* UWP toolchain fix and update some ports supports expressions for uwp/xbox
* Update baseline
* More ports updated for !xbox
* Update baseline
* Update support expression for ms-gdkx
* Update baseline
* ms-gdkx port should fail on ado system
* Revert change to opengl-registry since its needed for angle on UWP
* Minor github actions cr
* Refresh baseline
* [vcpkg toolchain] Fix CMAKE_CROSSCOMPILING when building on UWP
* [kfr] Set cpu arch to generic to avoid call try_run
* version
* [kfr] Re-fix cross configure issue
* version
* Revert changes about kfr, add kfr:x64-uwp to ci.baseline instead
* version
* Remove VCPKG_LINKER_FLAGS_RELEASE from debug builds, and apply other changes from windows.cmake for consistency.
Co-authored-by: JackBoosY <yuzaiyang@beyondsoft.com>
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
* [toolchain windows] set CMAKE_SYSTEM_NAME and CMAKE_SYSTEM_PROCESSOR
In specific, I did this for the cpuinfo PR - I realized the reason
that cpuinfo doesn't support arm64 windows cross compilation is because
we don't set CMAKE_SYSTEM_PROCESSOR.
* correctly set CMAKE_CROSSCOMPILING
* start fixin libraries
* more changes:
- gainput: remove line
- glog: remove try_run when cross compiling
- windows.cmake: set CMAKE_SYSTEM_VERSION
* more patches
- mapnik: set BOOST_REGEX_HAS_ICU to avoid check_cxx_source_runs
- orc: set HAS_PRE_1970 and HAS_POST_2038 for same
- seal: change out check_cxx_source_runs for check_cxx_source_compiles
* more changes
* fix x86-windows
* fix qpid-proton, glog
* build corrade-rc
* fix x64-uwp ports
* forgot to _actually_ always build corrade-rc .,.
* Replay #22831
* Dedupe CMAKE_SYSTEM_NAME settings.
* Add quotes for corrade_rc_param
Co-authored-by: Jack·Boos·Yu <47264268+JackBoosY@users.noreply.github.com>
* Update version DB.
Co-authored-by: nicole mazzuca <mazzucan@outlook.com>
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
Co-authored-by: Jack·Boos·Yu <47264268+JackBoosY@users.noreply.github.com>