Results from build: https://dev.azure.com/vcpkg/public/_build/results?buildId=95281
PASSING, REMOVE FROM FAIL LIST: qcoro:x64-osx (/Users/vagrant/Data/work/2/s/scripts/azure-pipelines/../ci.baseline.txt).
Caused by https://github.com/microsoft/vcpkg/pull/33273
The comment says that it's an ICE but it passed in CI; this might be a form of intermittent compiler crash. If we get a failure next time we should change this to skip instead.
From https://dev.azure.com/vcpkg/public/_build/results?buildId=94820
REGRESSION: caffe2:arm64-windows is marked as fail but one dependency is not supported for arm64-windows.
REGRESSION: gtk:x64-windows-static is marked as fail but one dependency is not supported for x64-windows-static.
Fixed by https://github.com/microsoft/vcpkg/pull/33999
REGRESSION: omplapp:arm-neon-android failed with BUILD_FAILED. If expected, add omplapp:arm-neon-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
Previously blocked by:
PASSING, REMOVE FROM FAIL LIST: assimp:arm-neon-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: clblast:arm-neon-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: clblast:arm64-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: clblast:x64-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: openvdb:x64-windows-static (C:\a\2\s\scripts\azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: openvdb:x64-windows-static-md (C:\a\2\s\scripts\azure-pipelines/../ci.baseline.txt).
* Add libcoro 0.7
* Update CI baseline
* Add "supports": "!windows"
* Update CI baseline
* Remove unneeded vcpkg-cmake-config dependency
* Update CI baseline
* Disable x64-linux and x64-osx in ci.baseline.txt
* Apply code review suggestions
* Update CI baseline
* Add patch to disable git config
* Update CI baseline
* Fix patch
* Update CI baseline
* Allow shared library builds
* Update CI baseline
* Update libcoro to version 0.8
* Update CI baseline
* Update CI baseline
* Fix line endings
* Update CI baseline
* Fix hash
* Update CI baseline
* Update version database
* Force rerun of CI pipeline
* Update to libcoro 0.9
* Update CI baseline
* Replace manual dependency check with manifest-based one
* Remove v0.8 version
* Update CI baseline
---------
Co-authored-by: chausner <chausner@users.noreply.github.com>
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
* [duktape] Update to 2.7.0 and don't require python2 to build.
Instead use a release tarball which includes all codegened stuff.
* [duktape] Enable in CI.
Don't enforce a hardcoded nesting limit as these limits are enforced by
GitLab itself and may change in the future. Furthermore I believe that
users can be trusted to successfully copy'n'paste the path portion of an
URL. Therefore we just require that the assumptions of our
implementation hold, i.e. that we can convert the repo path to a CMake
list by replacing `/` with `;` and that there is a repository name.
The current error message matching attempt is too strict as the error
message occasionally spells out the extension (i.e. `mt.exe` instead of
`mt`).
Co-authored-by: Monica <liuyumei01@beyondsoft.com>
* Support cross-compiling Objective C code using Meson
The glib port uses Objective C code and the Meson build system.
You'll end up cross compiling glib when compiling for x64 osx
on an arm64 osx machine, or vice versa.
For this to work, an Objective C compiler needs to be set
in the Meson cross file.
vcpkg generates this file based on the
`scripts/buildsystems/meson/meson.template.in` template, and expects
the `MESON_OBJC` CMake variable to be set.
That's the job of `z_vcpkg_meson_set_proglist_variables` in
`scripts/cmake/vcpkg_configure_meson.cmake`. It will only generate data
for an Objective C compiler if:
- The `Languages` argument includes `OBJC`
- CMake has detected a Objective C compiler, and has set `VCPKG_DETECTED_CMAKE_OBJC_COMPILER`
To make this work, this patch:
- Enables the OBJC and OBJCXX language on Apple platforms
- Updates the call to `vcpkg_configure_meson` in the glib port file
to include the OBJC OBJCXX languages.
Fixes https://github.com/microsoft/vcpkg/issues/26147
Fixes https://github.com/microsoft/vcpkg/issues/20341
Based on https://github.com/microsoft/vcpkg/pull/26259
Based on 27dee354e4
Tested on an arm64 mac to compile glib for x64 macos
* Update version database
* [python3] Update to 3.11.3
* Force set PythonForBuild on windows
* Set LD_LIBRARY_PATH on unix
* Always use vcpkg_find_acquire_program(PYTHON3) on windows
* Remove LD_LIBRARY_PATH shenanigans
* [vtk] Parse python version from include folder
* Fix static builds on windows
* Pass --with-build-python on unix
* [omniorb] Fix python version in patch
* Resurrect rpath patch
* [python3] fix usage
* [gobject-introspection] don't hardcode python version
* Update vcpkg_find_aquire_program(PYTHON3)
This is also required for gobject-introspection
* [paraview] don't hardcode python version
* [vtk-dicom] don't hardcode python version
* Update python in vcpkgTools.xml
* Fix host arch detection in vcpkg_find_acquire_program(PYTHON3)
* [libpq] Don't hardcode python version
* [shiva] Don't pass python variables
* [vcpkg-get-python-packages] Delete unused file, update hardcoded python version
* [python3] update to 3.11.4
* [omniorb] Use PREPEND in vcpkg_add_to_path
So that python from vcpkg is picked before system python
* libpq quickfix
* re-fix libpq
* fix vcpkg-get-python-packages
* Make windows 7 patch compatible with unix builds
* Copy pyd files to bin
Also fixes copying files that do not belong to current build tree
* Fix static builds
* Speculatively fix osx regression
* Fix omniorb on unix
* [gobject-introspection] fix windows builds
* [vtk] Update vendored copy of mpi4py for python 3.11 support
* [mdl-sdk] Fix python
* [gobject-introspection] fix the fix of a fix...
* Update versions
* Undo changes in gobject-introspection and vcpkg_find_aquire_program(PYTHON3)
---------
Co-authored-by: root <root@DESKTOP-UIPL9V8>
* [salome-configuration|medcoupling] new ports
* format manifest
* v db
* remove trace
* v db
* fix dep
* v db
* Apply suggestions from code review
Co-authored-by: jim wang <122244446+jimwang118@users.noreply.github.com>
* v db
* adjust SALOME_WITH_MPI depending on HDF5
* remove nuking of CMAKE_PREFIX_PATH from salome
* v db
* fix post build
* v db
* Fix med-fichier config on linux
* add supports
* format manifest
* v db
* don't want to investigate linux failure further
---------
Co-authored-by: jim wang <122244446+jimwang118@users.noreply.github.com>
* [libphonenumber] Bump to 8.13.17 & fix linux and macOS build
* update version database
* fix windows icui18n lib name
* update version database
* fix patches
* update version database
* fix ci.baseline.txt
* update cmake
* update to rc2
* use nightly build
* update to rc3 drop freebsd due to dead link and update git while i am at it
* fix missing sha
* fix relative path
* update to 3.27 release
* [paho-mqtt] remove usage of OPENSSL_ROOT_DIR
* [directxtex] control optional directx-headers dep
* v db
* IN LIST -> IN_LIST
* v db
* try fixing azure-storage-cpp
* v db
* update to 3.27.1
* scripts/msys => scripts/cmake
The "msys" directory looked like a "maintainer help" directory (like scripts/boost is) so it wasn't included in standalone distributions of vcpkg.
It seems like the correct fix for this is just to move it into the scripts/cmake directory.
Only take the COMPONENT part for the runtime settings like we
already do for the DESTINATION component. The install local dependencies
should only need to be run for RUNTIME components anyway.
* There is a space problem in modifying the file path
* Version database
* update version
* Update generate-ports.ps1
---------
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
* PASSING, REMOVE FROM FAIL LIST: chipmunk:arm64-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: chipmunk:x64-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
REGRESSION: fastrtps:arm-neon-android failed with BUILD_FAILED. If expected, add fastrtps:arm-neon-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: fastrtps:arm64-android failed with BUILD_FAILED. If expected, add fastrtps:arm64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: fastrtps:x64-android failed with BUILD_FAILED. If expected, add fastrtps:x64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
Previously blocked by:
PASSING, REMOVE FROM FAIL LIST: foonathan-memory:arm-neon-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: foonathan-memory:arm64-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: foonathan-memory:x64-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
REGRESSION: cmake-user:x86-windows cascaded, but it is required to pass. (C:\a\1\s\scripts\azure-pipelines/../ci.baseline.txt).
REGRESSION: hdf5:x86-windows failed with BUILD_FAILED. If expected, add hdf5:x86-windows=fail to C:\a\1\s\scripts\azure-pipelines/../ci.baseline.txt.
REGRESSION: vcpkg-ci-mathgl:x86-windows cascaded, but it is required to pass. (C:\a\1\s\scripts\azure-pipelines/../ci.baseline.txt).
REGRESSION: vcpkg-ci-opencv:x86-windows cascaded, but it is required to pass. (C:\a\1\s\scripts\azure-pipelines/../ci.baseline.txt).
REGRESSION: vcpkg-ci-openimageio:x86-windows cascaded, but it is required to pass. (C:\a\1\s\scripts\azure-pipelines/../ci.baseline.txt).
REGRESSION: vcpkg-ci-paraview:x86-windows cascaded, but it is required to pass. (C:\a\1\s\scripts\azure-pipelines/../ci.baseline.txt).
CMake Error at scripts/cmake/vcpkg_execute_required_process.cmake:112 (message):
Command failed: "C:/Program Files/PowerShell/7/pwsh.exe" -noprofile -executionpolicy Bypass -nologo -file C:/a/1/s/scripts/buildsystems/msbuild/applocal.ps1 -targetBinary D:/packages/hdf5_x86-windows/tools/hdf5/h5clear-shared.exe -installedDir D:/packages/hdf5_x86-windows/bin -verbose
Working Directory: C:/a/1/s
Error code: Access violation
See logs for more information:
D:\buildtrees\hdf5\copy-tool-dependencies-2-out.log
D:\buildtrees\hdf5\copy-tool-dependencies-2-err.log
Previous CI run passed, so I'm going to hope we got a bad machine or something and move on for now.
REGRESSION: openvino:x64-linux failed with BUILD_FAILED. If expected, add openvino:x64-linux=fail to /agent/_work/1/s/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: openvino:x64-osx failed with BUILD_FAILED. If expected, add openvino:x64-osx=fail to /Users/vagrant/Data/work/2/s/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: openvino:x64-windows failed with BUILD_FAILED. If expected, add openvino:x64-windows=fail to C:\a\1\s\scripts\azure-pipelines/../ci.baseline.txt.
REGRESSION: openvino:x64-windows-static failed with BUILD_FAILED. If expected, add openvino:x64-windows-static=fail to C:\a\1\s\scripts\azure-pipelines/../ci.baseline.txt.
REGRESSION: openvino:x64-windows-static-md failed with BUILD_FAILED. If expected, add openvino:x64-windows-static-md=fail to C:\a\1\s\scripts\azure-pipelines/../ci.baseline.txt.
See discussion in https://github.com/microsoft/vcpkg/pull/32418 / https://github.com/openvinotoolkit/openvino/issues/18465 -- openvino conflicts with oneDNN because the vcpkg copy is not the same as their forked copy.
REGRESSION: physx:x64-linux failed with FILE_CONFLICTS. If expected, add physx:x64-linux=fail to /agent/_work/1/s/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: physx:x64-windows failed with FILE_CONFLICTS. If expected, add physx:x64-windows=fail to C:\a\1\s\scripts\azure-pipelines/../ci.baseline.txt.
REGRESSION: physx:x64-windows-static failed with FILE_CONFLICTS. If expected, add physx:x64-windows-static=fail to C:\a\1\s\scripts\azure-pipelines/../ci.baseline.txt.
REGRESSION: physx:x64-windows-static-md failed with FILE_CONFLICTS. If expected, add physx:x64-windows-static-md=fail to C:\a\1\s\scripts\azure-pipelines/../ci.baseline.txt.
See discussion in https://github.com/microsoft/vcpkg/pull/32432 -- omniverse-physx-sdk was added 5 days ago and conflicts.
REGRESSION: libev:arm-neon-android failed with FILE_CONFLICTS. If expected, add libev:arm-neon-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: libev:x64-android failed with FILE_CONFLICTS. If expected, add libev:x64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: libev:x64-linux failed with FILE_CONFLICTS. If expected, add libev:x64-linux=fail to /agent/_work/1/s/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: libev:x64-osx failed with FILE_CONFLICTS. If expected, add libev:x64-osx=fail to /Users/vagrant/Data/work/2/s/scripts/azure-pipelines/../ci.baseline.txt.
Fixed by https://github.com/microsoft/vcpkg/pull/32471
REGRESSION: ryu:x64-linux failed with FILE_CONFLICTS. If expected, add ryu:x64-linux=fail to /agent/_work/1/s/scripts/azure-pipelines/../ci.baseline.txt.
error: The following files are already installed in /mnt/vcpkg-ci/installed/x64-linux and are in conflict with ryu:x64-linux
Installed by bde:x64-linux
debug/lib/libryu.a
include/ryu/ryu.h
lib/libryu.a
* Exclude chipmunk:arm-neon-android with a supports expression rather than with ci.baseline.txt as this is explicitly blocked in the sources.
* Update bde port
Disable windows and arm, at least for now
It'd be great to enable arm64-osx (macos?) soon
* Update version in bde.json
* Remove ci.baseline.txt skip.
* Fix version database.
* fix port-version
* Stop building for android, osx
I don't specifically know why these don't work, but linux is the primary platform
so let's fix these another time
Also remove the cxx17 flag for now - we'll need to address this at some point
but for now this should satisfy the feature flag requirements.
* Review comments
* Remove WINDOWS_USE_MSBUILD
* Update versions
---------
Co-authored-by: Oleg Subbotin <osubbotin@bloomberg.net>
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
* add more options and remove unused CMake variables
* add version
* [rocksdb] fix liburing option
* update version
* [rocksdb] disable debug runtime for Release configuration (Windows only)
* update version
* [rocksdb] remove processor-specific features
* [rocksdb] update v7.10.2
* add version
* [rocksdb] update to v8.0.0
* add version
* add version
* modify version
* add version
* [rocksdb] update to v8.3.2, build shared library, update ci.basline.txt
* update version
* [rocksdb] PORTABLE option has been modified in v8.3, it should be equal to 1
* clean up ci.baseline.txt
* =update version
* revert "clean up ci.baseline.txt"
* remove unnecessary lines
* update version
* update ci.baseline.txt
* update version
* [rocksdb] remove JeMalloc
* update version
* [libepoxy] Fix android builds
* [libepoxy] uwp is unsupported
* [libepoxy] windows staticcrt is unsupported
Initialization code is in DllMain, so dynamic linkage is required, so avoid static CRT.
* pulling has_synchro bits from https://github.com/microsoft/vcpkg/pull/27694
* bump port version
* version
* fix clang
* bump version
* version
* oops
* bump dependency version for boost-atomic's boost-module-build-helper dependency
* version
* revert renaming stuff -.-
* version
* remove detection stuff for lib prefix/suffix
* version
* fix indentation
* version
* forgot one
* version
* one more!
* version
* revert changes to cmake-get-vars
* version
* generate ports
* version db
* generate ports
* version db
---------
Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
When cross-compiling for x86 Linux, the -m32 flag must also be passed to the linker otherwise it complains about trying to link code built for the wrong architecture.
* [vcpkg-ci-msys2] Add clangarm64 support
UCRT binaries for ARM64, built with clang.
* [vcpkg_find_acquire_program(PKGCONFIG)] Switch to pkgconf, add arm64
* CI
* [libmicrohttpd] Update to version 0.9.77
* [libmicrohttpd] Remove unneeded dependency
Gettext is used by upstream only to build files for distribution.
Gettext is not used by the library itself.
* [libmicrohttpd] Add ARM support
The ARM is supported by upstream for a long time, VC support for ARM
was added in the version 0.9.77.
* [libmicrohttpd] Use universal project for VC builds
* [libmicrohttpd] Exclude wrong lib headers
* [libmicrohttpd] Support release/debug for non-VC builds
* [libmicrohttpd] Add license
* [libmicrohttpd] Add "https" feature
* [libmicrohttpd] Use right function for license file
* [libmicrohttpd] Fix "supports"
libmicrohttpd VC projects support only static library with static
runtime or dynamic library with dynamic runtime
* [libmicrohttpd] Update version database
* remove port version constraints
* remove port version constraint
* bump port version
* version db
---------
Co-authored-by: Zhao Liu <v-zhli17@microsoft.com>
* [vcpkg-ci-msys2] New test port for msys2 freshness
* Add features for script updates
* Remove duplicate libbz2 entry
* Automatically update all msys packages, add autoconf-wrapper
* Update primary URL and mirrors
* Follow repo renames
* Fix dependencies of 'file'
* Resolve dependencies at runtime
Don't require msys2 packages to be order from dependent to independent.
This allows to directly use the packages official dependencies, even
if they contain cycles.
It also allows to maintain a stable alphabetical order of the package
declarations, even if the dependencies change over time. This helps to
avoid duplicate declaration.
* Fix updating
* [gettext] Preset more MSVC checks
* Update msys2 packages
* gettext fixes
* CI
* Simplify: Remove update-critical
Desired changes can be picked in git gui etc..
* PKGCONFIG moved
---------
Co-authored-by: Monica <v-liumonica@microsoft.com>
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
* [vcpkg-ci-arrow] Fix ci error
* update ci baseline
* fix arrow ci error
* update version
* update patch
* update version
* update patch
* update version
When running CMake 3.21 or newer in trace or debug mode, vcpkg.cmake
would trigger the CMP0126 warning for VCPKG_MANIFEST_DIR and
VCPKG_INSTALLED_DIR.
The regular variable was used to set the initial value of the cache
variable of the same name. This patch adds the regular variables
Z_VCPKG_MANIFEST_DIR_INITIAL_VALUE and
Z_VCPKG_INSTALLED_DIR_INITIAL_VALUE that are used to initialize their
respective cache variables.
* Also fixed ordering issues:
* Entries at the end reordered to where they go.
* Entries starting with 'g' were scrambled.
Partially complete CI run results: https://dev.azure.com/vcpkg/public/_build/results?buildId=88831
PASSING, REMOVE FROM FAIL LIST: fbgemm:x64-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: fontconfig:arm-neon-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: fontconfig:arm64-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: fontconfig:x64-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: glib:arm-neon-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: glib:arm64-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: glib:x64-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: joltphysics:arm-neon-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: joltphysics:arm64-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: joltphysics:x64-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: libass:arm-neon-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: libass:arm64-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: libass:x64-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: open62541:arm-neon-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: open62541:arm64-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: open62541:x64-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
I'm not going to bother figuring out specifically which commit fixed these because this is the first normal full CI run including Android, and it could be any amount of skew that happened while https://github.com/microsoft/vcpkg/pull/29406 was in development.
REGRESSION: cairo:x64-android failed with BUILD_FAILED. If expected, add cairo:x64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: fltk:arm-neon-android failed with BUILD_FAILED. If expected, add fltk:arm-neon-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: fltk:arm64-android failed with BUILD_FAILED. If expected, add fltk:arm64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: fltk:x64-android failed with BUILD_FAILED. If expected, add fltk:x64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: nana:arm-neon-android failed with BUILD_FAILED. If expected, add nana:arm-neon-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: nana:arm64-android failed with BUILD_FAILED. If expected, add nana:arm64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: nana:x64-android failed with BUILD_FAILED. If expected, add nana:x64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
Previously blocked by fontconfig.
REGRESSION: freerdp:x64-android failed with BUILD_FAILED. If expected, add freerdp:x64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: gdk-pixbuf:arm-neon-android failed with BUILD_FAILED. If expected, add gdk-pixbuf:arm-neon-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: gdk-pixbuf:arm64-android failed with BUILD_FAILED. If expected, add gdk-pixbuf:arm64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: gdk-pixbuf:x64-android failed with BUILD_FAILED. If expected, add gdk-pixbuf:x64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: gstreamer:arm-neon-android failed with BUILD_FAILED. If expected, add gstreamer:arm-neon-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: gstreamer:arm64-android failed with BUILD_FAILED. If expected, add gstreamer:arm64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: gstreamer:x64-android failed with BUILD_FAILED. If expected, add gstreamer:x64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: gts:arm-neon-android failed with BUILD_FAILED. If expected, add gts:arm-neon-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: gts:arm64-android failed with BUILD_FAILED. If expected, add gts:arm64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: gts:x64-android failed with BUILD_FAILED. If expected, add gts:x64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: lcm:arm-neon-android failed with BUILD_FAILED. If expected, add lcm:arm-neon-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: lcm:arm64-android failed with BUILD_FAILED. If expected, add lcm:arm64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: lcm:x64-android failed with BUILD_FAILED. If expected, add lcm:x64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: libgpod:arm-neon-android failed with BUILD_FAILED. If expected, add libgpod:arm-neon-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: libgpod:arm64-android failed with BUILD_FAILED. If expected, add libgpod:arm64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: libgpod:x64-android failed with BUILD_FAILED. If expected, add libgpod:x64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: openscap:arm-neon-android failed with BUILD_FAILED. If expected, add openscap:arm-neon-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: openscap:arm64-android failed with BUILD_FAILED. If expected, add openscap:arm64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: openscap:x64-android failed with BUILD_FAILED. If expected, add openscap:x64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
Previously blocked by glib
REGRESSION: qt5-base:arm-neon-android failed with BUILD_FAILED. If expected, add qt5-base:arm-neon-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: qt5-base:arm64-android failed with BUILD_FAILED. If expected, add qt5-base:arm64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: qt5-base:x64-android failed with BUILD_FAILED. If expected, add qt5-base:x64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
In the PR that added Android to ci, qt5-base was a cascade because harfbuzz was a cascade: https://dev.azure.com/vcpkg/public/_build/results?buildId=88710 . Possible stealth merge conflict with https://github.com/microsoft/vcpkg/pull/30852 which might have fixed harfbuzz?
REGRESSION: urho3d:x64-linux failed with BUILD_FAILED. If expected, add urho3d:x64-linux=fail to /agent/_work/1/s/scripts/azure-pipelines/../ci.baseline.txt.
Fixed by https://github.com/microsoft/vcpkg/pull/31147
* Also fix zeroc-ice order.
Note that this does not change the fact that crashpad is marked as
unsupported, but it makes the build work now with
`--allow-unsupported`.
The build seems to work fine if the default compiler is set to clang, it
does not build with gcc, which is probably why it's marked as
unsupported.
Co-authored-by: Martijn Otto <martijn@resolume.com>
* Test ci baseline change effect
* Skip parent hashes when baseline was modified
* Update head baseline variable
* Revert "Test ci baseline change effect"
This reverts commit a5e7a5c404.
* Read raw data
* [sdl2-mixer] Update features behaviour.
- Reword feature description.
- Disable FLAC and MP3 support when libflac and mpg123 are not selected.
- Make libvorbis a dependency instead of a feature.
Unlike the FLAC/MP3 backends, the vorbis backend cannot be disabled.
* [sdl2-mixer] Remove alternative midi features.
The priority for MIDI backends is: fluidsynth > timidity > nativemidi.
- Turn off implicitely enabled timidity backend which shadows the
nativemidi backend.
- Remove nativemidi as it offers the same functionalities as fluidsynth
but is not available outside of Windows and Apple platforms. Moreover it
may give the false impression that MIDI is supported out of the box
* [sdl2-mixer] Use targets provided by dependencies.
This allows the dependencies to inform the sdl2-mixer about their usage
requirements, making it much easier to statically link the library.
* [sdl2-mixer] FluidSynth now requires pkg-config.
Since 2.3.1#1 FluidSynth's CMake config required pkg-config to find its
dependencies.
* [sdl2-mixer] UWP builds should work again.
* [sdl2-mixer] Update baseline.
* [sdl2-mixer] Add back a dummy libvorbis feature.
This is to keep compatibility with downstream users.
* [sdl2-mixer] Update version.
* [sdl2-mixer] Remove the dummy libvorbis feature.
Since vcpkg tool version 2023-02-16, this is no longer needed.
* [sdl2-mixer] Update version.
---------
Co-authored-by: Monica <v-liumonica@microsoft.com>
* UWP toolchain fix and update some ports supports expressions for uwp/xbox
* Update baseline
* More ports updated for !xbox
* Update baseline
* Update support expression for ms-gdkx
* Update baseline
* ms-gdkx port should fail on ado system
* Revert change to opengl-registry since its needed for angle on UWP
* Minor github actions cr
* Refresh baseline
* [intel-mkl] install mkl instead of requesting the user to install it
* windows and linux stuff
* add openmp stuff
* fix mixing basepath2
* remove x64 windows
* add openmp -> libiomp rename
* retry linux
* portfile adjustment
* adjust stuff for arrayfire
* fix linkage
* update baseline
* add a warning message
* format manifest
* bump port version
* v db
* - install usage
- change interface to ilp64 (default for x64)
- remove debug output
* v db
* cleanup ci baseline
* new try for arrayfire
* retry
* actually pass the option.
* v db
* guard settings with cpu feature
* v db
* cleanup from CR
* v db
* [fmilib] change to the github and update to fix bug of libexpat
* add license
* Cleanup and devendor expat, minizip, zlib
* Merge target objects, not archives
* Update "supports" and ci baseline
* zlib is a transitive dependency
* Fix config
---------
Co-authored-by: FrankXie <v-frankxie@microsoft.com>
Co-authored-by: Javier Matos Denizac <javier.matosd@gmail.com>
Co-authored-by: Monica <v-liumonica@microsoft.com>
* [vcpkg-cmake-get-vars] Call 'project' early
System variables like 'APPLE' or 'ANDROID' aren't set before 'project()'.
* Get Android variables
* [openssl] Ensure that compiler is reached via 'PATH'
* Fix Android configuration
* Add 'tools' feature
* Update versions
* [openssl] Initialize android with vcpkg settings
* [openssl] Really don't build apps
* [vcpkg-cmake-get-vars] Update android vars
* [libpq] Pass openssl version from pkgconfig
* [vcpkg-cmake-get-vars] Update android vars
* [vcpkg-cmake-get-vars] Report generator
* [vcpkg-cmake-get-vars] Escape all output
* Transfer cmake-get-vars fixes
* Transfer cmake-get-vars extra flags
* no-asm for android-arm w/o neon
* [vcpkg_configure_make] Unquote as needed
Toolchain flags are passed into make via environment variables (e.g.
CFLAGS) and expanded by Makefiles regardless of quotes. And even vcm's
internal handling isn't prepared for these quotes. So we must remove
the early. This doesn't interfere with properly escaped quotes.
* Re-add lost 'project', amends 4cf7caaa
* [openssl] Fix emscripten
* Try adding xbox triplets
* Update for Gaming Command Prompt usage
* Fix directxtk12 shaders for xbox
* Add toolchain for xbox
* Fix ports for feature builds
* Code review feedback
* More code review
* Code review
* WIN32_LEAN_AND_MEAN is too aggressive for many libs
* Normalize GDK variable paths
* Need to leave oldnames.lib as many libs use POSIX names
* More code review feedback
* Remove extra file
* Use of /DEFAULTLIB fixed 41 ports
* Code review feedback
* Added basic xbox supports expression
* Updates for xbox-aware ports
* Update for CMake fixes upstream
* Minor synatx fix
* Fix up merge issues
* Need directx-headers for linux
* Missed one port revision
* Removed VCPKG_TARGET_IS_XBOX from project scope after upstream fixes
* Update baseline
* License updates per github-actions bot
* Update baseline
* Update toolchain to support try_compile for GDK headers
* Update port numbers
* Update baseline
* Don't need directx-dxc for Xbox builds
* Update baseline
* Update hashes
* Code review
* Update baseline
* Refresh hashes for upstream fixes
* Update baseline
* Add ms-gdkx stub port
* Update baseline
* updated ms-gdkx with user-friendly output
* Update baseline
* Code review for the toolchain file
* Update directxkt12 hash
* Refresh baseline
* Update MSBuild integration to select proper triplet for GDK custom platforms
* Update CMake integration to select proper xbox triplet from XBOX_CONSOLE_TARGET
* vcpkg.targets update
* Code review feedback
* Update baseline
* Refresh baseline
* Code review for MSBuild
* Code review for xbox toolchain
* vcpkg.cmake codereview
---------
Co-authored-by: walbourn <chuckw_walbourn@yahoo.com>
On Windows, running applocal.ps1 with "-targetBinary
/foo/bar.exe" (without drive letter) did not install dependencies. The
dumpbin executable was called with /foo/bar.exe, and dumpbin interpreted
this as unknown command line argument. No dependencies were resolved.
We're already resolving the full path of the target binary some lines
above the dumpbin call. The $targetBinaryPath variable contains the
target binary's path including the drive letter, and dumpbin
successfully reports the executable's dependencies.
* Add parameter to limit CI to selected triplets
Pull requests which analyze the situation in a particular triplet,
arch or platform may temporarily limit the triplets run in CI by
overriding the default value of CI parameter 'tripletPattern'.
* Add special chars for start and end
* Proof of concept
* Revert "Proof of concept"
This reverts commit 326bd2632b.
Tagged release is +2 years old, fix-android-threads patch got upstreamed so it
is no longer necessary here. Also, includes a small patch which makes it
build on uwp.
* [angle] Update to chromium/5249
- Refactor build system based on WebKit's CMake build system for libANGLE
- Add maintainer-notes.md
* [angle] Fetch & generate more files in portfile
* [angle] Move maintainer-notes.md
* [angle] Port changes from #27701
* Merge install tweak from #28547
* [angle] Tweak PlatformLinux
* Run x-add-version
* [angle] Update to chromium/5414
* Run x-add-version
* Fix version database.
* Fix version database
---------
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
Co-authored-by: Jonliu1993 <13720414433@163.com>
* [openturns] add port
* v db
* fix missing boost dep.
* fix static stuff and others.
* v db
* reorder mpc and mpfr for linux
* v db
* add openturns:x64-osx=fail to ci baseline because vm uses old bison.
* move baseline fail above comment
* Add ci.baseline.txt note describing why it doesn't work.
* Add usage text.
* fix version
* v db
---------
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
* Bump to 2023-02-03
* update version database
* Remove unnecessary entries from `ci.baseline.txt`.
---------
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
In https://github.com/microsoft/vcpkg/pull/29267 we asked the user to remove a ci.baseline.txt entry for libcopp , but this failed in the most recent full build https://dev.azure.com/vcpkg/public/_build/results?buildId=84590 . It looks like the port doesn't have the plumbing to hook up ARM or ARM64 compilers on Windows, so this isn't a machine configuration / ci.baseline.txt issue.
There does appear to be some code in upstream trying to select armasm rather than masm to use the arm assembler but the port doesn't know how to hook that up.
Added the ability for the 'default' port version to get a value in case they all change at once (as almost happened due to https://github.com/microsoft/vcpkg/issues/29288)
https://github.com/microsoft/vcpkg/pull/28356/ did not apply post-source stubs for url and locale. I suspect they were just forgotten to be checked in?
https://github.com/microsoft/vcpkg/pull/28617/ did not record the port version change in generate-ports.ps1.
Also fixed all files to have LF line endings. (since changing boost-vcpkg-helper version also changed all the other ports anyway)
Also changed "When changing this file also update and run scripts/boost/generate-ports.ps1" to "Automatically generated by scripts/boost/generate-ports.ps1" because I think that better conveys the consequences (your changes will get nuked).
* Bumped version to 3.0.0 release.
* Update ports/onednn/vcpkg.json
Co-authored-by: Lily Wang <94091114+LilyWangLL@users.noreply.github.com>
* Update ports/onednn/portfile.cmake
Co-authored-by: Lily Wang <94091114+LilyWangLL@users.noreply.github.com>
* Applied changes requests from @LilyWangLL.
* Final database update.
* Fixed inability to download hidden by asset caching.
---------
Co-authored-by: Lily Wang <94091114+LilyWangLL@users.noreply.github.com>
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
* fix gn path error on windows
* add quotes
* vcpkg cmake guidelines
* Fix version database.
* Use Z_VCPKG_BACKCOMPAT_MESSAGE_LEVEL instead of WARNING
* Quotes 🤦
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
* [vcpkg toolchain] Fix CMAKE_CROSSCOMPILING when building on UWP
* [kfr] Set cpu arch to generic to avoid call try_run
* version
* [kfr] Re-fix cross configure issue
* version
* Revert changes about kfr, add kfr:x64-uwp to ci.baseline instead
* version
* Remove VCPKG_LINKER_FLAGS_RELEASE from debug builds, and apply other changes from windows.cmake for consistency.
Co-authored-by: JackBoosY <yuzaiyang@beyondsoft.com>
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
* Print stack traces for failed unit tests
* Add test for vcpkg_fixup_pkgconfig.cmake
* Check for 'optimized' and 'debug' in pc files
* Check for 'NOTFOUND' and for 'ns::target' in pc files
* Check for, and fix, line continuations
* Test file path substitutions
* Move contents processing into separate function
* Update and leverage line break normalization
* Pass prefix to data processing
* Validate only the collapsed Libs
* Test removal of '<field>.private'
* Declare unit test license (same as vcpkg)
* Replace ';' with ' ' in 'Libs:'
* Disambiguate parameter variable names
* Test quoting of variables
* Fix quoting of variables
* Quote whole parameters
* Process and quote libs item-wise
* Resolve keywords 'optimized', 'debug', 'debug'
* Consistency
* CI [skip actions]
* CI [skip actions]
* Don't fail on detected errors
* Disable unit-testing for fatal errors
Co-authored-by: Billy O'Neal <bion@microsoft.com>
* [cgns] update to 4.2.0
* [vtk-m] update to 1.6.0
* [vtk] Update to 9.0.1-pv5.9.1
- VTK update to match release version of ParaView
* [ParaView] Update to 5.9.1
* version stuff
* fix automatic svg linkage in static builds
* update qt5-svg
* revisit vtk
- fix build with vtk-m 1.6
- remove unused patches
- remove comments
* bump version
* remove two commented lines
* version stuff
* remove old PR version
* commit stuff
* commit stuff
* update notes
* wip commit
* update paraview
* fix hdf5 patch
* fix patch
* fix patch
* fix portfile
* add mpi feature
* format manifest
* use relativ path
* trace
* retry
* move qml files again
* try with host triplet
* - use VCPKG_CRT_LINKAGE
- use METIS not metis
* fix casing Zlib
* hopefully more fixes on other platforms.
* fix patch
* fix missing ws
* fix typos
* scale down to warning
* revert jsoncpp change
fix zoltan on osx?
* move trace option to failing port
* move trace option to failing port
* Revert "trilinos vcpkg.json changes"
* verdict fix osx build ?
* fix patch
* fix internal find_package call
* also apply correct case for metis
* disable METIS on osx
* vtk-m don't support arm.
* force more features in Ci
* fix missing ,
* more fixes
* more vtk python try and error.
* - paraview python setup same as vtk
- remove openvr from platforms not supporting it
- trace openimageio
* fix case and remove fmt for openimageio.
* trying to fix stuff
* set hash to 0
* [skip actions] add missing module
* WebCore module moved to paraview&python
* fixes
* remove patch in vtk-dicom
* add var to maybe unused
* use correct 5.11 ref instead of the one in release
* Patch cleanup round 1
* remove empty patch parts
* fix vtkm configs
* reintegrate jsoncpp.patch
* fix patch
* add single seacas/kokkos/zoltan ports
* throw out trilinos, zoltan, kokkos
replace trilinos with seacas
make seacas work for dynamic windows
* fix mpi feature
* fix dependency
* retry dep fix
* rename target
* remove double line
* fix target
* fix patch
* retry
* remove cgns config
* fix cgns
* no seacas trace
* lowercase hdf5 target
* fix case of metis
* disable Fortran
* add iotr patch
* add additional config folder
* handel case sensitive Seacas again
* get trace again and force jsoncpp
* update cmake to 3.25.0
* bump port-version
* add patch from vtk upstream
* cleanup, format-manifest
* fix port version
* v db
* opencv4 always inject deps.
* fix test port to not require stuff which is not supported on x86
* Fix HDF5 lookup in opencv4
* only delete bin folder in static builds
* add license field
* v db
* add missing "
* v db
* trace again
* fix rtabmap python dep
* fix openimageio by deleting the find module
* v db
* cr cleanup
* v db
* opencv4 v db due to merge with master. Had to bump port version
* v db
* v db
* v db
* CR comments
* v db for cr comments
* trace theia output
* revert theia trace
* v db
* try without patch
* revert rtabmap changes
* v db after merge
* v db for all
* [mesa] supports: !staticcrt
* [mesa] Install copyright from license.rst
* [mesa] Revise internal dependencies
* [mesa] Revise external dependencies
* [mesa] Move windows opengl32 lib to manual-link
* [opengl] Fix case of include names
* [opengl] Refactor for simplicity and mingw support
* [opengl] Stop copying out of windows SDK [skip actions]
* Update versions
* Revert "[opengl] Stop copying out of windows SDK"
* [mesa] Align with port opengl
* Disambiguate saved log files
* CI [skip actions]
* CI [skip actions]
* CI [skip actions]
* Use ALIAS keyword instead of auto-numbering
* Update versions
* help cflags survive through libtool
* Guard -Xcompiler in case of gcc/gnu
since it doesn't like unknown compiler flags.
* export CMAKE_<lang>_COMPILER_FRONTEND_VARIANT from cmake
* v db and script changes
* also check compiler id
Co-authored-by: Cheney-Wang <850426846@qq.com>
* Use official zstd config
* Require packages for features
* Test zstd in CI
* Enable libtiffxx on arm
* Update versions
* Assume ZSTD_decompressStream
* Don't put targets into TIFF_LIBRARIES
* [qt5-imageformats] Use libtiff-4.pc
* [zstd] Revise thread lib export
* Mark link libs with LINK_ONLY
* Revert "[zstd] Revise thread lib export"
This reverts commit a99e6378a6.
* [qt5-imageformats] Get all tiff lflags
* [gdk-pixbuf] Use libtiff-4 pc file for msvc
* [qtimageformat] Workaround for QTBUG-95052
* updated ISMRMRD
* Updated ISMRMRD to version 1.13.0
* Updated baseline and formatting
* Made it explicit that 32bit platforms are not supported by ISMRMRD
* Updated license.
* Updated version
* Updated versioning
* Update to GStreamer v1.20.3
* Fixed gst-plugins-bad * Made optional dependences features * Added webrtc feature
* webrtc dependency fixes
Set meson option 'gst_debug' to true for both debug and release configurations
Enabled dtls and srtp plugins
Fixed srtp plugin
* [gstreamer] Changed version to 1.20.4
* [gstreamer] Reworked port file
* [gst-rtsp-server] Updated to version 1.20.4
* [opencv4] Update GStreamer dependency
* [qtmultimedia] Update GStreamer dependency
* [qtmultimedia] Enabled AVFoundation (part of the Apple Frameworks)
* [qtbase] Fix PCRE2 static linking for GLib
* Added versions
Co-authored-by: Gerard Ryan <gerard.ryan@immersaview.com>
Co-authored-by: David Ely <david.ely@immersaview.com>
* [python3] Make patch files contiguous.
When applying these back to the python3 repository and re-formatting,
the gap in patch file numbers requires annoying manual renaming. Debunk
that.
* [python3] Use patch files, not diffs.
Diffs require multiple steps to import into the python3 repository.
Debunk that. The patch format retains authorship information.
* [python3] Fix problems with conflicting patches.
Something modified in the static library patch was being used as a
context line in a later patch. How did this pass CI?
* [python3] Bump to 3.10.7.
* [python3] Fix Windows 7 patch.
* [python3] Back out trivial patch changes.
* [python3] Apply unconditional patches first.
* version things and stuff
* Bump Python tools to 3.10.7.