* [vulkan-sdk] Separate port
* Update ci.baseline.txt
* [hikogui] Using glslc from shaderc
* [vulkan] Drop LICENSE.txt
* [vulkan-sdk-components] Avoid vulkan-sdk name
* [vulkan] Fixup copyright text
* Install vulkan.
* add gfxreconstruct
* format manifest and cr changes
* remove moltenvk
* fix ci part 1
* fix a dep
* more fixes
* remove vulkan failures from CI pipeline
* remove annoying stuff to deal with in static builds
* fix trailing ,
* remove vendored cmakelists
* force ci to be green
* format manifest
* Fix more ci issues
* fix hikogui
* make ci happier
* add jsoncpp dep
* only remove the debug folder if targeting windows
* bump port-version
* v db
* vulkan-loader add usage
* Rename vulkantools to lunarg-vulkantools
* Make VMA install headers platform dependent
* Remove vcpkg_check_linkage
* readd vulkan-validationlayers
* v db
* UWP toolchain fix and update some ports supports expressions for uwp/xbox
* Update baseline
* More ports updated for !xbox
* Update baseline
* Update support expression for ms-gdkx
* Update baseline
* ms-gdkx port should fail on ado system
* Revert change to opengl-registry since its needed for angle on UWP
* Minor github actions cr
* Refresh baseline
* Try adding xbox triplets
* Update for Gaming Command Prompt usage
* Fix directxtk12 shaders for xbox
* Add toolchain for xbox
* Fix ports for feature builds
* Code review feedback
* More code review
* Code review
* WIN32_LEAN_AND_MEAN is too aggressive for many libs
* Normalize GDK variable paths
* Need to leave oldnames.lib as many libs use POSIX names
* More code review feedback
* Remove extra file
* Use of /DEFAULTLIB fixed 41 ports
* Code review feedback
* Added basic xbox supports expression
* Updates for xbox-aware ports
* Update for CMake fixes upstream
* Minor synatx fix
* Fix up merge issues
* Need directx-headers for linux
* Missed one port revision
* Removed VCPKG_TARGET_IS_XBOX from project scope after upstream fixes
* Update baseline
* License updates per github-actions bot
* Update baseline
* Update toolchain to support try_compile for GDK headers
* Update port numbers
* Update baseline
* Don't need directx-dxc for Xbox builds
* Update baseline
* Update hashes
* Code review
* Update baseline
* Refresh hashes for upstream fixes
* Update baseline
* Add ms-gdkx stub port
* Update baseline
* updated ms-gdkx with user-friendly output
* Update baseline
* Code review for the toolchain file
* Update directxkt12 hash
* Refresh baseline
* Update MSBuild integration to select proper triplet for GDK custom platforms
* Update CMake integration to select proper xbox triplet from XBOX_CONSOLE_TARGET
* vcpkg.targets update
* Code review feedback
* Update baseline
* Refresh baseline
* Code review for MSBuild
* Code review for xbox toolchain
* vcpkg.cmake codereview
---------
Co-authored-by: walbourn <chuckw_walbourn@yahoo.com>
* [Vulkan] Add a vulkan port based on the cuda port
* Add VULKAN_SDK env variable to whitelist
* * Added some additional diagnostic information
* Corrected if NOT exists statement