`sleef` currently has some issues cross-compiling (see #37091),
preventing `rubberband` from building.
Using FFTW as the FFT backend when targeting iOS or WASM/Emscripten
therefore fixes the cross-build for `rubberband`. Since we already use
FFTW on arm64 macOS, using it on iOS too should also make things a bit
more consistent.
- [x] Changes comply with the [maintainer
guide](https://github.com/microsoft/vcpkg-docs/blob/main/vcpkg/contributing/maintainer-guide.md).
- [x] SHA512s are updated for each updated download.
- [x] The "supports" clause reflects platforms that may be fixed by this
new version.
- [x] Any fixed [CI
baseline](https://github.com/microsoft/vcpkg/blob/master/scripts/ci.baseline.txt)
entries are removed from that file.
- [x] Any patches that are no longer applied are deleted from the port's
directory.
- [x] The version database is fixed by rerunning `./vcpkg x-add-version
--all` and committing the result.
- [x] Only one version is added to each modified port's versions file.
* Xbox triplets should not support ports with only copyleft licenses
* Reverted ports that build with xbox currently
* Fix conflict and rebase
* Update baseline
* Update baseline
* Select fastest available FFT library depending on the platform
* Update to rubberband 3.2.1
* Also added arm64 in the portfile.cmake condition to match arm in the vcpkg.json
* Use FFTW backend on x86_windows due to Microsoft Visual Studio bug
* add port for `rubberband`
[rubberband](https://www.breakfastquay.com/rubberband/) is a small
library for stretching sounds.
This is the minimal portfile to make vcpkg happy, but probably still
needs some improvement, i.e. not picking up system libraries.
* [rubberband] Update to 2.0.2
* [rubberband] remove lv2 feature, because the install location is out of the vcpkg install tree
* [rubberband] Remove vcpkg_cmake_get_vars dependency
* [rubberband] Disable static builds on windows because of broken libsndfile dependency
Co-authored-by: Daniel Reuter <daniel.robin.reuter@googlemail.com>