* Try adding xbox triplets
* Update for Gaming Command Prompt usage
* Fix directxtk12 shaders for xbox
* Add toolchain for xbox
* Fix ports for feature builds
* Code review feedback
* More code review
* Code review
* WIN32_LEAN_AND_MEAN is too aggressive for many libs
* Normalize GDK variable paths
* Need to leave oldnames.lib as many libs use POSIX names
* More code review feedback
* Remove extra file
* Use of /DEFAULTLIB fixed 41 ports
* Code review feedback
* Added basic xbox supports expression
* Updates for xbox-aware ports
* Update for CMake fixes upstream
* Minor synatx fix
* Fix up merge issues
* Need directx-headers for linux
* Missed one port revision
* Removed VCPKG_TARGET_IS_XBOX from project scope after upstream fixes
* Update baseline
* License updates per github-actions bot
* Update baseline
* Update toolchain to support try_compile for GDK headers
* Update port numbers
* Update baseline
* Don't need directx-dxc for Xbox builds
* Update baseline
* Update hashes
* Code review
* Update baseline
* Refresh hashes for upstream fixes
* Update baseline
* Add ms-gdkx stub port
* Update baseline
* updated ms-gdkx with user-friendly output
* Update baseline
* Code review for the toolchain file
* Update directxkt12 hash
* Refresh baseline
* Update MSBuild integration to select proper triplet for GDK custom platforms
* Update CMake integration to select proper xbox triplet from XBOX_CONSOLE_TARGET
* vcpkg.targets update
* Code review feedback
* Update baseline
* Refresh baseline
* Code review for MSBuild
* Code review for xbox toolchain
* vcpkg.cmake codereview
---------
Co-authored-by: walbourn <chuckw_walbourn@yahoo.com>
* [directxmesh, directxtex, directxtk, directxtk12, uvatlas] updated for October 2022 releases
* Updated baseline
* UVatlas can use port 0
* Update baseline
* Removed extra entry
* Moved EXR support for DirectXTex upstream per feedback
* Update baseline
* Remove no longer used patch.
Co-authored-by: walbourn <chuckw_walbourn@yahoo.com>
Co-authored-by: Billy O'Neal <bion@microsoft.com>
* Update to 3.1.5
* Add feature 'tools'
* ilmbase is now imath
* [theia] Use openimageio cmake config
* [freeimage] Use OpenEXR 3 and Imath
* [opencv4] Use upstream's OpenEXR 3 support
* [opencv3] Use upstream's OpenEXR 3 support
* [opencv2] Use OpenEXR 3 and Imath
* [osg] Use OpenEXR 3
* [openvdb] Use Imath, enable OpenEXR
* [pangolin] Use OpenEXR 3
* [directxtex] Use OpenEXR 3
* [uvatlas] Disable /guard:ehcont when directxtex uses openexr
* Update versions
Co-authored-by: chausner <chausner@users.noreply.github.com>
* [directx-headers] Update port for Agility SDK 1.606.3
* [directxtex, directxtk12] updated port for upstream release for MinGW support
* [directxmesh, directxtk, uvatlas] update ports for July 2022 releases
* update baseline
* Bulk remove vcpkg_fail_port_install calls.
Interesting ones have been split out into separate reviews, where "interesting" means "anything more than just deleting the call to vcpkg_fail_port_install",
In support of https://github.com/microsoft/vcpkg/pull/21502
* Update version database.
* Revert google benchmark changes already submitted as https://github.com/microsoft/vcpkg/pull/22728
* Repair version database.
* DirectXTex port updated
* DirectX Tool Kit updated for August 2021 release
* Update baseline
* Remove build of MakeSpriteFont
* Update baseline
* Added 4.7.2 .NET TargetingPack
* Back out adding .NET targeting pack, forked out as https://github.com/microsoft/vcpkg/pull/19764
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>