* add x86-wasm.cmake to community triplets
The EMSDK enviroment variable is normally defined when first installing Emscripten.
* Rename x86-wasm.cmake to wasm32-emscripten.cmake
* Update wasm32-emscripten.cmake
* Update wasm32-emscripten.cmake
* Add wasm32 and wasm64 arch to docs
* Create wasm64-emscripten.cmake
* remove wasm64
* Delete wasm64-emscripten.cmake
* Add wasm32 to list of identifiers
* add emscripten VCPKG_CMAKE_SYSTEM_NAME support
* add path check to EMSDK cmake toolchain
* [vcpkg metrics] start using json library
Additionally, add floats to the JSON library since they're required.
* [vcpkg metrics] allow users to disable metrics after the build
Additionally, as a drive by, fix UUID generation
* fix metrics data
* code review
* [cmake] Update to 3.17.1
* update cmake directory name
* [cpuid] Fix install headers.
* [stormlib] Fix install headers
* [murmurhash] Fix install headers
* [metrohash] Fix install headers
* update baseline
* update baseline
* [otl] update hash
* update baseline
* [gts] Do not use ninja to avoid empty implib issue
* update baseline
* [dmlc] Re-trigger ci test
* [replxx] Re-trigger ci test
* update baseline
* [osg] Re-trigger ci test
* [replxx] Fix build failure
* Set cmake min version to 3.17.1
* update baseline
* [libnice] Re-trigger ci test
* [mlpack] Re-trigger ci test
* update to 3.17.2
* update cmake hash
* update baseline
* update baseline
* update baseline
* update baseline
* Update scripts/ci.baseline.txt
Co-authored-by: Billy O'Neal <billy.oneal@gmail.com>
* update baseline
* update baseline
* [magnum] Set magnum:arm64-windows to skip in baseline
* [nanogui] Set nanogui:arm64-windows to fail in baseline
* [nettle] Set nettle:x64-windows to fail, waiting for fix this issue in another PR
* re-trigger CI test
* update baseline
* Install unixODBC in Linux
* [nanodbc] Re-trigger CI test
* update baseline
* Remove space
* update baseline
`files.h/files.cpp`:
* Add end and else comments to all macros.
* Add "remove_all_inside" function which empties a directory without actually deleting the directory. This is necessary to handle the case where the directory is actually a directory symlink.
* Change remove_all to use std::remove when VCPKG_USE_STD_FILESYSTEM is set; this will engage POSIX delete support available on current Win10.
`commands.ci.cpp`: empty "installed".
`*/initialize_environment.*`: No longer clean the directories outside the tool.
`ci-step.ps1`: Remove unused console output tee-ing.
* Fixing build with VS2019
* Added support for finding VS2019 by VS160COMNTOOLS env var
* [vcpkg] Explicitly handle trailing backslash in VS140 path.
* [vcpkg] Defer instance validation for VS160COMNTOOLS
Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
* Do not disable expression decomposition in some optional tests
The tests are trivial enough that it is unlikely to come useful,
but the old usage is bad practice.
* Run tests in random order
This should prevent committing tests that are run-order dependent,
or at least shake them out eventually in CI.
* [vcpkg] Add initial JSON support
This adds a JSON parser, as well as the amount of unicode support
required for JSON parsing to work according to the specification. In the
future, I hope to rewrite our existing XML files into JSON.
Additionally, as a drive-by, we've added the following:
* add /wd4800 to pragmas.h -- this is a "performance warning", for when
you implicitly convert pointers or integers to bool, and shouldn't be
an issue for us.
* Switched Parse::ParserBase to read unicode (as utf-8), as opposed to
ASCII
* Building again under VCPKG_DEVELOPMENT_WARNINGS, yay!
This command takes a list of ports, and causes the final state of the
installed directory to be as-if one ran the install on an empty
installed directory (removing any unnecessary packages).
This is especially useful with the new `--x-install-root` option, which
allows one to set the `installed` directory for vcpkg to use.
Additionally, as a drive-by, we do some `stdfs` clean-up and add a
`.is_feature()` member function to BinaryParagraph (as opposed to
checking for `.feature().empty()`, which is far less clear to read).
This feature is experimental.
There are quite a few changes to the CMake build system packaged up into
one set here:
* Added `toolsrc/cmake/utilities.cmake`, which contains the following:
* `vcpkg_detect_compiler` -- get the name of the C++ compiler, as one
of {gcc, clang, msvc}
* `vcpkg_detect_standard_library` -- get the name of the standard
library we're linking to, as one of {libstdc++, libc++, msvc-stl}
* `vcpkg_detect_std_filesystem` -- figure out how to link and call
into C++17's filesystem; whether one needs to link to `stdc++fs` or
`c++fs`, and whether to use `<filesystem>` or
`<experimental/filesystem>`.
* Added a `VCPKG_WARNINGS_AS_ERRORS`, split off from
`VCPKG_DEVELOPMENT_WARNINGS`, which allows one to use the development
warnings without passing -Werror
* Rename `DEFINE_DISABLE_METRICS` to `VCPKG_DISABLE_METRICS` -- the
former will now print a deprecation message and set the latter.
* Now, print a deprecation message on `WERROR`; it doesn't do anything
since the behavior it requested is now the default.
* Pass `-std=c++17` if the compiler allows it, instead of `-std=c++1z`
* Do some code movement
* Pass `USE_STD_FILESYSTEM` if possible, instead of only on minGW
* Renamed to `VCPKG_USE_STD_FILESYSTEM`
Additionally, we now pass `/W4` in Debug mode on x86 in the Visual
Studio build system; this brings it in line with the CMake build system,
and the x64 Visual Studio build system.
And finally, we make some minor code changes to support compiling in
VCPKG_DEVELOPMENT_WARNINGS mode.
* New policy: SKIP_DLL_ARCHITECTURE_CHECK.
The check only works if MS link.exe is used
otherwise the second linker member is missing
(according to the observed errors)
* rename to VCPKG_POLICY_SKIP_ARCHITECTURE_CHECK
since the dll check was ok but the lib check was failing.
* fix indentation
* move the if to a better position.
* [vcpkg] Correct UInt128 code 😇
`UInt128::operator<<(x, y)` should clear the bottom 64 bits of `x` if
`y >= 64`; however, we don't do this, and so we duplicate `x`'s bottom
bits into `x.top` instead of moving them. Similarly, we have the
opposite problem for `UInt128::operator>>`. This commit fixes these
latent bugs, which we weren't hitting because the thing we use them for
never actually shifts more than 64 bits.
* added android triplets
* added android support to vcpkg
* added export directories to git ignore
* fix libraries naming
* added vckpg sources to visual studio project files
* rename file location
* issue with std::string fs:path copy initialization
* format path on VStudio
* fix checks format cannot work on fs::path
* support header only libraries
* support using architecture instead of triplets
* added prefab support
* added debug logs and prefab debug flag
* added support for empty packages i.e openssl
* vcpkg_from_git: Add support for git over ssh
* vcpkg_from_git: append ssh bin directory to path
* vcpkg_from_git: fix function signature on non windows platforms
* Revert "vcpkg_from_git: fix function signature on non windows platforms"
This reverts commit 0d608ee591.
* Revert "vcpkg_from_git: append ssh bin directory to path"
This reverts commit 377ce3fae1.
* Partial Revert "vcpkg_from_git: Add support for git over ssh"
This partially reverts commit 9b81b16c4c.
Co-authored-by: Marc Boucek <marc.boucek@native-instruments.de>
Co-authored-by: Marc Boucek <marc.boucek@posteo.net>
On Linux and macOS, if `which` is not installed (notably in Amazon's
amazonlinux docker base image), vcpkg fails to find system-installed
versions of tools. This is an issue when we don't attempt to install our
own versions of the tools, like with git (we fail to find any version of
git, and thus can't install any ports which come from a git repository).
Fixes#9927