- [X] Changes comply with the [maintainer
guide](https://github.com/microsoft/vcpkg-docs/blob/main/vcpkg/contributing/maintainer-guide.md).
- [X] SHA512s are updated for each updated download.
- [X] The "supports" clause reflects platforms that may be fixed by this
new version.
- [X] Any fixed [CI
baseline](https://github.com/microsoft/vcpkg/blob/master/scripts/ci.baseline.txt)
entries are removed from that file.
- [X] Any patches that are no longer applied are deleted from the port's
directory.
- [X] The version database is fixed by rerunning `./vcpkg x-add-version
--all` and committing the result.
- [x] Only one version is added to each modified port's versions file.
---------
Co-authored-by: Lily Wang <94091114+LilyWangLL@users.noreply.github.com>
* Make glslang binaries an optional feature
* Update versions
* Use 'tools' instead of 'binaries' as feature name
* Update versions
Co-authored-by: Miro Vilkki <miro.vilkki@basemark.com>
* Bump glslang port to 11.11.0
* Fix sha to match the one shown on the microsoft build server
* Fix portfile issues (at least for Windows)
* Potentially fix shaderc port
* update shaderc version
* shaderc appears to require Threads?
* change shaderc port version?
* fix local port-version
* Added custom usage as per PR suggestion!
* Updated glslang port tree version hash
* [shaderc] remove port since it does not build
* [glslang] updated to version 11.1.0
* [glslang] Add python path
* [glslang] baseline.json and glslang.json updated
* Update portfile.cmake
* Update CONTROL
* Update port_versions
* Update port_versions
* Update port_versions
* Update port_versions
* Update port_versions
* [glslang] port update to version 11.4.0
* [glslang] port version removed from json
* [glslang] remove shaderc
* [glslang] baseline update
* [glslang] versions hash update
* [glslang] portfile format fix + use of ${PORT}
* [glslang] new hash
* [glslang] revert portfile back
* [glslang] portfile apply changes
* [glslang] update hash for x86 windows
* [glslang] update to 1.5.0
* [glslang] git-tree hash update
* [glslang] remove old version 1.4.0
* [glslang] git-tree hash update
* [glslang][shaderc] Update and fix targets to match upstream
* Update versions
Co-authored-by: Lukas Lipp <llipp@cg.tuwien.ac.at>
Co-authored-by: JonLiu1993 <63675417+JonLiu1993@users.noreply.github.com>
Co-authored-by: JonLiu1993 <13720414433@163.com>
Co-authored-by: Robert Schumacher <ras0219@outlook.com>
* Add patch file to make glslang known to pkg-config
* Proper patch file
* Fix paths in the patch file
* Add missing space so patch file can apply
* Remove debug/share directory
* Export everything to the glslangConfig
* Export the SPIRV target as well
* Remove not-working patch for main CMake file
* [glslang] Remove call to windows CRT changing function
* [glslang] Remove unnecessary calls to install inside patch
* [glslang] Check cmake imports correctly