* Update to 3.1.5
* Add feature 'tools'
* ilmbase is now imath
* [theia] Use openimageio cmake config
* [freeimage] Use OpenEXR 3 and Imath
* [opencv4] Use upstream's OpenEXR 3 support
* [opencv3] Use upstream's OpenEXR 3 support
* [opencv2] Use OpenEXR 3 and Imath
* [osg] Use OpenEXR 3
* [openvdb] Use Imath, enable OpenEXR
* [pangolin] Use OpenEXR 3
* [directxtex] Use OpenEXR 3
* [uvatlas] Disable /guard:ehcont when directxtex uses openexr
* Update versions
Co-authored-by: chausner <chausner@users.noreply.github.com>
* Update for directx-headers release 1.0.1
* DirectXMesh, DirectXTex, and UVAtlas now support Linux
* Updated hashes and bins
* Fix linux builds
* Fixed directxtex[openexr] for x64-linux
* Removed stray file
* directxmath hot-fix for GCC arm64
* Fixed hash
* Hash fix again
* x64-linux CIs use GCC 7, but I require GCC 9
* Added warning message for GCC 9 requirement
* [directxtex] Use CMake build system and add OpenEXR support
Use the provided CMake file instead of the VS solutions to build the library, as recommended in the vcpkg maintainer guide.
Also add the openexr feature to enable OpenEXR in the library and its tools.
https://github.com/Microsoft/DirectXTex/wiki/Adding-OpenEXR
* [directxtex] Fix build failure on ARM and UWP
* [directxtex] Use vcpkg_copy_tools
* [directxtex] Add win7 feature
DirectXTex can be build without DirectX12 to support Windows 7 Service Pack 1 or later platforms, so I added this as a feature.
* [directxtex] Replace win7 with dx12 feature
* [directxrex] Shorten patch file
* [directxtex] Fix wrong port version
* [directxtex] Use ninja