Commit Graph

5 Commits

Author SHA1 Message Date
Li Jiang
63578d09b0
[openmesh] Upgrade to 8.1 (#11739)
* upgrade openmesh to 8.1
Tested on Window 10 with Visual Studio 2019 x64

* update version for CONTROL file

* 1. Remove obsolete function `include(vcpkg_common_functions)`
2. Use `vcpkg_fixup_cmake_targets()`

* fix build error on Linux

Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
2020-07-13 13:37:29 -07:00
Lily
2ad479e667
[openmesh] Fix install *.dll and add vcpkg-cmake-wrapper.cmake (#12007)
* [openmesh] Fix *.dll export and add vcpkg-cmake-wrapper.cmake

* Update ports/openmesh/portfile.cmake

Co-authored-by: Jack·Boos·Yu <47264268+JackBoosY@users.noreply.github.com>
2020-06-23 13:12:14 -07:00
wangli28
8ffa20107d [openmesh]Update version to 8.0 (#5923) 2019-04-03 14:43:10 -07:00
David Ludwig
d68cc287f9 [GraphicsMagick] bug-fix: image files won't load (#4215)
* [GraphicsMagick] bug-fix: image files won't load

GM (GraphicsMagick) was failing to load image files, notably PNG or JPEG
images, as it was being compiled with support for 'GraphicsMagick
Modules'.  These are files with names specific to GM, and of the format,
'IM_*.dll'.  vcpkg's install process was not setting these up.  This
patch makes sure that when GM is built, it embed's GM's own
image-loading code into graphicsmagick.dll.

* [vcpkg_extract_source_archive_ex] Add PATCHES argument

* [openmesh] Use direct download instead of gitlab

* [blaze] Use PATCHES argument

* [graphicsmagick] Use vcpkg_extract_source_archive_ex
2018-09-04 16:20:46 -07:00
itsuhane
b33931c438 Add OpenMesh 6.3(without apps) (#3032) 2018-03-14 07:24:39 -07:00