.rc")
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set(${result} ${res} PARENT_SCOPE)
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endfunction()
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# Source files
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# -------------------------------------------------------------------------------------------------
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glob_c_cpp_sources(IRR_SRC_FILES ${IRR_SRC_DIR})
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glob_c_cpp_sources(IRR_SRC_FILES_INTERFACE ${IRR_INC_DIR})
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glob_c_cpp_sources(IRR_SRC_FILES_AESGLADMAN ${IRR_SRC_DIR}/aesGladman)
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glob_c_cpp_sources(IRR_SRC_FILES_LZMA ${IRR_SRC_DIR}/lzma)
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glob_c_cpp_sources(IRR_TOOL_FILES_FILE_TO_HEADER ${IRR_ROOT_DIR}/tools/FileToHeader/)
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glob_c_cpp_sources(IRR_TOOL_FILES_GUI_EDITOR ${IRR_ROOT_DIR}/tools/GUIEditor/)
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glob_c_cpp_sources(IRR_TOOL_FILES_FONT_TOOL ${IRR_ROOT_DIR}/tools/IrrFontTool/newFontTool/)
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glob_c_cpp_sources(IRR_TOOL_FILES_MESH_CONVERTER ${IRR_ROOT_DIR}/tools/MeshConverter/)
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# Group files
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# -------------------------------------------------------------------------------------------------
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source_group(Irrlicht\\engine FILES ${IRR_SRC_FILES})
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source_group(Irrlicht\\interface FILES ${IRR_SRC_FILES_INTERFACE})
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source_group(Irrlicht\\libs\\aesGladman FILES ${IRR_SRC_FILES_AESGLADMAN})
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source_group(Irrlicht\\libs\\lzma FILES ${IRR_SRC_FILES_LZMA})
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# Library files
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# -------------------------------------------------------------------------------------------------
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find_package(ZLIB REQUIRED)
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find_package(PNG REQUIRED)
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find_package(JPEG REQUIRED)
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find_package(BZip2 REQUIRED)
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#find_package(LIBLZMA REQUIRED) # LIBLZMA does not export _LzmaDecode
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# Irrlicht target
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# -------------------------------------------------------------------------------------------------
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set(IRR_ALL_SRC_FILES
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${IRR_SRC_FILES}
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${IRR_SRC_FILES_INTERFACE}
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${IRR_SRC_FILES_AESGLADMAN}
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${IRR_SRC_FILES_LZMA}
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)
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if(${IRR_SHARED_LIB})
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add_library(Irrlicht SHARED ${IRR_ALL_SRC_FILES})
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else()
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add_library(Irrlicht STATIC ${IRR_ALL_SRC_FILES})
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endif()
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target_link_libraries(Irrlicht PRIVATE
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${ZLIB_LIBRARY}
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${PNG_LIBRARY}
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${JPEG_LIBRARY}
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${BZIP2_LIBRARY}
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)
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if(IRR_BUILD_TOOLS)
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add_executable(FileToHeader ${IRR_TOOL_FILES_FILE_TO_HEADER})
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add_executable(GUIEditor ${IRR_TOOL_FILES_GUI_EDITOR})
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target_link_libraries(GUIEditor Irrlicht)
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add_executable(FontTool ${IRR_TOOL_FILES_FONT_TOOL})
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target_link_libraries(FontTool Irrlicht)
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add_executable(MeshConverter ${IRR_TOOL_FILES_MESH_CONVERTER})
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target_link_libraries(MeshConverter Irrlicht)
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endif()
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# Target properties (for compilation & export)
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# -------------------------------------------------------------------------------------------------
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target_include_directories(Irrlicht
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PRIVATE ${IRR_SRC_DIR}
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PRIVATE ${IRR_SRC_DIR}/aesGladman
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PRIVATE ${BZIP2_INCLUDE_DIR}
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PRIVATE ${JPEG_INCLUDE_DIR}
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PRIVATE ${LIBPNG_INCLUDE_DIR}
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PRIVATE ${IRR_SRC_DIR}/lzma
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PRIVATE ${ZLIB_INCLUDE_DIR}
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)
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# I dont realy understand why this is necesary or what it is doing,
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# but it is necesarry to build and export a package.
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# See: https://cmake.org/cmake/help/v3.8/command/target_include_directories.html
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target_include_directories(Irrlicht PUBLIC
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
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$<INSTALL_INTERFACE:include/irrlicht> # <prefix>/include/irrlicht
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)
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if(NOT ${IRR_DIRECTX_SDK} STREQUAL "")
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target_include_directories(Irrlicht PRIVATE ${IRR_DIRECTX_SDK}/Include)
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if(${CMAKE_SIZEOF_VOID_P} EQUAL 4)
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set(DX_LIBS ${IRR_DIRECTX_SDK}/Lib/x86)
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else()
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set(DX_LIBS ${IRR_DIRECTX_SDK}/Lib/x64)
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endif()
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target_link_libraries(Irrlicht
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PRIVATE ${DX_LIBS}/d3dx9.lib
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PRIVATE ${DX_LIBS}/dinput8.lib
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PRIVATE ${DX_LIBS}/dxguid.lib)
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else()
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target_compile_definitions(Irrlicht PRIVATE NO_IRR_COMPILE_WITH_DIRECT3D_9_)
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endif()
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if(NOT ${IRR_SHARED_LIB})
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target_compile_definitions(Irrlicht PUBLIC _IRR_STATIC_LIB_)
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endif()
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# Per platform config
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# -------------------------------------------------------------------------------------------------
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# Export symbols
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target_compile_definitions(Irrlicht PRIVATE IRRLICHT_EXPORTS)
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if(WIN32)
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# Import the symbols of bzip2
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target_compile_definitions(Irrlicht PRIVATE BZ_IMPORT)
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# Disable the ton of warnings from standard library
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target_compile_definitions(Irrlicht PRIVATE _CRT_SECURE_NO_WARNINGS)
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# Multi processor compilation
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target_compile_options(Irrlicht PRIVATE /MP)
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# Fast math options
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if(${IRR_FAST_MATH})
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target_compile_options(Irrlicht PRIVATE /fp:fast)
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message("Fast Math Enabled")
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# SSE2 is automatically activated on x64
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if(${CMAKE_SIZEOF_VOID_P} EQUAL 4)
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target_compile_options(Irrlicht PRIVATE /arch:SSE2)
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endif()
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endif()
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elseif(UNIX)
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# Standard mode
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target_compile_options(Irrlicht
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PRIVATE -Wall
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PRIVATE -pipe
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PRIVATE -fno-exceptions
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PRIVATE -fno-strict-aliasing)
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# Disable RTTI on C++ files only (no sense for C files)
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set_source_files_properties(${IRR_SRC_FILES} ${IRR_SRC_FILES_AESGLADMAN}
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PROPERTIES COMPILE_FLAGS -fno-rtti)
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# Debug macro
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target_compile_options(Irrlicht PRIVATE $<$<CONFIG:Debug>:-D_DEBUG>)
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# X11 and OpenGL
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target_link_libraries(Irrlicht
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PRIVATE X11
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PRIVATE GL
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PRIVATE Xxf86vm)
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endif()
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# Installation
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# -------------------------------------------------------------------------------------------------
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install(
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TARGETS Irrlicht
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EXPORT Irrlicht
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RUNTIME DESTINATION bin
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LIBRARY DESTINATION lib
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ARCHIVE DESTINATION lib
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)
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install(FILES ${IRR_SRC_FILES_INTERFACE} DESTINATION "include/irrlicht" CONFIGURATIONS Release)
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if(IRR_BUILD_TOOLS)
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install(
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TARGETS FileToHeader GUIEditor FontTool MeshConverter
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RUNTIME DESTINATION tools/irrlicht/
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CONFIGURATIONS Release
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)
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endif()
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install(EXPORT Irrlicht FILE irrlicht-targets.cmake DESTINATION share/irrlicht)
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10
ports/irrlicht/CONTROL
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ports/irrlicht/CONTROL
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Source: irrlicht
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Version: 1.8.4
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Description: Irrlicht lightning fast 3d engine
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Build-Depends: zlib, libpng, bzip2, libjpeg-turbo
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Feature: fast-fpu
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Description: Enable fast maths (at the expense of precision)
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Feature: tools
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Description: Build the Tools FileToHeader, FontTool, GUIEditor and MeshConverter
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ports/irrlicht/portfile.cmake
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ports/irrlicht/portfile.cmake
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# Common Ambient Variables:
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# CURRENT_BUILDTREES_DIR = ${VCPKG_ROOT_DIR}\buildtrees\${PORT}
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# CURRENT_PACKAGES_DIR = ${VCPKG_ROOT_DIR}\packages\${PORT}_${TARGET_TRIPLET}
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# CURRENT_PORT_DIR = ${VCPKG_ROOT_DIR}\ports\${PORT}
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# PORT = current port name (zlib, etc)
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# TARGET_TRIPLET = current triplet (x86-windows, x64-windows-static, etc)
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# VCPKG_CRT_LINKAGE = C runtime linkage type (static, dynamic)
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# VCPKG_LIBRARY_LINKAGE = target library linkage type (static, dynamic)
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# VCPKG_ROOT_DIR = <C:\path\to\current\vcpkg>
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# VCPKG_TARGET_ARCHITECTURE = target architecture (x64, x86, arm)
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#
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include(vcpkg_common_functions)
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vcpkg_download_distfile(ARCHIVE
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URLS "https://downloads.sourceforge.net/project/irrlicht/Irrlicht%20SDK/1.8/1.8.4/irrlicht-1.8.4.zip"
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FILENAME "irrlicht-1.8.4.zip"
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SHA512 de69ddd2c6bc80a1b27b9a620e3697b1baa552f24c7d624076d471f3aecd9b15f71dce3b640811e6ece20f49b57688d428e3503936a7926b3e3b0cc696af98d1
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)
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vcpkg_extract_source_archive_ex(
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OUT_SOURCE_PATH SOURCE_PATH
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ARCHIVE ${ARCHIVE}
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REF "1.8.4"
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# [NO_REMOVE_ONE_LEVEL]
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# [WORKING_DIRECTORY <${CURRENT_BUILDTREES_DIR}/src>]
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# [PATCHES <a.patch>...]
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)
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# Copy CMakeLists.txt to the source, because Irrlicht does not have one.
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file(COPY ${CMAKE_CURRENT_LIST_DIR}/CMakeLists.txt DESTINATION ${SOURCE_PATH})
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set(FAST_MATH FALSE)
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if("fast-fpu" IN_LIST FEATURES)
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set(FAST_MATH TRUE)
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endif()
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set(BUILD_TOOLS FALSE)
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if("tools" IN_LIST FEATURES)
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set(BUILD_TOOLS TRUE)
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endif()
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set(SHARED_LIB TRUE)
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if(VCPKG_LIBRARY_LINKAGE STREQUAL "static")
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set(SHARED_LIB FALSE)
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endif()
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vcpkg_configure_cmake(
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SOURCE_PATH ${SOURCE_PATH}
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PREFER_NINJA # Disable this option if project cannot be built with Ninja
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OPTIONS
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-DIRR_SHARED_LIB=${SHARED_LIB}
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-DIRR_FAST_MATH=${FAST_MATH}
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-DIRR_BUILD_TOOLS=${BUILD_TOOLS}
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# OPTIONS_RELEASE -DOPTIMIZE=1
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# OPTIONS_DEBUG -DDEBUGGABLE=1
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)
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vcpkg_install_cmake()
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vcpkg_fixup_cmake_targets()
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if(BUILD_TOOLS)
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vcpkg_copy_tool_dependencies(${CURRENT_PACKAGES_DIR}/tools/irrlicht/)
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endif()
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file(WRITE ${CURRENT_PACKAGES_DIR}/share/irrlicht/irrlicht-config.cmake "include(\${CMAKE_CURRENT_LIST_DIR}/irrlicht-targets.cmake)")
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# Handle copyright
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file(WRITE ${CURRENT_PACKAGES_DIR}/share/irrlicht/copyright "
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The Irrlicht Engine License
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===========================
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Copyright (C) 2002-2015 Nikolaus Gebhardt
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgement in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be clearly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.")
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vcpkg_copy_pdbs()
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# Post-build test for cmake libraries
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vcpkg_test_cmake(PACKAGE_NAME irrlicht)
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