Hi, this PR adds two feature flags to Blaze to allow for a minimal
'core' installation:
1. `lapack`: LAPACK/BLAS is currently a default dependency, but its only
required for certain matrix operations and `BLAZE_BLAS_MODE` which is
off by default. See
[CMakeLists.txt#L65-L75](3156507a4b/CMakeLists.txt (lines-65):75).
2. `openmp`: The absence of this flag actually disables SMP support
entirely, so it might be better to just use `smp` instead. Thoughts? I
used `openmp` for consistency with the existing port which explicitly
sets the threading library via `BLAZE_SMP_THREADS=OpenMP`. In any case,
Blaze defaults to OpenMP and removes `BLAZE_SMP_THREADS` from cache when
`BLAZE_SHARED_MEMORY_PARALLELIZATION` is turned off. See
[CMakeLists.txt#L297-L304](3156507a4b/CMakeLists.txt (lines-297):304).
Both of these are still set as default features to ensure compatibility,
though I think the default LAPACK REQUIRED as a reminder to package
maintainers might be a bit excessive! If you're using LAPACK, you
probably aren't relying on Blaze to import it for you. That's probably
more of a discussion for upstream in any case.
- [x] Changes comply with the [maintainer
guide](https://github.com/microsoft/vcpkg-docs/blob/main/vcpkg/contributing/maintainer-guide.md).
- [ ] ~~SHA512s are updated for each updated download.~~
- [ ] ~~The "supports" clause reflects platforms that may be fixed by
this new version.~~
- [ ] ~~Any fixed [CI
baseline](https://github.com/microsoft/vcpkg/blob/master/scripts/ci.baseline.txt)
entries are removed from that file.~~
- [ ] ~~Any patches that are no longer applied are deleted from the
port's directory.~~
- [x] The version database is fixed by rerunning `./vcpkg x-add-version
--all` and committing the result.
- [x] Only one version is added to each modified port's versions file.
* [lapack-select] add port lapack-select to select the lapack implementation
* move (!osx) check into lapack select
* correct the platform selection logic so that clapack is not forced.
added external as a feature.
made a dummy project to find the external provided LAPACK
* fix the oscx regression. Actually need to specify external dependency on OSX
* rename port to lapack and use build-depends
* [openexr,openimageio,suitesparse,theia] updates for non-win32
* [theia] use only valid cmake symbols
* [suitesparse] Fix build
* [lapack] still not properly integrating with other ports
* [lapack] intercept cmake module calls and substitute them with our defs
* [suitesparse,clapack] fixes for proper integration
* [ceres,clapack] bump CONTROL
* [suitesparse] remove unnecessary defs
* [clapack] improve wrapper logic
* [WIN32] remove wrong symbol
* [clapack] fix wrapper integration
* [Accelerate] use best framework when available
* [clapack] separate config from wrapper
* [clapack] fix paths and filenames
* [mlpack,armadillo,clapack] improve library handling
* [mlpack] remove unnecessary cmake option
* [clp,coinutils,osi,liblemon] dependencies of openmvg, improve compatibility with non-win32
* [openmvg] fix for case-sensitive filesystems
* [clp,coinutils,osi] simplify CMakeLists removing many unnecessary steps
* [sophus] Force rebuild
* [theia] fixes for linux, part1
* [io2d] remove broken sintax
* [fontconfig] bump version to remove CI cached failure
* [theia] fixes for linux, part2
* [theia] remove unnecessary empty folders and comments from portfile
* [theia] use correct build type removing forced vars in cmakelists.txt
* [openmvg] add missing suitesparse target detection
* [sophus] fix Suitesparse dependency
* [sophus,openmvg] use suitesparse lowercase for module compatibility on case-sensitive filesystems
* [suitesparse] fixes for case-sensitive filesystems
* [openmvg] use correct Eigen3 name for case-sensitive filesystems
* [sophus] trigger rebuild
* [shogun] use modern vcpkg style
* [shogun] add missing cmake system processor symbol
* [GraphicsMagick] bug-fix: image files won't load
GM (GraphicsMagick) was failing to load image files, notably PNG or JPEG
images, as it was being compiled with support for 'GraphicsMagick
Modules'. These are files with names specific to GM, and of the format,
'IM_*.dll'. vcpkg's install process was not setting these up. This
patch makes sure that when GM is built, it embed's GM's own
image-loading code into graphicsmagick.dll.
* [vcpkg_extract_source_archive_ex] Add PATCHES argument
* [openmesh] Use direct download instead of gitlab
* [blaze] Use PATCHES argument
* [graphicsmagick] Use vcpkg_extract_source_archive_ex