* make user wide integration not burn everything if LLVM is used as a toolset.
(e.g. cmake -G "VS" -TLLVM fails to even find compiler due to linker issues)
fixes#4359 but might have side effects for that toolset.
(e.g. not automatically adding dependencies)
* remove whitespaces
* [vcpkg-integrate] Conform to MSBuild conventions for comparisons
* win_flex 2.5.9 is no longer downloadable, use 2.5.16
* [vcpkg_find_acquire_program] Fix links to flex and bison. Use subdir to avoid conflict with previous version.
* fdlibm init
* fix links
* Fix different hashes creation with google host
* Move functions to script
* Fix documentation
* [vcpkg_from_git] Add SHA512 argument, switch to zip to better support Windows.
* [fdlibm] Trigger rebuild
* [vcpkg_from_git] Use FETCH_HEAD reference to support tags
* [rocksdb] Update to v5.15.10
* [rocksdb] Cleanup
* [rocksdb] Fix cmake targets name.
* [toolchains] Set NDEBUG in release
* [rocksdb] Disable vcpkg_test_cmake due to misbehavior in x64
* [tiff] Use lzma on linux
* Add SKIP_CLEAN option to vcpkg_install_msbuild
Also add vcpkg_clean_msbuild function to factor out clean
logic and allow re-use in portfiles.
* xalan-c: Correct header globbing
* vcpkg_install_msbuild: SKIP_CLEAN documentation correction
* [xalan-c] Add explicit check for localmsgindex header.
[docs] Regenerate
* Fix issue with compiling vcpkg.exe (#4149)
The check for environment variable PATH match
other environment variables. When environment variable
VCTargetsPath used by msbuild is changed in cleanEnvironmentHelper.ps1
the path is broken. This makes the compilation of vcpkg.exe fail.
This commit fix the issue by checking that environment variable PATH is
exactly PATH.
* [cleanEnvironmentHelper] Use -eq instead of -match
* [GraphicsMagick] bug-fix: image files won't load
GM (GraphicsMagick) was failing to load image files, notably PNG or JPEG
images, as it was being compiled with support for 'GraphicsMagick
Modules'. These are files with names specific to GM, and of the format,
'IM_*.dll'. vcpkg's install process was not setting these up. This
patch makes sure that when GM is built, it embed's GM's own
image-loading code into graphicsmagick.dll.
* [vcpkg_extract_source_archive_ex] Add PATCHES argument
* [openmesh] Use direct download instead of gitlab
* [blaze] Use PATCHES argument
* [graphicsmagick] Use vcpkg_extract_source_archive_ex
* [vcpkg] post-build cmake test
- test for applications with cmake build system
- Add a test feature to vcpkg core, make progress for #72
- Tests for zlib, bzip2, libiconv and openssl for example
- Test for curl will be failed, because of a bug #3053
It can detect a this type of problems
* [vcpkg_test_cmake] Add MODULE parameter to explicitly specify which type of integration to test.
* [bzip2] Fix casing of cmake module name
* use find_program to locate flex and bison when not Windows
* reset changes to thrift/portfile.cmake
* fix aquire flex and bison on non win platforms
* [vcpkg_find_acquire_program] Indentation and use CMAKE_HOST_WIN32
* breakpad: Enable building the libbreakpad_client library
That's the library that allows creating and uploading .dmp files
when a program crashes.
Use the same flags and setup as for libbreakpad, just note that
this commit changes the installation folder for headers which
was previously incorrect:
The libbreakpad headers were installed in include/google_breakpad,
but the correct path is include/breakpad/google_breakpad,
and client headers go into include/breakpad/client/windows.
* [breakpad] Install headers one directory higher
* [breakpad] Switch to only build static libraries. Disable libbreakpad_client on non-windows due to additional work required.
* Add libplist
* Add libusbmuxd
* Fix typos
* Add getopt
* Add libimobiledevice
* Fix typos
* Add libideviceactivation
* Add ideviceinstaller
* Include utilities
* Install usbmuxd
* Add readline
* Fix readline on 64-bit windows
* Add libirecovery
* libideviceactivation: include tools
* Bump versions to fix build issues
* Bump versions
* Add idevicerestore
* [getopt][getopt-win32] Rename to getopt-win32 and only install on Windows Desktop
* [readline][readline-win32] Rename to readline-win32 and only install for Windows Desktop
* [vcpkg_from_github][vcpkg_apply_patches] Make PATCHES relative to the current port directory
* [vcpkg_install_msbuild][vcpkg_check_linkage] Introduce vcpkg_install_msbuild() and vcpkg_check_linkage().
* [libimobiledevice et al] Use vcpkg_from_github() and vcpkg_install_msbuild()
* [readline] Fix static builds