* [uthenticode] Add new port
* ports/uthenticode: Add openssl as a dependency
* ports/uthenticode: 1.0.1
* ports/uthenticode: 1.0.2
* ports/uthenticode: Drop quotes
* treewide: Mark uthenticode as failing on UWP
* ports/uthenticode: Use ${PORT}
* Changed dependency on qt5 to qt5-base, closesmicrosoft/vcpkg#11138
* Bump the correct control file.
* Also added qt5-base as dep for opencv3, bumped version
* Changed dep for `qt` feature from `qt5` to `qt5-base`, bumped ver
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
* add new function vcpkg_fixup_pkgconfig
* make message with changed files a debug_message
* add two more cases to the debug *.pc files
* comment out prefix.
use --define-variable=prefix=INSTALL_PATH
* changed the comment header.
* add missing word
* finish vcpkg_fixup_pkgconfig.cmake
* Update vcpkg_fixup_pkgconfig.cmake
Note: since CMake is run in script mode the description of VCPKG_FIXUP_PKGCONFIG_CALLED cannot be viewed
* transfer changes from x windows pr
* fix typo in regex
* add port for vs yasm integration within VCPKG
* add gmp
* add nettle
* add missing windows flag in control
* CI workaround
CI seems to not pass env YASMPATH correctly to cl.
Since YASM is on PATH -> remove $(VCInstallDir) as the default for YasmPath
* overwrite correct import.
* If CI does not give logs just display some extra info
* target replacement was mising
* apply same replacements for nettle
* remove unnecessary status message
* remove unnecessary platform code
* update supports field for vs-yasm
* apply replacement also to libhogweed
* fix static builds
* remove not working code
* remove debug/release options
* add additional replacement for the case the SOURCE dir has already been patched within VCPKG
* add triplet selection to vcpkg_install_msbuild
* fix missing ; in patches
* remove gmp dependency in static builds since they are not required
* cleanup portfiles
* add missing vcpkg_fixup_pkgconfig() call
* Fixing build with VS2019
* Added support for finding VS2019 by VS160COMNTOOLS env var
* [vcpkg] Explicitly handle trailing backslash in VS140 path.
* [vcpkg] Defer instance validation for VS160COMNTOOLS
Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
* Added new port GASol
* added patch file
* Code Refactoring
* Code Refactoring to change port name
* Updated baseline to resolve file conflicts with nanovg and stb
* Added changes to ci-baseline and added port not supported on arm/uwp
* [gasol] Use cmake to build
* update baseline
Co-authored-by: SanaJahan <sanadgrt@gmail.com>
Co-authored-by: JackBoosY <yuzaiyang@beyondsoft.com>
As announced in https://community.gazebosim.org/t/important-gazebo-and-ignition-are-going-to-github/533,
the ignition project repositories have been migrated from BitBucket to GitHub.
This commit updates the ignition_modular_library helpers to use GitHub instead of BitBucket,
and also update the hashes of all the ignition ports as apparently the archive generated by GitHub
for releases are slightly different from the one generated by BitBucket.
* Add rtlsdr port
* Update ci.baseline.txt
* Update to use github mirror in portfile.cmake
Co-authored-by: Egor Chesakov <echesakov@users.noreply.github.com>
* [OpenCV2] add library for older C projects
* [OpenCV2] fixes for non-Windows systems
* [OpenCV2] add warnings for Ubuntu
* add fixes for cuda
* [OpenCV2] disable parallel building, otherwise cuda fails
* [OpenCV2] refresh port with latest fixes
* [OpenCV2] fix CONTROL
* [OpenCV2] fixes for windows
* [OpenCV2] fixes to avoid unnecessary install of pre-built ffmpeg, since it already uses externally provided one
* [OpenCV2] openexr still has some problems, explicitly removed UWP support
* [OpenCV2] use targets wherever possible. Jasper and OpenEXR features would require improvements in those ports, in order for them to provide targets too
* [OpenCV2] re-enable parallel build also with CUDA
* [OpenCV2] improve compatibility with CUDA 10+
* [OpenCV2] fix broken CUDA targets
* [darknet] enable opencv2 feature
* skip from building, like opencv3, to avoid problems in CI
* [libmpeg2] Add new port
Libmpeg2 seems to be a somewhat old project, last release was done in
2008, but it is still in use by some projects e.g. ResidualVM
I have verified the mpeg2dec built for x86-64 with MSVC produces similar
results as the one pre-packaged on my Arch.
* [libmpeg2] Apply review comments
* [libmpeg2] Add ci.baseline.txt exemptions
* [vcpkg/scripts] fix wrong paths variable on windows
* [vcpkg/scripts] search within vcpkg first and then ask the rest of the world
* [vcpkg/scripts] add second search path for ninja.
First is for vcpkg fetch ninja
Second is for vcpkg_find_acquire_program
* Allow the apr port to be used on non-windows systems
* Allow the apr-util port to be used on non-windows systems
* Allow the apr-util port to be used on non-windows systems
* Allow the apr-util port to be used on non-windows systems
* [log4cxx] add new port
* Add aarch64 cross compilation support
* Allow apr and apr-util ports to used with a cross compiling tool chain
* @PhoebeHui requested changes
* Remove files that leaked from 'add-log4cxx-port' branch
* @PhoebeHui requested changes
* Move apr-util-unix and apr-util-windows portfile.cmake content back into apr-util/portfile.cmake
* Use the same released archive for unix and windows
* Use the same released archive for unix and windows (1.6.1)
* Update APR version to the latest
* Prevent unrelated CI failures
* Prevent CI failure for arm64 on x86 CI machine
* Prevent CI failure for arm64 on x86 CI machine
* Use vcpkg_configure_make and vcpkg_install_make instead of vcpkg_execute_required_process
* Remove shared libraries if a static build
* Revert "Remove shared libraries if a static build"
This reverts commit 540e158e1fbfe53b889bef8b928bc8feb62775c2.
* Prevent CI failures due to static build installing apr-1-config into bin
* @PhoebeHui requested changes
Co-authored-by: Stephen Webb <stephen.webb@sabreautonomous.com.au>
* [discord-game-sdk] new port
* [discord-game-sdk] Invert Supports field
* [discord-game-sdk] Fix Supports field
* [discord-game-sdk] Fix Supports field again
* [discord-game-sdk] Update find_library
* [discord-game-sdk] Rename LICENSE.md, remove include(vcpkg_common_functions)
* [discord-game-sdk] Fix Linux build, add usage file
* [discord-game-sdk] Add missing file(INSTALL)
* [discord-game-sdk] Update baseline and fix macOS build
* [discord-game-sdk] Specify C++ standard version
* [discord-game-sdk] Remove vcpkg_copy_pdbs
* [discord-game-sdk] Replace ToS text by link to online version
* [ace] Update to 6.5.8
* Address review comments
* ports/ace/portfile.cmake:
* Put back copy step
* ports/ace/portfile.cmake:
* Fixed error
* ports/ace/portfile.cmake:
* ARM should work, let us try it
* ports/ace/portfile.cmake:
* ARM doesn't work yet, so disable it again
* ports/ace/portfile.cmake:
* Add support for vcpkg of ace on MacOSX
* ports/ace/portfile.cmake:
* [ace] Update to 6.5.9 and removed fail check for ARM, when a new vs2019 is available with the compiler check that should work again
* ports/ace/CONTROL:
* ports/ace/portfile.cmake:
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>