* Try adding xbox triplets
* Update for Gaming Command Prompt usage
* Fix directxtk12 shaders for xbox
* Add toolchain for xbox
* Fix ports for feature builds
* Code review feedback
* More code review
* Code review
* WIN32_LEAN_AND_MEAN is too aggressive for many libs
* Normalize GDK variable paths
* Need to leave oldnames.lib as many libs use POSIX names
* More code review feedback
* Remove extra file
* Use of /DEFAULTLIB fixed 41 ports
* Code review feedback
* Added basic xbox supports expression
* Updates for xbox-aware ports
* Update for CMake fixes upstream
* Minor synatx fix
* Fix up merge issues
* Need directx-headers for linux
* Missed one port revision
* Removed VCPKG_TARGET_IS_XBOX from project scope after upstream fixes
* Update baseline
* License updates per github-actions bot
* Update baseline
* Update toolchain to support try_compile for GDK headers
* Update port numbers
* Update baseline
* Don't need directx-dxc for Xbox builds
* Update baseline
* Update hashes
* Code review
* Update baseline
* Refresh hashes for upstream fixes
* Update baseline
* Add ms-gdkx stub port
* Update baseline
* updated ms-gdkx with user-friendly output
* Update baseline
* Code review for the toolchain file
* Update directxkt12 hash
* Refresh baseline
* Update MSBuild integration to select proper triplet for GDK custom platforms
* Update CMake integration to select proper xbox triplet from XBOX_CONSOLE_TARGET
* vcpkg.targets update
* Code review feedback
* Update baseline
* Refresh baseline
* Code review for MSBuild
* Code review for xbox toolchain
* vcpkg.cmake codereview
---------
Co-authored-by: walbourn <chuckw_walbourn@yahoo.com>
* Bulk remove vcpkg_fail_port_install calls.
Interesting ones have been split out into separate reviews, where "interesting" means "anything more than just deleting the call to vcpkg_fail_port_install",
In support of https://github.com/microsoft/vcpkg/pull/21502
* Update version database.
* Revert google benchmark changes already submitted as https://github.com/microsoft/vcpkg/pull/22728
* Repair version database.
* Update dxut port, added effects11 port
* DXUT does not support UWP
* Fixed FX11 CMake to support UWP
* DXUT supports arm64 desktop
* Update baseline
* Now that these build with CMake, no need to exclude staticcrt
* rev'd port version
* Fix versions
* Update versions/d-/dxut.json
Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
* Update versions/e-/effects11.json
Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
* Update ports/dxut/vcpkg.json
Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
* Update versions/baseline.json
Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
* Update versions/d-/dxut.json
Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
* Update versions/e-/effects11.json
Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
* Update versions/baseline.json
Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
* Update ports/effects11/vcpkg.json
Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
* Updated version hash
* Fixed format complaint
* Fixed baseline
Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>