Fixes https://github.com/microsoft/vcpkg/issues/34492
- [X] Changes comply with the [maintainer
guide](https://github.com/microsoft/vcpkg-docs/blob/main/vcpkg/contributing/maintainer-guide.md).
- [X] The name of the port matches an existing name for this component
on https://repology.org/ if possible, and/or is strongly associated with
that component on search engines.
- [X] Optional dependencies are resolved in exactly one way. For
example, if the component is built with CMake, all `find_package` calls
are REQUIRED, are satisfied by `vcpkg.json`'s declared dependencies, or
disabled with
[CMAKE_DISABLE_FIND_PACKAGE_Xxx](https://cmake.org/cmake/help/latest/variable/CMAKE_DISABLE_FIND_PACKAGE_PackageName.html).
- [X] The versioning scheme in `vcpkg.json` matches what upstream says.
- [X] The license declaration in `vcpkg.json` matches what upstream
says.
- [X] The installed as the "copyright" file matches what upstream says.
- [X] The source code of the component installed comes from an
authoritative source.
- [X] The generated "usage text" is accurate. See
[adding-usage](https://github.com/microsoft/vcpkg-docs/blob/main/vcpkg/examples/adding-usage.md)
for context.
- [X] The version database is fixed by rerunning `./vcpkg x-add-version
--all` and committing the result.
- [X] Only one version is in the new port's versions file.
- [X] Only one version is added to each modified port's versions file.
Notes:
- This library is static only, so it's only supported for the static
triplets.
- Unfortunately, godot-cpp is not yet installable, so I had to patch its
cmake script.
I have made a PR upstream:
https://github.com/godotengine/godot-cpp/pull/1418
But in the meanwhile, I have created an unofficial export target
`unofficial::godot::cpp`.