* [embree2] Fix static linking
Recently attempting to build embree2 is causing our osx workers to die. Example recent CIs:
https://dev.azure.com/vcpkg/public/_build/results?buildId=56146https://dev.azure.com/vcpkg/public/_build/results?buildId=55886https://dev.azure.com/vcpkg/public/_build/results?buildId=55802
Notably, we don't see this problem in PRs because it is marked "fail" in ci.baseline.txt. Initially, I was going to change it to skip, but observed that the project uses an ordinary cmake build and all the failing triplets were static ones.
If this PR passes, the hope is that CI with this change will pass too.
* Disable embree2 more directly for mac and linux because the portfile isn't prepared for it.
* Small changes
* Update the baseline version
* Use string(COMPARE EQUAL for EMBREE_STATIC_RUNTIME as well.
Co-authored-by: PhoebeHui <20694052+PhoebeHui@users.noreply.github.com>
* [simdjson] Update to 0.9.6
* [simdjson] Update
* [simdjson] Overwrite version
* [simdjson] no-deprecated -> deprecated
Features need to be additive, not subtractive.
* [simdjson] Remove unnecessary code
* [simdjson] Overwrite version
* [simdjson] Enable deprecated APIs by default
* [simdjson] Overwrite version
* [libe57] Add new port
* remove deprecated entries
* update version files according to maintainer guide
* add dependency for linux
* update cmake patch
* update versioning
* delete obsolete lines
* fix linux/osx
* fix osx include and linker problem
* [libe57] remove deprecated functions
* Added d3d12 memory allocator port.
* Fixed leftover name from vulkan memory allocator.
* Remove single header patch.
* Don't apply patch.
* Properly set interface sources.
* Bump version and update manifest format.
* Build static library instead of using an interface target.
* Properly export and fixup config.
* Update baseline.
* Remove `PREFER_NINJA`.
Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
* Update version.
* Use `version-date` instead of `version`.
* Update baseline.
* Remove leftover version.
Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
* vcpkg_fixup_pkgconfig for allgero5
* version stuff
* Update port
* version stuff
* add missing patch
* version stuff
* deactivate ICU linkage
* add missing 2
* fix include issue in dependend ports.
* fix include dirs in wrapper
* always install wrapper for corrections
* target also needs fixing.
* fix install of wrapper
* version stuff
* libxml define LIBXML_STATIC in the header in static builds
* libxslt build only one type of library to avoid link issues
* version stuff
* add cmake policy
* version stuff
* remove accidental cmake_minimum_required(VERSION)
* version stuff
* version stuff
* add feature tools to build tools
* version stuff
* fix version stuff
* add ws2_32 to the target which was missing.
* version stuff
* add liblzma and zlib to the target
* no need to adjust in config mode
* version stuff
* apply some of the CR suggestions
* version update
* remove icu dependency.
* version stuff
* setting uwp builds of libxml2 to fail. (icu supports:!uwp)
* add !uwp into supports due to getenv call
* version stuff
* baseline stuff
* Restore old version record for libxml2.
Co-authored-by: Robert Schumacher <ras0219@outlook.com>
* [spdlog] support wchar when targeting Windows
* filename will be `std::string`
* functions `wstr_to_utf8buf`, `utf8_to_wstrbuf` will be added
* [spdlog] update baseline and git-tree SHA
* [spdlog] make wchar_t options to port features
* new feature: `wchar`, `wchar-filenames`
* update git-tree SHA
* Update ports/spdlog/portfile.cmake
Co-authored-by: nicole mazzuca <83086508+strega-nil-ms@users.noreply.github.com>
* Update ports/spdlog/portfile.cmake
Co-authored-by: nicole mazzuca <83086508+strega-nil-ms@users.noreply.github.com>
* [spdlog] more clear SPDLOG_WCHAR_FILENAMES usage
* Update versions/s-/spdlog.json
* Update ports/spdlog/vcpkg.json
Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
* Update ports/spdlog/portfile.cmake
Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
* Update ports/spdlog/portfile.cmake
Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
* [spdlog] update version SHA
* [spdlog] update port version
Co-authored-by: nicole mazzuca <83086508+strega-nil-ms@users.noreply.github.com>
Co-authored-by: Jack·Boos·Yu <47264268+JackBoosY@users.noreply.github.com>
Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
Remove no longer used "unstable" scaffolding.
Use ephemeral OS disks for better latency.
Add ability to change whether temp disks are used or explicitly provisioned disks are used; explicitly provisioned disks turned out to be more expensive than expected before.
Disable Windows Updates in the scale set because the machines are very short lived; working on a mechanism of patching the images instead.
* [shaderc] remove port since it does not build
* [glslang] updated to version 11.1.0
* [glslang] Add python path
* [glslang] baseline.json and glslang.json updated
* Update portfile.cmake
* Update CONTROL
* Update port_versions
* Update port_versions
* Update port_versions
* Update port_versions
* Update port_versions
* [glslang] port update to version 11.4.0
* [glslang] port version removed from json
* [glslang] remove shaderc
* [glslang] baseline update
* [glslang] versions hash update
* [glslang] portfile format fix + use of ${PORT}
* [glslang] new hash
* [glslang] revert portfile back
* [glslang] portfile apply changes
* [glslang] update hash for x86 windows
* [glslang] update to 1.5.0
* [glslang] git-tree hash update
* [glslang] remove old version 1.4.0
* [glslang] git-tree hash update
* [glslang][shaderc] Update and fix targets to match upstream
* Update versions
Co-authored-by: Lukas Lipp <llipp@cg.tuwien.ac.at>
Co-authored-by: JonLiu1993 <63675417+JonLiu1993@users.noreply.github.com>
Co-authored-by: JonLiu1993 <13720414433@163.com>
Co-authored-by: Robert Schumacher <ras0219@outlook.com>
* Add bddisasm port
Currently fetching bddisasm from my fork of the project
* bddisasm: Build with BDD_INCLUDE_TOOL=OFF
* bddisasm: Use PREFER_NINJA
* bddisasm: Update REF
* bddisasm: Don't use vcpkg_install_msbuild
* bddisasm: Switch to release 1.32.1 from the bitdefender repo
* Add the result of ./vcpkg x-add-version --all
* Replace the control file with a manifest
Converted with ./vcpkg format-manifest
* Add more details to bddisasm/vcpkg.json
Added port-version, license, homepage, documentation, and port mantainers
* Fix bddisasm/vcpkg.json
* Fix the version file
* List arm as not supported
* Update version file
* Fail install on arm
* Use the new vcpkg_cmake_* functions
* Remove the LICENSE file
* Fix version
* Update version file
* build only static library
bddisasm only supports being built as a static library, so say that in the portfile
* bddisasm: Update port to version 1.33.0
Co-authored-by: nicole mazzuca <mazzucan@outlook.com>