* vcpkg_configure_meson: Support macOS cross-compile
* Update scripts/cmake/vcpkg_configure_meson.cmake
Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
* Use adapted regex instead, utilize for native file config as well
Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
* [libvpx] Fix arm-uwp builds for v142 toolset
This adds better support for targeting UWP as well as ARM/ARM64 for
regular Windows Desktop with the v142 toolset. Without this change,
arm-uwp fails to build with v142. For v141 and earlier, the old
behavior remains unchanged.
* [libvpx] Fix Linux and macOS builds
* [libvpx] updated version record
* [libvpx] updated version record
* [shaderc] Use build type to build targets
* update version record
* Update ports/shaderc/portfile.cmake
Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
* Update ports/shaderc/portfile.cmake
Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
* refresh version record
Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
* Update dxut port, added effects11 port
* DXUT does not support UWP
* Fixed FX11 CMake to support UWP
* DXUT supports arm64 desktop
* Update baseline
* Now that these build with CMake, no need to exclude staticcrt
* rev'd port version
* Fix versions
* Update versions/d-/dxut.json
Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
* Update versions/e-/effects11.json
Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
* Update ports/dxut/vcpkg.json
Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
* Update versions/baseline.json
Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
* Update versions/d-/dxut.json
Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
* Update versions/e-/effects11.json
Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
* Update versions/baseline.json
Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
* Update ports/effects11/vcpkg.json
Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
* Updated version hash
* Fixed format complaint
* Fixed baseline
Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
* add port workflow
* format manifest
* add versions
* add versions for all
* ignore arm_uwp and x64_uwp
* merge two portfile
* Revert "add versions for all"
This reverts commit 3806e22a7d.
* delete unnecessary line
* update versions
Fixed issue when necessary header file was not installed that leaded to this error:
`\vcpkg\installed\x64-windows-static\include\wx\platform.h(160,10): fatal error C1083: Cannot open include file: 'wx/setup.h': No such file or directory`
Also fixed string replace enumeration to include only *.h files because otherwise for some reason *.cur file was messed up.
Signed-off-by: Vitalii Koshura <lestat.de.lionkur@gmail.com>
* added a port for the fast_float library
* Updated fast_float to version 0.8.0
* Added version files for fast-float
* Added newline at end of file
* Updated git-tree entry after change
* Fixed line endings
* Updated tree after change
* ran vcpkg x-add-version --all to fix versions for log4cpp, which were broken for some reason.
* Update DirectX SDK port
* Minor code review
* Format vcpkg.json
* Update versions
* Update ports/directxsdk/vcpkg.json
Co-authored-by: Adam Johnson <AdamJohnso@gmail.com>
* Update baseline
* [directxsdk] Disable all supported platforms
Co-authored-by: NancyLi1013 <lirui09@beyondsoft.com>
Co-authored-by: Adam Johnson <AdamJohnso@gmail.com>
Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
* [libigl] Always build as header-only library
* [libigl] Always build header-only
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
* [libftdi1] update to 1.5 (#15917)
* [libftdi1] fixed outdated version file (#15917)
* [libftdi1] Switched to using option instead of patch to disable ftdi_eeprom (#15917)
* [libftdi1] updated version file (#15917)
* [libftdi1] Change version scheme
Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
* [ffmpeg] avfilter: fix library ordering on linux and fix feature dependencies
* [ffmpeg] bump port version
* [ffmpeg] add OpenGL, Foundation, CoreGraphics, AppKit and CoreImage for osx (needed for avfilter)
* [ffmpeg] update git-tree
* [ffmpeg] restrict new osx dependencies to avfilter feature
* [ffmpeg] update git-tree
* [ffmpeg] remove avfilter dependencies
Note this exposes a bug in upstream, will need fix in ffmpeg configure script itself.
* [ffmpeg] improve macos framework dependencies
* [ffmpeg] update git-tree
* [ffmpeg] patch for filter dependencies in configure script
* [ffmpeg] update git-tree
* [ffmpeg] apple framework fix: securetransport is part of avformat and not avdevice
* [ffmpeg] update git-tree
* [discreture] Add new port
* Remove unused options
* Replace hardcoded port name with cmake variable
Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
* Adding version file to fix windows-x86 build failure
* Add usage file to point to the correct header file at the end of the installation
* Update port version SHA after vcpkg x-add-version discreture
Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
* [ngspice] Update to release 34
* [ngspice] update x-add-version
* Remove cppduals folder from being installed into /include
* Update the x-add-version
* [sdl2] Fix vulkan feature dependencies
SDL2 ships with its own copy of required Vulkan headers, so the `vulkan` port dependency here is unneeded (and unused).
* Run x-add-version sdl2
* Update port for azure-storage-files-shares-cpp
* Remove comment headers
* Update version SHA
Co-authored-by: Anton Kolesnyk <antkmsft@users.noreply.github.com>