* Enable raylib on ARM Macs
Raylib has been working on ARM based macOS for a while now. I've tested it on my own, and the raylib project has been building it in actions for a year now. See: https://github.com/raysan5/raylib/pull/2567
* Update version database
* Update raylib.json
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Co-authored-by: Lily Wang <94091114+LilyWangLL@users.noreply.github.com>
* Fix dependency on glfw for emscripten and compilation options
* Updated port version and commit
* add port-version
* vdb
Co-authored-by: FrankXie <v-frankxie@microsoft.com>
* Bulk remove vcpkg_fail_port_install calls.
Interesting ones have been split out into separate reviews, where "interesting" means "anything more than just deleting the call to vcpkg_fail_port_install",
In support of https://github.com/microsoft/vcpkg/pull/21502
* Update version database.
* Revert google benchmark changes already submitted as https://github.com/microsoft/vcpkg/pull/22728
* Repair version database.
* [many ports] call vcpkg_fixup_pkgconfig()
The ports generate pc files, but don't call vcpkg_fixup_pkgconfig() so that there are absolute paths in the pc files
* Update port-version for armadillo and polyclipping.
* Update version database.
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>