While before there was no use for linking the plugins directly or using
them as libraries in some other way when built dynamically, there now are
intra-dependencies between plugins which to be detected, require the
headers to be installed.
Additionally, the folders lib/magnum and debug/lib/magnum-d are no longer
empty, as we put the plugin deploy scripts there. Removing them is
therefore superfluous.
(Prepares upcoming release/head build)
Signed-off-by: Squareys <squareys@googlemail.com>
* [magnum] Properly deploy magnum plugins
Signed-off-by: Squareys <squareys@googlemail.com>
* [magnum-plugins] Add tinygltfimporter feature
Signed-off-by: Squareys <squareys@googlemail.com>
* [magnum][magnum-plugins] Add features: trade and any*
Prepares upcoming move of those sublibraries and allows building --head
immediately.
For current release this only adds some unused cmake flags that will be
ignored.
Signed-off-by: Squareys <squareys@googlemail.com>
* [magnum] Add gl feature, cleanup dependencies, mark upcoming features
And sort features alphabetically.
Signed-off-by: Squareys <squareys@googlemail.com>
* [magnum-plugins] Prepare renaming of static flag for --head installs
Signed-off-by: Squareys <squareys@googlemail.com>
* [magnum] Add two missing feature dependencies
Signed-off-by: Squareys <squareys@googlemail.com>
* [magnum] Enable magnum[any*] features by default
Signed-off-by: Squareys <squareys@googlemail.com>
Concerning SDL2 includes and how do they work. It is seems what the common practice is to append 'SDL2' include path to the compiler options and then do plain #include "SDL.h". While it works in cmake based projects it won't pass in msbuild ones. This patch changes #include to 'global' style <SDL2/SDL.h> and solves the problem.