* [shaderc] remove port since it does not build
* [glslang] updated to version 11.1.0
* [glslang] Add python path
* [glslang] baseline.json and glslang.json updated
* Update portfile.cmake
* Update CONTROL
* Update port_versions
* Update port_versions
* Update port_versions
* Update port_versions
* Update port_versions
* [glslang] port update to version 11.4.0
* [glslang] port version removed from json
* [glslang] remove shaderc
* [glslang] baseline update
* [glslang] versions hash update
* [glslang] portfile format fix + use of ${PORT}
* [glslang] new hash
* [glslang] revert portfile back
* [glslang] portfile apply changes
* [glslang] update hash for x86 windows
* [glslang] update to 1.5.0
* [glslang] git-tree hash update
* [glslang] remove old version 1.4.0
* [glslang] git-tree hash update
* [glslang][shaderc] Update and fix targets to match upstream
* Update versions
Co-authored-by: Lukas Lipp <llipp@cg.tuwien.ac.at>
Co-authored-by: JonLiu1993 <63675417+JonLiu1993@users.noreply.github.com>
Co-authored-by: JonLiu1993 <13720414433@163.com>
Co-authored-by: Robert Schumacher <ras0219@outlook.com>
* Add patch file to make glslang known to pkg-config
* Proper patch file
* Fix paths in the patch file
* Add missing space so patch file can apply
* Remove debug/share directory
* Export everything to the glslangConfig
* Export the SPIRV target as well
* Remove not-working patch for main CMake file
* [glslang] Remove call to windows CRT changing function
* [glslang] Remove unnecessary calls to install inside patch
* [glslang] Check cmake imports correctly