* Added d3d12 memory allocator port.
* Fixed leftover name from vulkan memory allocator.
* Remove single header patch.
* Don't apply patch.
* Properly set interface sources.
* Bump version and update manifest format.
* Build static library instead of using an interface target.
* Properly export and fixup config.
* Update baseline.
* Remove `PREFER_NINJA`.
Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
* Update version.
* Use `version-date` instead of `version`.
* Update baseline.
* Remove leftover version.
Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>