* [openexr,openimageio,suitesparse,theia] updates for non-win32
* [theia] use only valid cmake symbols
* [suitesparse] Fix build
* [lapack] still not properly integrating with other ports
* [lapack] intercept cmake module calls and substitute them with our defs
* [suitesparse,clapack] fixes for proper integration
* [ceres,clapack] bump CONTROL
* [suitesparse] remove unnecessary defs
* [clapack] improve wrapper logic
* [WIN32] remove wrong symbol
* [clapack] fix wrapper integration
* [Accelerate] use best framework when available
* [clapack] separate config from wrapper
* [clapack] fix paths and filenames
* [mlpack,armadillo,clapack] improve library handling
* [mlpack] remove unnecessary cmake option
* [clp,coinutils,osi,liblemon] dependencies of openmvg, improve compatibility with non-win32
* [openmvg] fix for case-sensitive filesystems
* [clp,coinutils,osi] simplify CMakeLists removing many unnecessary steps
* [sophus] Force rebuild
* [theia] fixes for linux, part1
* [io2d] remove broken sintax
* [fontconfig] bump version to remove CI cached failure
* [theia] fixes for linux, part2
* [theia] remove unnecessary empty folders and comments from portfile
* [theia] use correct build type removing forced vars in cmakelists.txt
* [openmvg] add missing suitesparse target detection
* [sophus] fix Suitesparse dependency
* [sophus,openmvg] use suitesparse lowercase for module compatibility on case-sensitive filesystems
* [suitesparse] fixes for case-sensitive filesystems
* [openmvg] use correct Eigen3 name for case-sensitive filesystems
* [sophus] trigger rebuild
* [shogun] use modern vcpkg style
* [shogun] add missing cmake system processor symbol
* [GraphicsMagick] bug-fix: image files won't load
GM (GraphicsMagick) was failing to load image files, notably PNG or JPEG
images, as it was being compiled with support for 'GraphicsMagick
Modules'. These are files with names specific to GM, and of the format,
'IM_*.dll'. vcpkg's install process was not setting these up. This
patch makes sure that when GM is built, it embed's GM's own
image-loading code into graphicsmagick.dll.
* [vcpkg_extract_source_archive_ex] Add PATCHES argument
* [openmesh] Use direct download instead of gitlab
* [blaze] Use PATCHES argument
* [graphicsmagick] Use vcpkg_extract_source_archive_ex