#35084 introduced a regression for native ARM Linux builds where the
toolchain would mistakenly try to reference a cross-compiler (e.g.
`aarch64-linux-gnu-gcc`) despite building natively because vcpkg spells
the architecture differently from what the system reports (`arm64` vs.
`aarch64`).
This fixes the issue by checking whether the
`CMAKE_HOST_SYSTEM_PROCESSOR` matches the target (in CMake's spelling of
the architecture).
---------
Co-authored-by: Kai Pastor <dg0yt@darc.de>
When cross-compiling for x86 Linux, the -m32 flag must also be passed to the linker otherwise it complains about trying to link code built for the wrong architecture.
* [osx] set CMAKE_SYSTEM_PROCESSOR from VCPKG_TARGET_ARCHITECTURE on osx
* [linux] Set CMAKE_ASM_COMPILER and CMAKE_ASM-ATT_COMPILER in case of crosscompile
* [wavpack] migrate to vcpkg_cmake_install
* [wavpack] enable arm builds
* [wavpack] Add license field to vcpkg.json
* [OSX] don't default to 86_64
This change tries to fix issue #13395.
Root cause:
In script mode, cmake won't populate CMAKE_SYSTEM_PROCESSOR parameter automatically. That parameter is
required by libpng to configure build parameters. To fix this issue, we need explicitly set CMAKE_SYSTEM_PROCESSOR
value.
Verify:
On arm64-linux host, run `./vcpkg install tesseract:arm64-linux`.
Co-authored-by: Nicole Mazzuca <mazzucan@outlook.com>
Co-authored-by: JackBoosY <yuzaiyang@beyondsoft.com>
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
* [vcpkg] Fix CMAKE_SYSTEM_PROCESSOR
Add CMAKE_SYSTEM_PROCESSOR setting under UWP, Linux, and Darwin.
If explicitly specified VCPKG_CMAKE_SYSTEM_PROCESSOR in triplet files, CMAKE_SYSTEM_PROCESSOR is set to specified architecture.
* [vcpkg-toolchains] Move logic out of vcpkg_configure_cmake and into the toolchains.
* [rocksdb] Update to v5.15.10
* [rocksdb] Cleanup
* [rocksdb] Fix cmake targets name.
* [toolchains] Set NDEBUG in release
* [rocksdb] Disable vcpkg_test_cmake due to misbehavior in x64
* [tiff] Use lzma on linux