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[joltphysics] Update to 3.0.1 (#30935)
* [joltphysics] Update to 3.0.1 * [joltphysics] Update version files
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@ -1,13 +0,0 @@
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diff --git a/Build/CMakeLists.txt b/Build/CMakeLists.txt
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index 27c4c64..78f3947 100644
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--- a/Build/CMakeLists.txt
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+++ b/Build/CMakeLists.txt
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@@ -53,7 +53,7 @@ if (("${CMAKE_SYSTEM_NAME}" STREQUAL "Windows" OR "${CMAKE_SYSTEM_NAME}" STREQUA
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endif()
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# Set general compiler flags
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- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /std:c++17 /Zc:__cplusplus /Gm- /Wall /WX /MP /nologo /diagnostics:classic /FC /fp:except- /Zc:inline /Zi")
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+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /std:c++17 /Zc:__cplusplus /Gm- /Wall /WX- /MP /nologo /diagnostics:classic /FC /fp:except- /Zc:inline /Zi")
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# Remove any existing compiler flag that enables RTTI
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string(REPLACE "/GR" "" CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS})
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@ -4,10 +4,8 @@ vcpkg_from_github(
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OUT_SOURCE_PATH SOURCE_PATH
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OUT_SOURCE_PATH SOURCE_PATH
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REPO jrouwe/JoltPhysics
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REPO jrouwe/JoltPhysics
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REF "v${VERSION}"
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REF "v${VERSION}"
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SHA512 c5848fe7a28de1b34259d3d21e4cd35bec4002eee926445e05d902934c43ab4cafcfa24ceb037c59cc66c3dcea5f3a737546f88c20be594dafe6ce6d1f637abb
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SHA512 367e5b945e8f91a0c0c9eb699db6f49351aa39b0af9b8fd0be5f474d65b28a7244880eedad10cbd2db0e031daa28bbabb5f9fb8bf9af653dd1f86904bfde44a2
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HEAD_REF master
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HEAD_REF master
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PATCHES
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disable-warningC5266.patch
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)
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)
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string(COMPARE EQUAL "${VCPKG_CRT_LINKAGE}" "static" USE_STATIC_CRT)
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string(COMPARE EQUAL "${VCPKG_CRT_LINKAGE}" "static" USE_STATIC_CRT)
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@ -22,6 +20,7 @@ vcpkg_cmake_configure(
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-DTARGET_VIEWER=OFF
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-DTARGET_VIEWER=OFF
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-DCROSS_PLATFORM_DETERMINISTIC=OFF
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-DCROSS_PLATFORM_DETERMINISTIC=OFF
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-DUSE_STATIC_MSVC_RUNTIME_LIBRARY=${USE_STATIC_CRT}
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-DUSE_STATIC_MSVC_RUNTIME_LIBRARY=${USE_STATIC_CRT}
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-DENABLE_ALL_WARNINGS=OFF
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OPTIONS_RELEASE
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OPTIONS_RELEASE
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-DCMAKE_BUILD_TYPE=Distribution
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-DCMAKE_BUILD_TYPE=Distribution
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)
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)
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@ -1,7 +1,6 @@
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{
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{
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"name": "joltphysics",
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"name": "joltphysics",
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"version": "2.0.1",
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"version": "3.0.1",
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"port-version": 2,
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"description": "A multi core friendly rigid body physics and collision detection library suitable for games and VR applications",
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"description": "A multi core friendly rigid body physics and collision detection library suitable for games and VR applications",
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"homepage": "https://github.com/jrouwe/JoltPhysics",
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"homepage": "https://github.com/jrouwe/JoltPhysics",
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"license": "MIT",
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"license": "MIT",
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@ -3393,8 +3393,8 @@
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"port-version": 2
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"port-version": 2
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},
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},
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"joltphysics": {
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"joltphysics": {
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"baseline": "2.0.1",
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"baseline": "3.0.1",
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"port-version": 2
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"port-version": 0
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},
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},
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"josuttis-jthread": {
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"josuttis-jthread": {
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"baseline": "2020-07-21",
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"baseline": "2020-07-21",
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@ -1,5 +1,10 @@
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{
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{
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"versions": [
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"versions": [
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{
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"git-tree": "aa3834efa767ca95d2a0f7b367fe4f154101a35e",
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"version": "3.0.1",
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"port-version": 0
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},
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{
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{
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"git-tree": "845755ddfb9fa5d6f88c836cffdb1f497e69ad46",
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"git-tree": "845755ddfb9fa5d6f88c836cffdb1f497e69ad46",
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"version": "2.0.1",
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"version": "2.0.1",
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