* [libe57] Add new port
* remove deprecated entries
* update version files according to maintainer guide
* add dependency for linux
* update cmake patch
* update versioning
* delete obsolete lines
* fix linux/osx
* fix osx include and linker problem
* [libe57] remove deprecated functions
* Added d3d12 memory allocator port.
* Fixed leftover name from vulkan memory allocator.
* Remove single header patch.
* Don't apply patch.
* Properly set interface sources.
* Bump version and update manifest format.
* Build static library instead of using an interface target.
* Properly export and fixup config.
* Update baseline.
* Remove `PREFER_NINJA`.
Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
* Update version.
* Use `version-date` instead of `version`.
* Update baseline.
* Remove leftover version.
Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
* vcpkg_fixup_pkgconfig for allgero5
* version stuff
* Update port
* version stuff
* add missing patch
* version stuff
* deactivate ICU linkage
* add missing 2
* fix include issue in dependend ports.
* fix include dirs in wrapper
* always install wrapper for corrections
* target also needs fixing.
* fix install of wrapper
* version stuff
* libxml define LIBXML_STATIC in the header in static builds
* libxslt build only one type of library to avoid link issues
* version stuff
* add cmake policy
* version stuff
* remove accidental cmake_minimum_required(VERSION)
* version stuff
* version stuff
* add feature tools to build tools
* version stuff
* fix version stuff
* add ws2_32 to the target which was missing.
* version stuff
* add liblzma and zlib to the target
* no need to adjust in config mode
* version stuff
* apply some of the CR suggestions
* version update
* remove icu dependency.
* version stuff
* setting uwp builds of libxml2 to fail. (icu supports:!uwp)
* add !uwp into supports due to getenv call
* version stuff
* baseline stuff
* Restore old version record for libxml2.
Co-authored-by: Robert Schumacher <ras0219@outlook.com>
* [spdlog] support wchar when targeting Windows
* filename will be `std::string`
* functions `wstr_to_utf8buf`, `utf8_to_wstrbuf` will be added
* [spdlog] update baseline and git-tree SHA
* [spdlog] make wchar_t options to port features
* new feature: `wchar`, `wchar-filenames`
* update git-tree SHA
* Update ports/spdlog/portfile.cmake
Co-authored-by: nicole mazzuca <83086508+strega-nil-ms@users.noreply.github.com>
* Update ports/spdlog/portfile.cmake
Co-authored-by: nicole mazzuca <83086508+strega-nil-ms@users.noreply.github.com>
* [spdlog] more clear SPDLOG_WCHAR_FILENAMES usage
* Update versions/s-/spdlog.json
* Update ports/spdlog/vcpkg.json
Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
* Update ports/spdlog/portfile.cmake
Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
* Update ports/spdlog/portfile.cmake
Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
* [spdlog] update version SHA
* [spdlog] update port version
Co-authored-by: nicole mazzuca <83086508+strega-nil-ms@users.noreply.github.com>
Co-authored-by: Jack·Boos·Yu <47264268+JackBoosY@users.noreply.github.com>
Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
Remove no longer used "unstable" scaffolding.
Use ephemeral OS disks for better latency.
Add ability to change whether temp disks are used or explicitly provisioned disks are used; explicitly provisioned disks turned out to be more expensive than expected before.
Disable Windows Updates in the scale set because the machines are very short lived; working on a mechanism of patching the images instead.
* [shaderc] remove port since it does not build
* [glslang] updated to version 11.1.0
* [glslang] Add python path
* [glslang] baseline.json and glslang.json updated
* Update portfile.cmake
* Update CONTROL
* Update port_versions
* Update port_versions
* Update port_versions
* Update port_versions
* Update port_versions
* [glslang] port update to version 11.4.0
* [glslang] port version removed from json
* [glslang] remove shaderc
* [glslang] baseline update
* [glslang] versions hash update
* [glslang] portfile format fix + use of ${PORT}
* [glslang] new hash
* [glslang] revert portfile back
* [glslang] portfile apply changes
* [glslang] update hash for x86 windows
* [glslang] update to 1.5.0
* [glslang] git-tree hash update
* [glslang] remove old version 1.4.0
* [glslang] git-tree hash update
* [glslang][shaderc] Update and fix targets to match upstream
* Update versions
Co-authored-by: Lukas Lipp <llipp@cg.tuwien.ac.at>
Co-authored-by: JonLiu1993 <63675417+JonLiu1993@users.noreply.github.com>
Co-authored-by: JonLiu1993 <13720414433@163.com>
Co-authored-by: Robert Schumacher <ras0219@outlook.com>
* Add bddisasm port
Currently fetching bddisasm from my fork of the project
* bddisasm: Build with BDD_INCLUDE_TOOL=OFF
* bddisasm: Use PREFER_NINJA
* bddisasm: Update REF
* bddisasm: Don't use vcpkg_install_msbuild
* bddisasm: Switch to release 1.32.1 from the bitdefender repo
* Add the result of ./vcpkg x-add-version --all
* Replace the control file with a manifest
Converted with ./vcpkg format-manifest
* Add more details to bddisasm/vcpkg.json
Added port-version, license, homepage, documentation, and port mantainers
* Fix bddisasm/vcpkg.json
* Fix the version file
* List arm as not supported
* Update version file
* Fail install on arm
* Use the new vcpkg_cmake_* functions
* Remove the LICENSE file
* Fix version
* Update version file
* build only static library
bddisasm only supports being built as a static library, so say that in the portfile
* bddisasm: Update port to version 1.33.0
Co-authored-by: nicole mazzuca <mazzucan@outlook.com>
* upgrade the gli to latest
* update the version of gli
* update the version of gli
* [gli] Revert patch, use date scheme
Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
* [azure-core-cpp] Update to 1.1.0
## 1.1.0 (2021-07-02)
### Bugs Fixed
- Fixed a memory leak issue in `Base64Encode()`. (A community contribution, courtesy of _[jorgen](https://github.com/jorgen)_)
### Other Changes
- Made internal-only changes to support the Azure Key Vault client library.
### Acknowledgments
Thank you to our developer community members who helped to make Azure Core better with their contributions to this release:
- Jorgen Lind _([GitHub](https://github.com/jorgen))_
* [azure-storage-common-cpp] Update to 12.0.1
## 12.0.1 (2021-07-07)
### Bug Fixes
- Fixed a memory leak issue while parsing XML.
* [azure-storage-blobs-cpp] Update to 12.0.1
## 12.0.1 (2021-07-07)
### Bug Fixes
- Fixed a bug where transactional MD5 hash was treated as blob MD5 hash when downloading partial blob.
* [azure-storage-files-datalake-cpp] Update to 12.0.1
## 12.0.1 (2021-07-07)
### Bug Fixes
- Fixed a bug where transactional MD5 hash was treated as blob MD5 hash when downloading partial blob.
* [azure-storage-files-shares-cpp] Update to 12.0.1
## 12.0.1 (2021-07-07)
No API changes since `12.0.0`.
* Remove curl version from vcpkg manifest
* Update version files
Co-authored-by: Anton Kolesnyk <antkmsft@users.noreply.github.com>