* UWP toolchain fix and update some ports supports expressions for uwp/xbox
* Update baseline
* More ports updated for !xbox
* Update baseline
* Update support expression for ms-gdkx
* Update baseline
* ms-gdkx port should fail on ado system
* Revert change to opengl-registry since its needed for angle on UWP
* Minor github actions cr
* Refresh baseline
* Try adding xbox triplets
* Update for Gaming Command Prompt usage
* Fix directxtk12 shaders for xbox
* Add toolchain for xbox
* Fix ports for feature builds
* Code review feedback
* More code review
* Code review
* WIN32_LEAN_AND_MEAN is too aggressive for many libs
* Normalize GDK variable paths
* Need to leave oldnames.lib as many libs use POSIX names
* More code review feedback
* Remove extra file
* Use of /DEFAULTLIB fixed 41 ports
* Code review feedback
* Added basic xbox supports expression
* Updates for xbox-aware ports
* Update for CMake fixes upstream
* Minor synatx fix
* Fix up merge issues
* Need directx-headers for linux
* Missed one port revision
* Removed VCPKG_TARGET_IS_XBOX from project scope after upstream fixes
* Update baseline
* License updates per github-actions bot
* Update baseline
* Update toolchain to support try_compile for GDK headers
* Update port numbers
* Update baseline
* Don't need directx-dxc for Xbox builds
* Update baseline
* Update hashes
* Code review
* Update baseline
* Refresh hashes for upstream fixes
* Update baseline
* Add ms-gdkx stub port
* Update baseline
* updated ms-gdkx with user-friendly output
* Update baseline
* Code review for the toolchain file
* Update directxkt12 hash
* Refresh baseline
* Update MSBuild integration to select proper triplet for GDK custom platforms
* Update CMake integration to select proper xbox triplet from XBOX_CONSOLE_TARGET
* vcpkg.targets update
* Code review feedback
* Update baseline
* Refresh baseline
* Code review for MSBuild
* Code review for xbox toolchain
* vcpkg.cmake codereview
---------
Co-authored-by: walbourn <chuckw_walbourn@yahoo.com>
* [mesa] supports: !staticcrt
* [mesa] Install copyright from license.rst
* [mesa] Revise internal dependencies
* [mesa] Revise external dependencies
* [mesa] Move windows opengl32 lib to manual-link
* [opengl] Fix case of include names
* [opengl] Refactor for simplicity and mingw support
* [opengl] Stop copying out of windows SDK [skip actions]
* Update versions
* Revert "[opengl] Stop copying out of windows SDK"
* [mesa] Align with port opengl
* try qt 6.4-beta4
* fix patch
* fix copyright install
* fix qtdeclarative
* always perform import prefix correction
* adjust qtmultimedia
* fix qttools
* add missing "
* fix linux ?
* fix qtmultimedia with gstreamer
* fix qtvirtualkeyboard
* fix qtwebengine
* fix qmllint regression in qtdeclarative on osx/linux
* fix details
* fix qttools deps
* fix qtdeclarative deps
* remove xcb feature
* fix hunspell patch
* bump qtbase
* add qt3d
* format manifest
* test features in CI
* pass ci baseline stuff
* vulkan is skip in ci so cannot force it.
* remove extra ,
* fix deps
* try to fix promotion
* gstreamer adjustments.
* fix gstreamer on linux
* fix gstreamer stuff
* fix x264 api import macro
* fix gst-rsp-server
* correctly replace
* promote targets....
* enable arm64 qtwebengine
* --trace-expand
* install wrapper for egl.
* add newline
* remove opengl from skip list
* add gl to link
* another try
* retry again
* test dynamic angle linkage
* retry
* link XNVCtrl
* retry
* add libxnvctrl
* retry
* retry again...
* move wrapper to angle
* revert changes to egl-reg
* more debugging
* try again
* fix stuff
* add missing ,
* egl stuff
* wrapper stuff
* fix angle
* remove double dep
* remove libxnvctrl
* format manifest
* revert trace
* bump version
* bump v
* v db
* remove trace
* v db
* refine supports
* v db
* remove qtmultimedia from baseline
* format manifest
* update all the stuff
* refine qtmultimedia
* fix qtmultimedia?
* fix stuff
* fix stuff ?
* trace again
* Try fixing qtmultimedia for static windows builds.
* is ci faster than me...?
* refine
* fix gstreamer static usage
* fix all the qt things!
* fix the path
* try getting logs.
* fix patch
* trace stuff
* only fix stuff when it needs fixing
* force lookup of system EGL. migth need a wrapper in opengl instead.
* try fixing opengl
* don't directly call _find_package
* don't search in install prefix
* retry
* disable trace
* have the correct fix for linux ?
* move angle into a subfolder. No way to deal with it otherwise on linux.
* make the wrapper do nothing
* try fixing allegro5
* lower case
* remove wrapper
* v db
* remove trace
* v db
* remove trace
* v db
* try fixing allegro5 on arm
* retry again
* try again
* revert allegro
* put on ci baseline
* v db
* v db
* bump port
* v db fix
* remove conflicting wrapper
* v db
* glib now uses pcre2
* fix gstreamer picking up egl on windows
* v db
* fix find_package call
* Add bullet feature control
* Disable Qt
* Update versions
* Remove obsolete qt patch junk
* Update versions
* v db
* comments
* v db
* v db
* v db
* v db
* restore correction lost in merge
* v db
* promote to global
* v db
* Fix minimal qtbase builds with opengl disabled
* make host dependency on qtshadertools a normal dependency in qtmultimedia.
* v db
* opengl dynamic doesn't work on !windows
* v db
Co-authored-by: Kai Pastor <dg0yt@darc.de>
* Audit use of TO_NATIVE_PATH.
TO_NATIVE_PATH should only be used when (1) pasting a path into a command line, or (2) displaying a path to a user. It must not be used before calling other CMake operations like file(WRITE.
Fixes https://github.com/microsoft/vcpkg/issues/26178
ports/ffmpeg/portfile.cmake:
Both uses are being embedded into a command line ✅
ports/gdal/dependency_win.cmake
117: This used TO_NATIVE_PATH but didn't actually connect the result. It's going on a command line so TO_NATIVE_PATH is appropriate.
Drive by: Added quotes around other uses (all of which seem to be going to command lines).
202: ${EXPAT_LIBRARY_REL} ${ZLIB_LIBRARY_REL} don't seem to be set even though they are used; I think this is wrong but I don't know for sure that it is so I'm leaving it alone for now.
ports/msmpi/portfile.cmake
All 3 uses are being embedded into a command line ✅
ports/jemalloc/fix-utilities.patch
ports/libproxy/fix-dependency-libmodman.patch
ports/qtbase/env.patch
These are in upstream content / context so it is not edited.
ports/opengl/portfile.cmake
Broken! Drive by fixes:
* Modernized checking VCPKG_BUILD_TYPE
* Ordered things consistently to be release then debug.
* Removed funny newlines.
ports/openni2/portfile.cmake
Borderline OK; it goes into an MSBuild / vcxproj. I'm leaving it alone. Drive by fixes:
* Guarded debug-only copies for VCPKG_BUILD_TYPE
* Fixed supports expression
ports/openssl/unix/CMakeLists.txt:
Unused!
ports/pthreads/portfile.cmake:
Both uses are being embedded into a command line ✅
ports/qt5-base/cmake/qt_fix_makefile_install.cmake
I'm not sure if this one is OK but it's being embedded into a file so it's probably fine.
ports/qtapplicationmanager/portfile.cmake:
I'm pretty sure this one is wrong, but it's guarded by VCPKG_TARGET_IS_WINDOWS so the ability to create damage is limited.
ports/readosm/portfile.cmake:
The use is being embedded into a command line ✅
ports/spatialite-tools/portfile.cmake:
The use is being embedded into a command line ✅
ports/sqlcipher/portfile.cmake:
Both uses are being embedded into a command line ✅
scripts/ports.cmake:
Some uses were unused, others are immediately used and printed to the console. ✅
scripts/buildsystems/vcpkg.cmake:
Fixed :)
scripts/cmake/vcpkg_build_qmake:
Looks unused.
scripts/cmake/vcpkg_build_process.cmake:
Added to console message only. ✅
scripts/cmake/vcpkg_execute_required_process_repeat.cmake:
Added to console message only. ✅
Drive by: Fixed typo in variable name in the message.
scripts/cmake/vcpkg_execute_required_process.cmake:
Added to console message only. ✅
* Fix missing license.
* [OpenGL] Fix lib files copy when VCPKG_BUILD_TYPE is set
Signed-off-by: Vitalii Koshura <lestat.de.lionkur@gmail.com>
* Change from release -> "release" in CMake if
Co-authored-by: nicole mazzuca <mazzucan@outlook.com>