* [python3] Update to 3.11.3
* Force set PythonForBuild on windows
* Set LD_LIBRARY_PATH on unix
* Always use vcpkg_find_acquire_program(PYTHON3) on windows
* Remove LD_LIBRARY_PATH shenanigans
* [vtk] Parse python version from include folder
* Fix static builds on windows
* Pass --with-build-python on unix
* [omniorb] Fix python version in patch
* Resurrect rpath patch
* [python3] fix usage
* [gobject-introspection] don't hardcode python version
* Update vcpkg_find_aquire_program(PYTHON3)
This is also required for gobject-introspection
* [paraview] don't hardcode python version
* [vtk-dicom] don't hardcode python version
* Update python in vcpkgTools.xml
* Fix host arch detection in vcpkg_find_acquire_program(PYTHON3)
* [libpq] Don't hardcode python version
* [shiva] Don't pass python variables
* [vcpkg-get-python-packages] Delete unused file, update hardcoded python version
* [python3] update to 3.11.4
* [omniorb] Use PREPEND in vcpkg_add_to_path
So that python from vcpkg is picked before system python
* libpq quickfix
* re-fix libpq
* fix vcpkg-get-python-packages
* Make windows 7 patch compatible with unix builds
* Copy pyd files to bin
Also fixes copying files that do not belong to current build tree
* Fix static builds
* Speculatively fix osx regression
* Fix omniorb on unix
* [gobject-introspection] fix windows builds
* [vtk] Update vendored copy of mpi4py for python 3.11 support
* [mdl-sdk] Fix python
* [gobject-introspection] fix the fix of a fix...
* Update versions
* Undo changes in gobject-introspection and vcpkg_find_aquire_program(PYTHON3)
---------
Co-authored-by: root <root@DESKTOP-UIPL9V8>
* [openssl] Use bash from PATH rather then /bin (microsoft/vcpkg#32288)
The configure script used to invoke python during the build process contains
a shebang that invokes /bin/bash independend of whatever bash would usually
resolve to.
This breaks compilation on FreeBSD, where bash isn't part of the operating
system.
Rather then /bin/bash, invoke /usr/bin/env bash, which resolves the bash
command by iterating PATH
* [openssl] regenerate versions registries (microsoft/vcpkg#32288)
* [opencascade] Fix feature dependence
* update version
* update version
* Apply suggesstion
* update version
---------
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
Co-authored-by: Zhao Liu <v-zhli17@microsoft.com>
* [openblas] Support arm64-uwp build
* Update version
* Merge UWP patches and don't set CMAKE_SYSTEM_PROCESSOR.
* Simplify supports clause.
---------
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
* Xbox triplets should not support ports with only copyleft licenses
* Reverted ports that build with xbox currently
* Fix conflict and rebase
* Update baseline
* Update baseline
* Corrected fipsmodule.cnf install
move it to the same position as openssl.cnf, both are only examples of openssl
* Adjusted port version
* Adjusted SHA for vcpkg x-add-version --all
---------
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
* [opencv3] Enable c++17 when building feature halide
* version
* add port-version
* version
* portfile.cmake
* version
* rv
* version
* portfile.cmake
* version
* portfile.cmake
* version
* add omniorb port
* v db
* fix stuff i didn't test
* try running without pythonpath on linux
* dont care to fix osx
* format manifest wants it braced.
* v db
* use & instead of ,
* v db
* also disallow x86 on windows
* v db
* Apply suggestions from code review
Co-authored-by: JonLiu1993 <63675417+JonLiu1993@users.noreply.github.com>
* format
* v db
* cleanup
* v db
---------
Co-authored-by: JonLiu1993 <63675417+JonLiu1993@users.noreply.github.com>
* Added option to enable fips build for openssl
I only implement and tested it for windows as I have no option to do this under linux
* Adjusted port version
* Updated to support only for Windows
* Corrected Formatting
* Corrected SHA for vcpkg x-add-version --all
* Changes requested by review
Removed the not needed FEATURE FIPS
Initialize INSTALL_FIPS as empty
* Corrected SHA for vcpkg x-add-version --all
* Removed Windows only support
* Corrected SHA for vcpkg x-add-version --all
* Added "supports": "!static"
As the provider conecpts needs dynamic linkage
* Corrected SHA for vcpkg x-add-version --all
* update open62541
* run x-add-version
* adds patch to qtopcua to support open62541 v1.3
* x-add-version
* Update ports/open62541/vcpkg.json
Co-authored-by: Lily Wang <94091114+LilyWangLL@users.noreply.github.com>
* x-add-version
* remove explicit set of version variable
* x-add-version
* Add a warning when the user tries to turn on both encryption options, as requested by @LilyWangLL.
---------
Co-authored-by: Julian Zimmermann <Julian.Zimmermann@gti.de>
Co-authored-by: Lily Wang <94091114+LilyWangLL@users.noreply.github.com>
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
* [opentelemetry-cpp] unvendor absl polyfills
By default opentelemetry vendors-in a copy of some Abseil polyfills
(e.g. `absl::variant`). That makes it hard (I would claim nearly
impossible) to use both the abseil and the opentelemetry-cpp ports at
the same time, as both define `absl::variant` in some of their headers.
It seems better to always use the `-DHAVE_ABSEIL=ON` CMake option and
depend on the abseil port. Outside vcpkg it may be useful to use such
vendored-in copies of the code, as that "simplifies" dependency
management. In the context of vcpkg that is just wasteful.
Simplified how to support `abseil[cxx17]` by removing some code in
opentelemetry that forcibly downgraded the compiler to use C++11. Add a
missing dependency for gRPC generated code. This code indirectly depends
on Abseil too.
* Opentelemetry is missing a find_dependency() when -DHAVE_ABSEIL=ON
* UWP toolchain fix and update some ports supports expressions for uwp/xbox
* Update baseline
* More ports updated for !xbox
* Update baseline
* Update support expression for ms-gdkx
* Update baseline
* ms-gdkx port should fail on ado system
* Revert change to opengl-registry since its needed for angle on UWP
* Minor github actions cr
* Refresh baseline
* [vcpkg-cmake-get-vars] Call 'project' early
System variables like 'APPLE' or 'ANDROID' aren't set before 'project()'.
* Get Android variables
* [openssl] Ensure that compiler is reached via 'PATH'
* Fix Android configuration
* Add 'tools' feature
* Update versions
* [openssl] Initialize android with vcpkg settings
* [openssl] Really don't build apps
* [vcpkg-cmake-get-vars] Update android vars
* [libpq] Pass openssl version from pkgconfig
* [vcpkg-cmake-get-vars] Update android vars
* [vcpkg-cmake-get-vars] Report generator
* [vcpkg-cmake-get-vars] Escape all output
* Transfer cmake-get-vars fixes
* Transfer cmake-get-vars extra flags
* no-asm for android-arm w/o neon
* [vcpkg_configure_make] Unquote as needed
Toolchain flags are passed into make via environment variables (e.g.
CFLAGS) and expanded by Makefiles regardless of quotes. And even vcm's
internal handling isn't prepared for these quotes. So we must remove
the early. This doesn't interfere with properly escaped quotes.
* Re-add lost 'project', amends 4cf7caaa
* [openssl] Fix emscripten
* Added basic info to ptc-print port.
* Formatting json file.
* Trying to add master branch instead of main.
* Trying to add master branch instead of main.
* Update git-tree.
* CI baseline update.
* Update ports/ptc-print/usage
Co-authored-by: Frank <65999885+FrankXie05@users.noreply.github.com>
* Update ports/ptc-print/usage
Co-authored-by: Frank <65999885+FrankXie05@users.noreply.github.com>
* CI baseline update.
* Update ports/ptc-print/portfile.cmake
Co-authored-by: Frank <65999885+FrankXie05@users.noreply.github.com>
* Update.
* Update in usage file.
* Formatting update.
* Update.
* Update.
* [osmanip] new port
* [osmanip] new port
* Updates.
* Updates.
* Update.
* [osmanip] new port
* Changed port version.
* Changed port version.
* [osmanip] new port
* [osmanip] new port
* Update.
* [arsenalgear] new port
* Added port to arsenalgear.
* Added port to arsenalgear.
* Update.
* Deleted arsenalgear stuff for the moment.
* [arsenalgear] new port
* Added right version.
* [arsenalgear] new port
* Update.
* Update.
* Delete baseline rows.
* Fixed issue.
* Fixed issue.
* Commented not working OSs.
* Update ports/arsenalgear/portfile.cmake
Co-authored-by: jim wang <122244446+jimwang118@users.noreply.github.com>
* Update versions/a-/arsenalgear.json
Co-authored-by: jim wang <122244446+jimwang118@users.noreply.github.com>
* Update
* Update
* Update.
* Update
* Update scripts/ci.baseline.txt
Co-authored-by: jim wang <122244446+jimwang118@users.noreply.github.com>
* Update versions/a-/arsenalgear.json
Co-authored-by: jim wang <122244446+jimwang118@users.noreply.github.com>
* Update
* Added correct formatting.
* Added correct formatting.
* Update
* Corrected hash.
* New patch update.
* Update.
* Update.
* Added new port version.
* Added new port version.
* Update.
* Update ports/osmanip/portfile.cmake
Co-authored-by: JonLiu1993 <63675417+JonLiu1993@users.noreply.github.com>
* Version update.
* Update
* Update sha15
---------
Co-authored-by: Frank <65999885+FrankXie05@users.noreply.github.com>
Co-authored-by: jim wang <122244446+jimwang118@users.noreply.github.com>
Co-authored-by: JonLiu1993 <63675417+JonLiu1993@users.noreply.github.com>
* Try adding xbox triplets
* Update for Gaming Command Prompt usage
* Fix directxtk12 shaders for xbox
* Add toolchain for xbox
* Fix ports for feature builds
* Code review feedback
* More code review
* Code review
* WIN32_LEAN_AND_MEAN is too aggressive for many libs
* Normalize GDK variable paths
* Need to leave oldnames.lib as many libs use POSIX names
* More code review feedback
* Remove extra file
* Use of /DEFAULTLIB fixed 41 ports
* Code review feedback
* Added basic xbox supports expression
* Updates for xbox-aware ports
* Update for CMake fixes upstream
* Minor synatx fix
* Fix up merge issues
* Need directx-headers for linux
* Missed one port revision
* Removed VCPKG_TARGET_IS_XBOX from project scope after upstream fixes
* Update baseline
* License updates per github-actions bot
* Update baseline
* Update toolchain to support try_compile for GDK headers
* Update port numbers
* Update baseline
* Don't need directx-dxc for Xbox builds
* Update baseline
* Update hashes
* Code review
* Update baseline
* Refresh hashes for upstream fixes
* Update baseline
* Add ms-gdkx stub port
* Update baseline
* updated ms-gdkx with user-friendly output
* Update baseline
* Code review for the toolchain file
* Update directxkt12 hash
* Refresh baseline
* Update MSBuild integration to select proper triplet for GDK custom platforms
* Update CMake integration to select proper xbox triplet from XBOX_CONSOLE_TARGET
* vcpkg.targets update
* Code review feedback
* Update baseline
* Refresh baseline
* Code review for MSBuild
* Code review for xbox toolchain
* vcpkg.cmake codereview
---------
Co-authored-by: walbourn <chuckw_walbourn@yahoo.com>
* [many ports]switch to vcpkg-cmake / vckg-cmake-config part 4
* version
* typo
* version
* typo
* version
* Remove PREFER_NINJA
* version
* deprecated vcpkg_extract_source_archive_ex
* version
* fix argument
* version
* More rename
* version
---------
Co-authored-by: jyu49 <yu_jack@apple.com>
* [opusfile] Fix CMake config for case-sensitive FS.
On case-sensitive filesystems, `OpusFileConfig.cmake` is unable to find
the exported targets due to mismatch case. See xiph/opusfile#42
* [opusfile] Update baseline.