* [GraphicsMagick] bug-fix: image files won't load
GM (GraphicsMagick) was failing to load image files, notably PNG or JPEG
images, as it was being compiled with support for 'GraphicsMagick
Modules'. These are files with names specific to GM, and of the format,
'IM_*.dll'. vcpkg's install process was not setting these up. This
patch makes sure that when GM is built, it embed's GM's own
image-loading code into graphicsmagick.dll.
* [vcpkg_extract_source_archive_ex] Add PATCHES argument
* [openmesh] Use direct download instead of gitlab
* [blaze] Use PATCHES argument
* [graphicsmagick] Use vcpkg_extract_source_archive_ex
* Add libplist
* Add libusbmuxd
* Fix typos
* Add getopt
* Add libimobiledevice
* Fix typos
* Add libideviceactivation
* Add ideviceinstaller
* Include utilities
* Install usbmuxd
* Add readline
* Fix readline on 64-bit windows
* Add libirecovery
* libideviceactivation: include tools
* Bump versions to fix build issues
* Bump versions
* Add idevicerestore
* [getopt][getopt-win32] Rename to getopt-win32 and only install on Windows Desktop
* [readline][readline-win32] Rename to readline-win32 and only install for Windows Desktop
* [vcpkg_from_github][vcpkg_apply_patches] Make PATCHES relative to the current port directory
* [vcpkg_install_msbuild][vcpkg_check_linkage] Introduce vcpkg_install_msbuild() and vcpkg_check_linkage().
* [libimobiledevice et al] Use vcpkg_from_github() and vcpkg_install_msbuild()
* [readline] Fix static builds