Commit Graph

14 Commits

Author SHA1 Message Date
Jack·Boos·Yu
a0e0c57f86
[vcpkg] Add vcpkg_from_sourceforge (1/2) (#11899) 2020-06-26 15:06:30 -07:00
alcroito
c5f01e1dee
Add initial iOS support (#6275)
* Add iOS community triplets and toolchain support

Added an iOS toolchain to enable building packages for iOS.
The toolchain is used when a triplet's VCPKG_CMAKE_SYSTEM_NAME is set
to iOS.

To configure which architecture should be built, as well as other
iOS specifics, the following triplet variables can be set:
- VCPKG_TARGET_ARCHITECTURE
- VCPKG_OSX_SYSROOT
- VCPKG_OSX_DEPLOYMENT_TARGET
- VCPKG_OSX_ARCHITECTURES

The following VCPKG_TARGET_ARCHITECTURE values are currently
supported:
 - arm, arm64, x64, x86.

The following VCPKG_OSX_SYSROOT values are currently supported:
 - iphoneos, iphonesimulator, or an absolute path to the device or
   simulator Xcode SDK.

VCPKG_OSX_DEPLOYMENT_TARGET can be set to control the minimum iOS
delopyment target for the built libraries.

CMAKE_OSX_ARCHITECTURES is derived from VCPKG_TARGET_ARCHITECTURE,
so generally it should not be set. In case if someone needs to target
a more specific architecture (like armv7k or arm64e), it can
be set in the triplet via VCPKG_OSX_ARCHITECTURES.

Note that only certain combinations of the architecture and sysroot
will work: simulator SDKs only provide x86-based libraries, etc.

The toolchain also sets CMAKE_SYSTEM_PROCESSOR for certain
configurations, because certain packages (like libpng) depend on the
processor type.

Added 4 community iOS triplets that build static libraries:
- arm-ios, arm64-ios, x86-ios, x64-ios.
The non-arm triplets target the iOS simulator.

The triplets build static libraries because they are easiest to
integrate into an iOS project. Dynamic libraries or frameworks require
code signing on iOS, which complicates integration.

Added heuristics to try and automatically detect what iOS triplet to
use when building your own CMake project (so when a CMake project sets
CMAKE_TOOLCHAIN_FILE to buildsystems/vcpkg.cmake), if no explicit
triplet is provided (VCPKG_TARGET_TRIPLET is undefined).

The heuristic checks for the values of CMAKE_SYSTEM_NAME and
CMAKE_OSX_ARCHITECTURES. Note that for this to work,
CMAKE_OSX_ARCHITECTURES needs to be set before the first project()
call in your CMake project.

Added workaround so find_package finds vcpkg installed packages
when targeting iOS.
This is done by saving / restoring the value of CMAKE_FIND_ROOT_PATH
while also adding the vcpkg package root in the find_package override
macro.
The workaround can be removed once vcpkg upgrades to CMake 3.15.0
or higher where the issue is fixed.

Fixes: #6003

* Fix building libpng and pcre2 targetting iOS

Fixes: #6003
2020-04-15 13:06:55 -07:00
JackBoosY
8445fcce87 [pcre2]Fix uwp build failure. (#8620) 2019-10-29 23:25:56 -07:00
Simon Hausmann
a19151fff1 [pcre2] Fix build with Emscripten/WASM (#7948)
PCRE does not support Just-in-time compilation when targeting
WebAssembly.
2019-09-03 13:37:13 -07:00
pravic
18b029a5e3 [WIP] Add a Homepage URL entry for vcpkg ports (#2933)
* [vcpkg] Add "Homepage" field to the CONTROL files.
2019-06-15 16:54:47 -07:00
Tony Lin
bc4703def1 Update CONTROL
Revert version number since @grdowns already bumps version number
2019-04-11 04:47:12 +00:00
Tony Lin
3e12f3fa57 Update CONTROL
Bump the version in CONTROL file
2019-04-11 04:38:21 +00:00
grdowns
38e473c36c [pcre2] Bump version number 2019-04-10 19:44:34 -07:00
Tony Lin
6166c1509a Enable pcre2:arm64-windows
Update sljitConfigInternal.h for ARM64
2019-04-10 11:21:17 +00:00
LarryIII
78a8de6cf4 [pcre2/caffe2] Fix space issue (#5827)
* [pcre2/caffe2] Fix space issue
2019-03-27 22:02:31 -07:00
Jacob Zhong
f676dbe847 [pcre] fix space issue and add mirror (fix #2751) 2018-02-10 18:50:12 +08:00
Alexander Karatarakis
26516fe485 vcpkg_configure_cmake (and _meson) now embed debug symbols within static libs (/Z7) 2017-09-09 00:12:54 -07:00
codicodi
e4523db1be [pcre2] update to 10.30 2017-08-16 13:10:49 +02:00
codicodi
8b12f81ae2 add pcre2 2017-03-16 00:35:24 +01:00